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Spells dealing cold damage. effects?
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<blockquote data-quote="Greenfield" data-source="post: 6168973" data-attributes="member: 6669384"><p>Dozen, your argument presumes that magic is done through pacts and oaths, a premise not in any way supported by the rules. Sorcerers know magic simply because it's part of them. Wizards obtain it through study and knowledge. Clerics and Warlocks work through greater powers, but the majority of others don't require any such arrangement. The foundation of your case dissolves, leaving it unsupported.</p><p></p><p>That said, the rest of your analysis boils down to a hand wave, backed up by a certain amount of circular logic: The materials (many of which are essentially worthless) are taken as a sacrifice of something personal by the sentience of the universe, and removed from it to someplace that is "nothing", but they don't actually leave, they just become unavailable to you. Because losing access to that particular pinch of dust, bit of fleece or lump of sulfur is such a personal thing. And it has to work that way because physics applies, thus proving that physics applies. Sort of. Does that sort of sum it up?</p><p></p><p>Quantum physics presumes a multiple universe structure to work, and we're pretty sure that it does work, since computer chips kind of rely on it. But if those other universes can have different physical laws, then quantum physics wouldn't necessarily apply there, which means they wouldn't be accessible for quantum level interactions, which would mean... something terribly important I'm sure. </p><p></p><p>But as soon as you make an argument that presumes different physical laws, you are essentially saying that physics, as we understand it, doesn't have to apply in the game world. Which is where we started to disagree.</p><p></p><p>So, did you just walk your way around to agreeing with me?</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6168973, member: 6669384"] Dozen, your argument presumes that magic is done through pacts and oaths, a premise not in any way supported by the rules. Sorcerers know magic simply because it's part of them. Wizards obtain it through study and knowledge. Clerics and Warlocks work through greater powers, but the majority of others don't require any such arrangement. The foundation of your case dissolves, leaving it unsupported. That said, the rest of your analysis boils down to a hand wave, backed up by a certain amount of circular logic: The materials (many of which are essentially worthless) are taken as a sacrifice of something personal by the sentience of the universe, and removed from it to someplace that is "nothing", but they don't actually leave, they just become unavailable to you. Because losing access to that particular pinch of dust, bit of fleece or lump of sulfur is such a personal thing. And it has to work that way because physics applies, thus proving that physics applies. Sort of. Does that sort of sum it up? Quantum physics presumes a multiple universe structure to work, and we're pretty sure that it does work, since computer chips kind of rely on it. But if those other universes can have different physical laws, then quantum physics wouldn't necessarily apply there, which means they wouldn't be accessible for quantum level interactions, which would mean... something terribly important I'm sure. But as soon as you make an argument that presumes different physical laws, you are essentially saying that physics, as we understand it, doesn't have to apply in the game world. Which is where we started to disagree. So, did you just walk your way around to agreeing with me? [/QUOTE]
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Spells dealing cold damage. effects?
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