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<blockquote data-quote="Knight Otu" data-source="post: 2174951" data-attributes="member: 192"><p><span style="font-family: 'Verdana'">As it says in the thread title, these are spells I hope to research with my wizard character, and for that I've added spell names using his name as well as a more generic name. As they are supposed to get researched first, they would not immediately be available for other spellcasters, though through various means, they could be spread around.</span></p><p><span style="font-family: 'Verdana'"></span><strong><span style="font-family: 'Verdana'"></span></strong></p><p><strong><span style="font-family: 'Verdana'">Friend’s Mark <Ashnar's Mark></span></strong></p><p><strong><span style="font-family: 'Verdana'">Abjuration</span></strong></p><p><strong><span style="font-family: 'Verdana'">Level:</span></strong><span style="font-family: 'Verdana'"> Sor/Wiz 1</span></p><p><span style="font-family: 'Verdana'"><strong>Components:</strong> V, S</span></p><p><span style="font-family: 'Verdana'"><strong>Casting Time:</strong> 1 standard action</span></p><p><span style="font-family: 'Verdana'"><strong>Range:</strong> Touch</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong> Creature touched</span></p><p><span style="font-family: 'Verdana'"><strong>Duration:</strong> Permanent (D) (see text)</span></p><p><span style="font-family: 'Verdana'"><strong>Saving Throw:</strong> Will negates (harmless)</span></p><p><span style="font-family: 'Verdana'"><strong>Spell Resistance:</strong> Yes (harmless)</span></p><p><span style="font-family: 'Verdana'"></span>The caster chooses one of his spells that is currently active, and makes the target immune to that particular casting<span style="font-family: 'Verdana'">. This immunity is like an unbeatable spell resistance (similar to <em>spell immunity</em>), and reduces any hit point damage by the spell to 0. The immunity neither extends to other spells cast by the caster (including other instances of the same spell), nor grants any protection against spells cast by other casters. The spell must have a duration other than instantaneous, must still be active when <em>friend’s mark</em> is cast, and, at the time of casting, may be no farther than close range (25 ft. + 5 ft./2 levels) from the caster. A caster may have no more than 1 <em>friend’s mark</em> per caster level in existance.</span></p><p><span style="font-family: 'Verdana'">When the spell that a <em>friend’s mark</em> protects against ends in any way, that <em>friend’s mark</em> ends, too.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Sparkstrike <Ashnar's Sparkstrike></strong></span></p><p><span style="font-family: 'Verdana'"><strong>Evocation [Fire]</strong></span></p><p><span style="font-family: 'Verdana'"><strong>Level:</strong> Sor/Wiz 1</span></p><p><span style="font-family: 'Verdana'"><strong>Components:</strong> V, S </span></p><p><span style="font-family: 'Verdana'"><strong>Casting Time:</strong> 1 standard action</span></p><p><span style="font-family: 'Verdana'"><strong>Range:</strong> Medium (100 ft. + 10 ft./level)</span></p><p><span style="font-family: 'Verdana'"><strong>Targets</strong>: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)</span></p><p><span style="font-family: 'Verdana'"><strong>Duration:</strong> Instantaneous</span></p><p><span style="font-family: 'Verdana'"><strong>Saving Throw:</strong> Reflex half</span></p><p><span style="font-family: 'Verdana'"><strong>Spell Resistance:</strong> Yes</span></p><p><span style="font-family: 'Verdana'">The caster creates a flitting spark of fire that jolts towards the primary target, then splits and arcs to other targets.</span></p><p><span style="font-family: 'Verdana'">The spark deals 1d6 points of fire damage to the primary target. After it strikes, sparks can arc to a number of secondary targets equal to your caster level (maximum 5). The secondary sparks each strike one target and deal half as much damage as the primary one did (rounded down).Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.</span></p><p><span style="font-family: 'Verdana'"></span></p><p><span style="font-family: 'Verdana'"><strong>Pyromagical Enhancement, Lesser <Ashnar's Pyromagical Enhancement, Lesser></strong></span></p><p><span style="font-family: 'Verdana'"><strong>Transmutation [Fire]</strong></span></p><p><span style="font-family: 'Verdana'"><strong>Level:</strong> Sor/Wiz 2</span></p><p><span style="font-family: 'Verdana'"><strong>Components:</strong> V, S</span></p><p><span style="font-family: 'Verdana'"><strong>Casting Time:</strong> 1 standard action</span></p><p><span style="font-family: 'Verdana'"><strong>Range: </strong>Personal</span></p><p><span style="font-family: 'Verdana'"><strong>Target:</strong> You</span></p><p><span style="font-family: 'Verdana'"><strong>Duration:</strong> 1 round</span></p><p><span style="font-family: 'Verdana'"> All spells of level 3</span><span style="font-family: 'Verdana'"> or lower the caster casts while this spell is in effect are empowered by the destructive power of fire. This has a number of effects, depending on the nature of the spell being altered:</span></p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If the spell has the fire descriptor and deals energy damage, it deals an additional amount of fire damage equal to the caster level, to a maximum of 10.</span><span style="font-family: 'Verdana'">[sup]<strong>C</strong>[/sup]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If the spell deals energy damage without dealing fire damage, it instead deals fire damage, and gains the fire descriptor, but loses any other energy descriptor.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If the spell has the fire descriptor, but deals no damage, it is instead cast at the normal caster level +1. The caster may choose to forgoe this option and deal damage instead.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If none of the above conditions is met, the caster may have the spell deal 1d6 points of fire damage to its target.</span></li> </ul><p><span style="font-family: 'Verdana'"><strong>Pyromagical Enhancement <Ashnar's Pyromagical Enhancement ></strong></span></p><p><span style="font-family: 'Verdana'"><strong>Transmutation [Fire]</strong></span></p><p><span style="font-family: 'Verdana'"><strong>Level:</strong> Sor/Wiz 4</span></p><p><span style="font-family: 'Verdana'"><strong>Duration:</strong> 2 rounds</span></p><p> <span style="font-family: 'Verdana'">This spell works exactly as Lesser Pyromagical Enhancement, except as noted above, and as follows.</span></p><p><span style="font-family: 'Verdana'">The spell affects spells of up to level </span><span style="font-family: 'Verdana'">5 with one of the following effects. </span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If the spell has the fire descriptor and deals energy damage, it deals an additional amount of fire damage equal to the caster level, to a maximum of 20.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If the spell deals energy damage without dealing fire damage, it instead deals fire damage, and gains the fire descriptor, but loses any other energy descriptor.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If the spell has the fire descriptor, but deals no damage, it is instead cast at the normal caster level +2. The caster may choose to forgoe this option and deal damage instead.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If none of the above conditions is met, the caster may have the spell deal 3d6 points of fire damage to its target.</span> </li> </ul><p><span style="font-family: 'Verdana'"><strong>Pyromagical Enhancement, Greater <Ashnar's Pyromagical Enhancement, Greater></strong></span></p><p><span style="font-family: 'Verdana'"><strong>Transmutation [Fire]</strong></span></p><p><span style="font-family: 'Verdana'"><strong>Level:</strong> Sor/Wiz 8</span></p><p><span style="font-family: 'Verdana'"><strong>Duration:</strong> 4 rounds</span></p><p> <span style="font-family: 'Verdana'">This spell works exactly as Lesser Pyromagical Enhancement, except as noted above, and as follows.</span></p><p><span style="font-family: 'Verdana'">The spell affects spells of up to level </span><span style="font-family: 'Verdana'">9 with one of the following effects. </span> </p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'">If the spell has the fire descriptor and deals energy damage, it deals an additional amount of fire damage equal to the caster level, with no maximum.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If the spell deals energy damage without dealing fire damage, it instead deals fire damage, and gains the fire descriptor, but loses any other energy descriptor.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If the spell has the fire descriptor, but deals no damage, it is instead cast at the normal caster level +4. The caster may choose to forgoe this option and deal damage instead.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Verdana'"> If none of the above conditions is met, the caster may have the spell deal 7d6 points of fire damage to its target.</span> </li> </ul></blockquote><p></p>
[QUOTE="Knight Otu, post: 2174951, member: 192"] [font=Verdana]As it says in the thread title, these are spells I hope to research with my wizard character, and for that I've added spell names using his name as well as a more generic name. As they are supposed to get researched first, they would not immediately be available for other spellcasters, though through various means, they could be spread around. [/font][b][font=Verdana] Friend’s Mark <Ashnar's Mark> Abjuration Level:[/font][/b][font=Verdana] Sor/Wiz 1 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Touch [b]Target:[/b] Creature touched [b]Duration:[/b] Permanent (D) (see text) [b]Saving Throw:[/b] Will negates (harmless) [b]Spell Resistance:[/b] Yes (harmless) [/font]The caster chooses one of his spells that is currently active, and makes the target immune to that particular casting[font=Verdana]. This immunity is like an unbeatable spell resistance (similar to [i]spell immunity[/i]), and reduces any hit point damage by the spell to 0. The immunity neither extends to other spells cast by the caster (including other instances of the same spell), nor grants any protection against spells cast by other casters. The spell must have a duration other than instantaneous, must still be active when [i]friend’s mark[/i] is cast, and, at the time of casting, may be no farther than close range (25 ft. + 5 ft./2 levels) from the caster. A caster may have no more than 1 [i]friend’s mark[/i] per caster level in existance. When the spell that a [i]friend’s mark[/i] protects against ends in any way, that [i]friend’s mark[/i] ends, too. [b]Sparkstrike <Ashnar's Sparkstrike> Evocation [Fire] Level:[/b] Sor/Wiz 1 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range:[/b] Medium (100 ft. + 10 ft./level) [b]Targets[/b]: One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target) [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] Reflex half [b]Spell Resistance:[/b] Yes The caster creates a flitting spark of fire that jolts towards the primary target, then splits and arcs to other targets. The spark deals 1d6 points of fire damage to the primary target. After it strikes, sparks can arc to a number of secondary targets equal to your caster level (maximum 5). The secondary sparks each strike one target and deal half as much damage as the primary one did (rounded down).Each target can attempt a Reflex saving throw for half damage. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum. [b]Pyromagical Enhancement, Lesser <Ashnar's Pyromagical Enhancement, Lesser> Transmutation [Fire] Level:[/b] Sor/Wiz 2 [b]Components:[/b] V, S [b]Casting Time:[/b] 1 standard action [b]Range: [/b]Personal [b]Target:[/b] You [b]Duration:[/b] 1 round[/font][font=Verdana][/font] [font=Verdana] All spells of level 3[/font][font=Verdana][/font][font=Verdana] or lower the caster casts while this spell is in effect are empowered by the destructive power of fire. This has a number of effects, depending on the nature of the spell being altered:[/font] [list] [*][font=Verdana] If the spell has the fire descriptor and deals energy damage, it deals an additional amount of fire damage equal to the caster level, to a maximum of 10.[/font][font=Verdana][sup][b]C[/b][/sup][/font] [*][font=Verdana] If the spell deals energy damage without dealing fire damage, it instead deals fire damage, and gains the fire descriptor, but loses any other energy descriptor.[/font] [*][font=Verdana] If the spell has the fire descriptor, but deals no damage, it is instead cast at the normal caster level +1. The caster may choose to forgoe this option and deal damage instead.[/font][font=Verdana][/font] [*][font=Verdana] If none of the above conditions is met, the caster may have the spell deal 1d6 points of fire damage to its target.[/font][font=Verdana][/font] [/list][font=Verdana][b]Pyromagical Enhancement <Ashnar's Pyromagical Enhancement > Transmutation [Fire] Level:[/b] Sor/Wiz 4 [b]Duration:[/b] 2 rounds[/font] [font=Verdana]This spell works exactly as Lesser Pyromagical Enhancement, except as noted above, and as follows. The spell affects spells of up to level [/font][font=Verdana][/font][font=Verdana]5 with one of the following effects. [/font] [list] [*][font=Verdana] If the spell has the fire descriptor and deals energy damage, it deals an additional amount of fire damage equal to the caster level, to a maximum of 20.[/font][font=Verdana][/font] [*][font=Verdana] If the spell deals energy damage without dealing fire damage, it instead deals fire damage, and gains the fire descriptor, but loses any other energy descriptor.[/font] [*][font=Verdana] If the spell has the fire descriptor, but deals no damage, it is instead cast at the normal caster level +2. The caster may choose to forgoe this option and deal damage instead.[/font][font=Verdana][/font] [*][font=Verdana] If none of the above conditions is met, the caster may have the spell deal 3d6 points of fire damage to its target.[/font][font=Verdana][/font] [/list] [font=Verdana][b]Pyromagical Enhancement, Greater <Ashnar's Pyromagical Enhancement, Greater> Transmutation [Fire] Level:[/b] Sor/Wiz 8 [b]Duration:[/b] 4 rounds[/font] [font=Verdana]This spell works exactly as Lesser Pyromagical Enhancement, except as noted above, and as follows. The spell affects spells of up to level [/font][font=Verdana]9 with one of the following effects. [/font] [list] [*][font=Verdana]If the spell has the fire descriptor and deals energy damage, it deals an additional amount of fire damage equal to the caster level, with no maximum.[/font] [*][font=Verdana] If the spell deals energy damage without dealing fire damage, it instead deals fire damage, and gains the fire descriptor, but loses any other energy descriptor.[/font] [*][font=Verdana] If the spell has the fire descriptor, but deals no damage, it is instead cast at the normal caster level +4. The caster may choose to forgoe this option and deal damage instead.[/font][font=Verdana][/font] [*][font=Verdana] If none of the above conditions is met, the caster may have the spell deal 7d6 points of fire damage to its target.[/font][font=Verdana][/font] [/list] [/QUOTE]
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