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Spells dealing cold damage. effects?
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<blockquote data-quote="Greenfield" data-source="post: 6168040" data-attributes="member: 6669384"><p>Without dissecting your reply line by line, I'll simply observe that you went from a straight formulation to presuming "safety factors" to plain old hand-waving in very short order. "Someplace in the multiverse" is an answer that flatly ignores physics. So are most of your others. They just kind of say "It's handled, somehow". Your analysis of materiel components was casually interesting, but deftly dodged the question I asked: Where do they go? You don't even try to give a meaningful answer. You just try to imply that it's all physics, somehow.</p><p></p><p>The rest of us say, "It's Magic". As in, "it's not physics." As in, "It's a game".</p><p></p><p>Now I agree that there are holes in the Hamster Cannon. I didn't, for example, consider the motion of the sun around the galactic center, nor the motion of the galaxy itself through the local galactic cluster. Including those would introduce seasonal variances, and some truly immeasurable factors.</p><p></p><p>But as far as the hard numbers I presented, please, show me one that's wrong.</p><p></p><p>Ignoring the relativity-defying case of the Elephant-to-Hamster conversion, it all works. Even the relatively simple case of an arrow dropping mass as it's fired, which ignores planetary motion entirely, is right on he money. Run the numbers yourself if you don't believe me.</p><p></p><p>And why don't momentum and velocity exist in the Astral plane? <em>Astral Projection</em> might ignore them, since there is no substance to the Astral form, but when you're moving actual matter around, the laws of motion should still apply, particularly when said matter re-enters the physical world. If, that is, you're ruling that physics applies in a magical game. If you're blowing off physics in favor of the meta-physics of the game world, great. We find ourselves in agreement.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6168040, member: 6669384"] Without dissecting your reply line by line, I'll simply observe that you went from a straight formulation to presuming "safety factors" to plain old hand-waving in very short order. "Someplace in the multiverse" is an answer that flatly ignores physics. So are most of your others. They just kind of say "It's handled, somehow". Your analysis of materiel components was casually interesting, but deftly dodged the question I asked: Where do they go? You don't even try to give a meaningful answer. You just try to imply that it's all physics, somehow. The rest of us say, "It's Magic". As in, "it's not physics." As in, "It's a game". Now I agree that there are holes in the Hamster Cannon. I didn't, for example, consider the motion of the sun around the galactic center, nor the motion of the galaxy itself through the local galactic cluster. Including those would introduce seasonal variances, and some truly immeasurable factors. But as far as the hard numbers I presented, please, show me one that's wrong. Ignoring the relativity-defying case of the Elephant-to-Hamster conversion, it all works. Even the relatively simple case of an arrow dropping mass as it's fired, which ignores planetary motion entirely, is right on he money. Run the numbers yourself if you don't believe me. And why don't momentum and velocity exist in the Astral plane? [I]Astral Projection[/I] might ignore them, since there is no substance to the Astral form, but when you're moving actual matter around, the laws of motion should still apply, particularly when said matter re-enters the physical world. If, that is, you're ruling that physics applies in a magical game. If you're blowing off physics in favor of the meta-physics of the game world, great. We find ourselves in agreement. [/QUOTE]
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