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Spells dealing cold damage. effects?
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<blockquote data-quote="Dozen" data-source="post: 6167229" data-attributes="member: 6698275"><p>Thank you?</p><p></p><p></p><p>...Which is why I pointed out the Leidenfrost effect(which <em>protects </em>you from freezing to death) applies to <em>liquids only</em>. <strong><em>In the same sentence you quoted.</em></strong></p><p></p><p></p><p></p><p>Magic has, thankfully, some quasi-defined set of semi-rules you can figure out if you're too nerdy for your own good and have enough time to waste on pointless thought exercise. The spells themselves defy physics, but spell effects are within our natural laws. Otherwise you could change a minor property of reality through a low level Transmutation spell that would make existence impossible and everything within the area of effect would be unmade.</p><p></p><p>If we accept that simply ignoring the rules is not possible, and you have to work within the set rules first to change them, something as grandiose as the utter destruction of the universe, or imploding people becomes a lot harder. Again, if you play with the kind of people I do, thankfully.</p><p></p><p>While we're talking implosion, there is a ninth level spell of the same name which does just that. Mechanically, it's ninth level because it would break most campaigns at lower levels, obviously. From an in-game observer's standpoint however, it has to be high level because it's hard to cast. But if it was just "magic", all the caster would have to do is flip a boolean switch and the target would be crushed under it's own weight. That's a cantrip's level of complexity and energy requirement. </p><p>Instead, what happens is that the spell creates the <em>exact </em>set of circumstances necessary for the implosion to happen in the specified spot. Ever wondered why Wizards have every Knowledge skill on their class list? That's why.</p></blockquote><p></p>
[QUOTE="Dozen, post: 6167229, member: 6698275"] Thank you? ...Which is why I pointed out the Leidenfrost effect(which [I]protects [/I]you from freezing to death) applies to [I]liquids only[/I]. [B][I]In the same sentence you quoted.[/I][/B] Magic has, thankfully, some quasi-defined set of semi-rules you can figure out if you're too nerdy for your own good and have enough time to waste on pointless thought exercise. The spells themselves defy physics, but spell effects are within our natural laws. Otherwise you could change a minor property of reality through a low level Transmutation spell that would make existence impossible and everything within the area of effect would be unmade. If we accept that simply ignoring the rules is not possible, and you have to work within the set rules first to change them, something as grandiose as the utter destruction of the universe, or imploding people becomes a lot harder. Again, if you play with the kind of people I do, thankfully. While we're talking implosion, there is a ninth level spell of the same name which does just that. Mechanically, it's ninth level because it would break most campaigns at lower levels, obviously. From an in-game observer's standpoint however, it has to be high level because it's hard to cast. But if it was just "magic", all the caster would have to do is flip a boolean switch and the target would be crushed under it's own weight. That's a cantrip's level of complexity and energy requirement. Instead, what happens is that the spell creates the [I]exact [/I]set of circumstances necessary for the implosion to happen in the specified spot. Ever wondered why Wizards have every Knowledge skill on their class list? That's why. [/QUOTE]
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