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Spells need to protect wizards tower
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<blockquote data-quote="ashockney" data-source="post: 2418421" data-attributes="member: 1363"><p>A complete list:</p><p>1st Level Arcane Alarm, Hold Portal, Rope Trick</p><p>2nd Level Arcane Arcane Lock, Continual Flame, Misdirection</p><p>3rd Level Arcane Non-detection</p><p>4th Level Arcane Detect Scrying, Hallucinatory Terrain, </p><p>5th Level Arcane Mage's Private Sanctum, Mage's Faithful Hound, Wall of Stone, Symbol of Sleep, Mirage Arcana, False Vision, Symbol of Pain</p><p>6th Level Arcane Guards and Wards, Symbol of Persuasion, Symbol of Fear</p><p>7th Level Arcane Mage's Magnificient Mansion, Phase Door, Symbol of Stunning, Symbol of Weakness</p><p>8th Level Arcane Dimensional Lock, Screen</p><p></p><p>Here's an example of a spell I've concocted to be used by wizards for protection, that seems to be missing. I have another "greater" version usable as a high level Guards and Wards.</p><p></p><p>Stronghold Security. Mental alarm if stronghold security is compromised.</p><p>Abjuration</p><p>Level: Sor/Wiz 3</p><p>Components: V, S, M</p><p>Casting Time: 1 Turn </p><p>Range: Touch </p><p>Target: Stronghold touched</p><p>Duration: 1 Week</p><p>Saving Throw: None </p><p>Spell Resistance: No </p><p></p><p>Stronghold Security notifies the caster if their stronghold is threatened by danger, and provides minor protection to the stronghold. </p><p></p><p>A spellcaster that uses Stronghold Security to protect their stronghold, must first prepare the appropriate materials for the casting of this spell. The stronger the focus that is used for the spell, the better the protection that is provided. The caster must create or procure a dagger, that is used as the focus for the spell. The dagger must be of at least masterwork quality, and it must remain in the stronghold throughout the duration of the spell, as a focus for the spell. The other versions of this spell that can be cast require one of the following as a focus for the spell: a masterwork enchanted dagger, a mithral masterwork enchanted dagger, and an adamantine cold iron masterwork enchanted dagger. Upon preparing the focus, the caster must crush gemstones, attuned with the focus which marks the boundaries of the stronghold to be protected. The attunement takes up to an hour, and marking the boundaries of the stronghold must be complete before the spell is begun to cast. Once the spell is complete, the caster will become aware, regardless of location of the approach of any intruder into his stronghold. In addition, the Stronghold Security will make a series of loud noises, such as dragon’s roars, the charge of an army approaching on horseback, or the muffled voice of a wizard casting a powerful spell. These things are all done to scare off any intruders that may wish harm to the stronghold or any of its inhabitants.</p><p></p><p>To prepare the focus item for the spell, the caster must spend 10d6 turns (10 – 60 turns), preparing the focus for this spell. They must also have previously crushed gemstones, with a total net worth of 150gpv, which will be consumed by the spell. Upon completion of the final incantation, which requires a full turn of casting, the caster will be mentally alerted if anyone enters the stronghold. This mental alert will happen instantly, without disrupting the caster, so long as the caster is anywhere on the same plane. In addition, if the dagger used as the focus for this spell is enchanted, the caster will be notified if anyone attempts to cast a spell with the intent of harming or hindering the stronghold, or anyone in the stronghold. In addition, if the focus dagger for this spell is mithral, then it will also provide a mental alert if anyone attempts to pass into the stronghold in an incorporeal or ethereal form, with the intent of harming or hindering the stronghold or anyone within the stronghold. In all of these instances, the spell, once triggered will also sound audible alarms in an attempt to scare away the intruders. The audible alarms will first be that of the guard being raised, alarm being called throughout the stronghold. This will also alert anyone within the stronghold that they are under assault. The spell will continue with the alarm being raised outside the stronghold, and to all within, it will sound as though an entire militia is surrounding the keep. Finally, on the third round after being triggered, the sounds of a wizard, casting a powerful incantation, will follow the intruder(s). Another protection granted by this spell, should the focus be an adamantine enchanted masterwork dagger is that the entire stronghold will be protected from outsiders entering it, as if the entire stronghold were protected by the protection from evil spell.</p></blockquote><p></p>
[QUOTE="ashockney, post: 2418421, member: 1363"] A complete list: 1st Level Arcane Alarm, Hold Portal, Rope Trick 2nd Level Arcane Arcane Lock, Continual Flame, Misdirection 3rd Level Arcane Non-detection 4th Level Arcane Detect Scrying, Hallucinatory Terrain, 5th Level Arcane Mage's Private Sanctum, Mage's Faithful Hound, Wall of Stone, Symbol of Sleep, Mirage Arcana, False Vision, Symbol of Pain 6th Level Arcane Guards and Wards, Symbol of Persuasion, Symbol of Fear 7th Level Arcane Mage's Magnificient Mansion, Phase Door, Symbol of Stunning, Symbol of Weakness 8th Level Arcane Dimensional Lock, Screen Here's an example of a spell I've concocted to be used by wizards for protection, that seems to be missing. I have another "greater" version usable as a high level Guards and Wards. Stronghold Security. Mental alarm if stronghold security is compromised. Abjuration Level: Sor/Wiz 3 Components: V, S, M Casting Time: 1 Turn Range: Touch Target: Stronghold touched Duration: 1 Week Saving Throw: None Spell Resistance: No Stronghold Security notifies the caster if their stronghold is threatened by danger, and provides minor protection to the stronghold. A spellcaster that uses Stronghold Security to protect their stronghold, must first prepare the appropriate materials for the casting of this spell. The stronger the focus that is used for the spell, the better the protection that is provided. The caster must create or procure a dagger, that is used as the focus for the spell. The dagger must be of at least masterwork quality, and it must remain in the stronghold throughout the duration of the spell, as a focus for the spell. The other versions of this spell that can be cast require one of the following as a focus for the spell: a masterwork enchanted dagger, a mithral masterwork enchanted dagger, and an adamantine cold iron masterwork enchanted dagger. Upon preparing the focus, the caster must crush gemstones, attuned with the focus which marks the boundaries of the stronghold to be protected. The attunement takes up to an hour, and marking the boundaries of the stronghold must be complete before the spell is begun to cast. Once the spell is complete, the caster will become aware, regardless of location of the approach of any intruder into his stronghold. In addition, the Stronghold Security will make a series of loud noises, such as dragon’s roars, the charge of an army approaching on horseback, or the muffled voice of a wizard casting a powerful spell. These things are all done to scare off any intruders that may wish harm to the stronghold or any of its inhabitants. To prepare the focus item for the spell, the caster must spend 10d6 turns (10 – 60 turns), preparing the focus for this spell. They must also have previously crushed gemstones, with a total net worth of 150gpv, which will be consumed by the spell. Upon completion of the final incantation, which requires a full turn of casting, the caster will be mentally alerted if anyone enters the stronghold. This mental alert will happen instantly, without disrupting the caster, so long as the caster is anywhere on the same plane. In addition, if the dagger used as the focus for this spell is enchanted, the caster will be notified if anyone attempts to cast a spell with the intent of harming or hindering the stronghold, or anyone in the stronghold. In addition, if the focus dagger for this spell is mithral, then it will also provide a mental alert if anyone attempts to pass into the stronghold in an incorporeal or ethereal form, with the intent of harming or hindering the stronghold or anyone within the stronghold. In all of these instances, the spell, once triggered will also sound audible alarms in an attempt to scare away the intruders. The audible alarms will first be that of the guard being raised, alarm being called throughout the stronghold. This will also alert anyone within the stronghold that they are under assault. The spell will continue with the alarm being raised outside the stronghold, and to all within, it will sound as though an entire militia is surrounding the keep. Finally, on the third round after being triggered, the sounds of a wizard, casting a powerful incantation, will follow the intruder(s). Another protection granted by this spell, should the focus be an adamantine enchanted masterwork dagger is that the entire stronghold will be protected from outsiders entering it, as if the entire stronghold were protected by the protection from evil spell. [/QUOTE]
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