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<blockquote data-quote="Morrus" data-source="post: 6159421" data-attributes="member: 1"><p><span style="color: #000000"><span style="font-size: 12px">Silence</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Glamer)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Clr 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 20-ft.-radius emanation centered on a creature, object, or point in space</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates; see text or none (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes; see text or no (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Silent Image</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Figment)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will disbelief (if interacted with)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A bit of fleece.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Simulacrum</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Illusion (Shadow)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M, XP</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 12 hours</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 0 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> One duplicate creature</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Simulacrum </em></span><span style="font-size: 10px">creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one-half of the real creature’s levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). You can’t create a simulacrum of a creature whose Hit Dice or levels exceed twice your caster level. You must make a Disguise check when you cast the spell to determine how good the likeness is. A creature familiar with the original might detect the ruse with a successful Spot check (opposed by the caster’s Disguise check) or a DC 20 Sense Motive check.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">At all times the simulacrum remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner. A simulacrum has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 hit points or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>XP Cost: </em></span><span style="font-size: 10px">100 XP per HD of the simulacrum to be created (minimum 1,000 XP).</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Slay Living</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy [Death]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5, Death 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Living creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude partial</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can slay any one living creature. You must succeed on a melee touch attack to touch the subject, and it can avoid death with a successful Fortitude save. If it succeeds, it instead takes 3d6 points of damage +1 point per caster level.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Sleep</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 1, Sor/Wiz 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 round</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> One or more living creatures within a 10-ft.-radius burst</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>sleep </em></span><span style="font-size: 10px">spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Sleep </em></span><span style="font-size: 10px">does not target unconscious creatures, constructs, or undead creatures.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A pinch of fine sand, rose petals, or a live cricket.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Sleet Storm</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Creation) [Cold]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 3, Sor/Wiz 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Cylinder (40-ft. radius, 20 ft. high)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The sleet extinguishes torches and small fires.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A pinch of dust and a few drops of water.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Slow</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Sor/Wiz 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One creature/level, no two of which can be more than 30 ft. apart</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">An affected creature moves and attacks at a drastically slowed rate. A </span><span style="font-size: 10px"><em>slowed </em></span><span style="font-size: 10px">creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A </span><span style="font-size: 10px"><em>slowed </em></span><span style="font-size: 10px">creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Multiple </span><span style="font-size: 10px"><em>slow </em></span><span style="font-size: 10px">effects don’t stack. </span><span style="font-size: 10px"><em>Slow </em></span><span style="font-size: 10px">counters and dispels </span><span style="font-size: 10px"><em>haste</em></span><span style="font-size: 10px">.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A drop of molasses.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Snare</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Rgr 2, Drd 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 3 rounds</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Until triggered or broken</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell enables you to make a snare that functions as a magic trap. The snare can be made from any supple vine, a thong, or a rope. When you cast </span><span style="font-size: 10px"><em>snare </em></span><span style="font-size: 10px">upon it, the cordlike object blends with its surroundings (Search DC 23 for a character with the trapfinding ability to locate). One end of the snare is tied in a loop that contracts around one or more of the limbs of any creature stepping inside the circle.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If a strong and supple tree is nearby, the snare can be fastened to it. The spell causes the tree to bend and then straighten when the loop is triggered, dealing 1d6 points of damage to the creature trapped and lifting it off the ground by the trapped limb or limbs. If no such tree is available, the cordlike object tightens around the creature, dealing no damage but causing it to be entangled.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The snare is magical. To escape, a trapped creature must make a DC 23 Escape Artist check or a DC 23 Strength check that is a full-round action. The snare has AC 7 and 5 hit points. A successful escape from the snare breaks the loop and ends the spell.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Soften Earth and Stone</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation [Earth]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 2, Earth 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 10-ft. square/level; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When this spell is cast, all natural, undressed earth or stone in the spell’s area is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped. You affect a 10-footsquare area to a depth of 1 to 4 feet, depending on the toughness or resilience of the ground at that spot. Magical, enchanted, dressed, or worked stone cannot be affected. Earth or stone creatures are not affected.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A creature in mud must succeed on a Reflex save or be caught for 1d2 rounds and unable to move, attack, or cast spells. A creature that succeeds on its save can move through the mud at half speed, and it can’t run or charge.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Loose dirt is not as troublesome as mud, but all creatures in the area can move at only half their normal speed and can’t run or charge over the surface.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Stone softened into clay does not hinder movement, but it does allow characters to cut, shape, or excavate areas they may not have been able to affect before.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">While </span><span style="font-size: 10px"><em>soften earth and stone </em></span><span style="font-size: 10px">does not affect dressed or worked stone, cavern ceilings or vertical surfaces such as cliff faces can be affected. Usually, this causes a moderate collapse or landslide as the loosened material peels away from the face of the wall or roof and falls.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A moderate amount of structural damage can be dealt to a manufactured structure by softening the ground beneath it, causing it to settle. However, most well-built structures will only be damaged by this spell, not destroyed.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Solid Fog</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Creation)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>fog cloud</em></span><span style="font-size: 10px">, but in addition to obscuring sight, the </span><span style="font-size: 10px"><em>solid fog </em></span><span style="font-size: 10px">is so thick that any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a –2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into </span><span style="font-size: 10px"><em>solid fog </em></span><span style="font-size: 10px">is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can’t take a 5-foot step while in </span><span style="font-size: 10px"><em>solid fog.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">However, unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Solid fog </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell. A permanent </span><span style="font-size: 10px"><em>solid fog </em></span><span style="font-size: 10px">dispersed by wind reforms in 10 minutes.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A pinch of dried, powdered peas combined with powdered animal hoof.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Song of Discord</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Enchantment (Compulsion) [Mind-Affecting, Sonic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> Creatures within a 20-ft.-radius spread</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell causes those within the area to turn on each other rather than attack their foes. Each affected creature has a 50% chance to attack the nearest target each round. (Roll to determine each creature’s behavior every round at the beginning of its turn.) A creature that does not attack its nearest neighbor is free to act normally for that round.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Creatures forced by a </span><span style="font-size: 10px"><em>song of discord </em></span><span style="font-size: 10px">to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics. They do not, however, harm targets that have fallen unconscious.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Soul Bind</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 9, Sor/Wiz 9</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Corpse</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You draw the soul from a newly dead body and imprison it in a black sapphire gem. The subject must have been dead no more than 1 round per caster level. The soul, once trapped in the gem, cannot be returned through </span><span style="font-size: 10px"><em>clone, raise dead, reincarnation, resurrection, true resurrection, </em></span><span style="font-size: 10px">or even a </span><span style="font-size: 10px"><em>miracle </em></span><span style="font-size: 10px">or a </span><span style="font-size: 10px"><em>wish. </em></span><span style="font-size: 10px">Only by destroying the gem or dispelling the spell on the gem can one free the soul (which is then still dead).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">A black sapphire of at least 1,000 gp value for every Hit Die possessed by the creature whose soul is to be bound. If the gem is not valuable enough, it shatters when the binding is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Sound Burst</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Sonic]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 2, Clr 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Close (25 ft. + 5 ft./2 levels)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> 10-ft.-radius spread</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude partial</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">Creatures that cannot hear are not stunned but are still damaged.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Focus: </em></span><span style="font-size: 10px">A musical instrument.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Speak with Animals</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 3, Drd 1, Rgr 1</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can comprehend and communicate with animals. You are able to ask questions of and receive answers from animals, although the spell doesn’t make them any more friendly or cooperative than normal. Furthermore, wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Speak with Dead</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy [Language-Dependent]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> 10 ft.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One dead creature</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You may ask one question per two caster levels. Unasked questions are wasted if the duration expires. The corpse’s knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic, or repetitive. If the creature’s alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If the corpse has been subject to </span><span style="font-size: 10px"><em>speak with dead </em></span><span style="font-size: 10px">within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all. </span></span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Indeed, it can’t even remember being questioned.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell does not affect a corpse that has been turned into an undead creature.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Speak with Plants</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Brd 4, Drd 3, Rgr 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can comprehend and communicate with plants, including both normal plants and plant creatures. You are able to ask questions of and receive answers from plants. A regular plant’s sense of its surroundings is limited, so it won’t be able to give (or recognize) detailed descriptions of creatures or answer questions about events outside its immediate vicinity.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell doesn’t make plant creatures any more friendly or cooperative than normal. Furthermore, wary and cunning plant creatures are likely to be terse and evasive, while the more stupid ones may make inane comments. If a plant creature is friendly toward you, it may do some favor or service for you.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spectral Hand</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Necromancy</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> One spectral hand</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the </span><span style="font-size: 10px"><em>spectral hand</em></span><span style="font-size: 10px">. The spell gives you a +2 bonus on your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of at least 22. Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spell Immunity</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 4, Protection 4, Strength 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn’t protect a creature from spells for which spell resistance doesn’t apply. </span><span style="font-size: 10px"><em>Spell immunity </em></span><span style="font-size: 10px">protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A creature can have only one </span><span style="font-size: 10px"><em>spell immunity </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>greater spell immunity </em></span><span style="font-size: 10px">spell in effect on it at a time.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spell Immunity, Greater</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 8</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">This spell functions like </span><span style="font-size: 10px"><em>spell immunity</em></span><span style="font-size: 10px">, except the immunity applies to spells of 8th level or lower.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A creature can have only one </span><span style="font-size: 10px"><em>spell immunity </em></span><span style="font-size: 10px">or </span><span style="font-size: 10px"><em>greater spell immunity </em></span><span style="font-size: 10px">spell in effect on it at a time.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spell Resistance</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 5, Magic 5, Protection 5</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The creature gains spell resistance equal to 12 + your caster level.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spellstaff</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, F</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target: </strong></span><span style="font-size: 10px">Wooden quarterstaff touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Permanent until discharged (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (object)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can be stored in a staff at a given time, and you cannot have more than one </span><span style="font-size: 10px"><em>spellstaff </em></span><span style="font-size: 10px">at any given time. You can cast a spell stored within a staff just as though it were among those you had prepared, but it does not count against your normal allotment for a given day. You use up any applicable material components required to cast the spell when you store it in the </span><span style="font-size: 10px"><em>spellstaff.</em></span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Focus: </em></span><span style="font-size: 10px">The staff that stores the spell.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spell Turning</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Level:</strong> Luck 7, Magic 7, Sor/Wiz 7</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Components:</strong> V, S, M/DF</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Casting Time:</strong> 1 standard action</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Range:</strong> Personal</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Target:</strong> You</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px"><strong>Duration:</strong> Until expended or 10 min./level</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. <em>Spell turning </em>also fails to stop touch range spells. </span></span> </p><p> <span style="color: #000000"><span style="font-size: 10px">From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you and a spellcasting attacker are both warded by <em>spell turning </em>effects in operation, a resonating field is created.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Roll randomly to determine the result.</span></span></p><table style='width: 100%'><tr><td> <span style="color: #000000"><span style="font-size: 10px"><strong>d%</strong></span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px"><strong>Effect</strong></span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">01–70</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Spell drains away without effect.</span></span><br /> </td></tr><tr><td> <span style="font-size: 10px">71–80</span><br /> </td><td> <span style="font-size: 10px">Spell affects both of you equally at full effect.</span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">81–97</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Both turning effects are rendered nonfunctional for 1d4 minutes.</span></span><br /> </td></tr><tr><td> <span style="color: #000000"><span style="font-size: 10px">98–100</span></span><br /> </td><td> <span style="color: #000000"><span style="font-size: 10px">Both of you go through a rift into another plane.</span></span><br /> </td></tr></table><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">A small silver mirror.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spider Climb</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 2, Sor/Wiz 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A </span><span style="font-size: 10px"><em>spider climbing </em></span><span style="font-size: 10px">creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A drop of bitumen and a live spider, both of which must be eaten by the subject.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spike Growth</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 3, Rgr 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> One 20-ft. square/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Reflex partial</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Any ground-covering vegetation in the spell’s area becomes very hard and sharply pointed without changing its appearance.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">In areas of bare earth, roots and rootlets act in the same way. Typically, </span><span style="font-size: 10px"><em>spike growth </em></span><span style="font-size: 10px">can be cast in any outdoor setting except open water, ice, heavy snow, sandy desert, or bare stone. Any creature moving on foot into or through the spell’s area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Any creature that takes damage from this spell must also succeed on a Reflex save or suffer injuries to its feet and legs that slow its land speed by one-half. This speed penalty lasts for 24 hours or until the injured creature receives a </span><span style="font-size: 10px"><em>cure </em></span><span style="font-size: 10px">spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a Heal check against the spell’s save DC.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Spike growth </em></span><span style="font-size: 10px">can’t be disabled with the Disable Device skill.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Note: </em></span><span style="font-size: 10px">Magic traps such as </span><span style="font-size: 10px"><em>spike growth </em></span><span style="font-size: 10px">are hard to detect. A rogue (only) can use the Search skill to find a </span><span style="font-size: 10px"><em>spike growth</em></span><span style="font-size: 10px">. The DC is 25 + spell level, or DC 28 for </span><span style="font-size: 10px"><em>spike growth </em></span><span style="font-size: 10px">(or DC 27 for </span><span style="font-size: 10px"><em>spike growth </em></span><span style="font-size: 10px">cast by a ranger).</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spike Stones</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation [Earth]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 4, Earth 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Area:</strong></span><span style="font-size: 10px"> One 20-ft. square/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Reflex partial</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Spike stones </em></span><span style="font-size: 10px">impede progress through an area and deal damage. Any creature moving on foot into or through the spell’s area moves at half speed.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">In addition, each creature moving through the area takes 1d8 points of piercing damage for each 5 feet of movement through the spiked area.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Any creature that takes damage from this spell must also succeed on a Reflex save to avoid injuries to its feet and legs. A failed save causes the creature’s speed to be reduced to half normal for 24 hours or until the injured creature receives a </span><span style="font-size: 10px"><em>cure </em></span><span style="font-size: 10px">spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a Heal check against the spell’s save DC.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Spike stones </em></span><span style="font-size: 10px">is a magic trap that can’t be disabled with the Disable Device skill.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Note: </em></span><span style="font-size: 10px">Magic traps such as </span><span style="font-size: 10px"><em>spike stones </em></span><span style="font-size: 10px">are hard to detect. A rogue (only) can use the Search skill to find </span><span style="font-size: 10px"><em>spike stones</em></span><span style="font-size: 10px">. The DC is 25 + spell level, or DC 29 for </span><span style="font-size: 10px"><em>spike stones</em></span><span style="font-size: 10px">.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Spiritual Weapon</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Evocation [Force]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 2, War 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect: </strong></span><span style="font-size: 10px">Magic weapon of force</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it, dealing 1d8 force damage per hit, +1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the normal miss chance associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round’s target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the </span><span style="font-size: 10px"><em>spiritual weapon </em></span><span style="font-size: 10px">is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>spiritual weapon </em></span><span style="font-size: 10px">cannot be attacked or harmed by physical attacks, but </span><span style="font-size: 10px"><em>dispel magic</em></span><span style="font-size: 10px">, </span><span style="font-size: 10px"><em>disintegrate</em></span><span style="font-size: 10px">, a </span><span style="font-size: 10px"><em>sphere of annihilation</em></span><span style="font-size: 10px">, or a </span><span style="font-size: 10px"><em>rod of cancellation </em></span><span style="font-size: 10px">affects it. A </span><span style="font-size: 10px"><em>spiritual weapon</em></span><span style="font-size: 10px">’s AC against touch attacks is 12 (10 + size bonus for Tiny object).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the </span><span style="font-size: 10px"><em>spiritual weapon </em></span><span style="font-size: 10px">strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The weapon that you get is often a force replica of your deity’s own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a </span><span style="font-size: 10px"><em>spiritual weapon </em></span><span style="font-size: 10px">of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Chaos: </em></span><span style="font-size: 10px">Battleaxe</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Evil: </em></span><span style="font-size: 10px">Light flail</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Good: </em></span><span style="font-size: 10px">Warhammer</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Law: </em></span><span style="font-size: 10px">Longsword, </span></span></span> </p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Statue</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 7</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 round</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">A </span><span style="font-size: 10px"><em>statue </em></span><span style="font-size: 10px">spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject gains hardness 8. The subject retains its own hit points.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The subject can see, hear, and smell normally, but it does not need to eat or breathe. Feeling is limited to those sensations that can affect the granite-hard substance of the individual’s body. Chipping is equal to a mere scratch, but breaking off one of the statue’s arms constitutes serious damage.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">The subject of a </span><span style="font-size: 10px"><em>statue </em></span><span style="font-size: 10px">spell can return to its normal state, act, and then return instantly to the statue state (a free action) if it so desires, as long as the spell duration is in effect.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">Lime, sand, and a drop of water stirred by an iron bar, such as a nail or spike.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Status</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 2</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Targets:</strong></span><span style="font-size: 10px"> One living creature touched per three levels</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 hour/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">When you need to keep track of comrades who may get separated, </span><span style="font-size: 10px"><em>status </em></span><span style="font-size: 10px">allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, </span><span style="font-size: 10px"><em>confused, </em></span><span style="font-size: 10px">or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Stinking Cloud</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Creation)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 3</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> Cloud spreads in 20-ft. radius, 20 ft. high</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 round/level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude negates; see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Stinking cloud </em></span><span style="font-size: 10px">creates a bank of fog like that created by </span><span style="font-size: 10px"><em>fog cloud</em></span><span style="font-size: 10px">, except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Stinking cloud </em></span><span style="font-size: 10px">can be made permanent with a </span><span style="font-size: 10px"><em>permanency </em></span><span style="font-size: 10px">spell. A permanent </span><span style="font-size: 10px"><em>stinking cloud </em></span><span style="font-size: 10px">dispersed by wind reforms in 10 minutes.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A rotten egg or several skunk cabbage leaves.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Stone Shape</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation [Earth]</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Clr 3, Drd 3, Earth 3, Sor/Wiz 4</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M/DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> None</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> No</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">You can form an existing piece of stone into any shape that suits your purpose. While it’s possible to make crude coffers, doors, and so forth with </span><span style="font-size: 10px"><em>stone shape, </em></span><span style="font-size: 10px">fine detail isn’t possible. There is a 30% chance that any shape including moving parts simply doesn’t work.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Arcane Material Component: </em></span><span style="font-size: 10px">Soft clay, which must be worked into roughly the desired shape of the stone object and then touched to the stone while the verbal component is uttered.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Stoneskin</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Abjuration</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 5, Earth 6, Sor/Wiz 4, Strength 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Touch</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> Creature touched</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 10 min./level or until discharged</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw: </strong></span><span style="font-size: 10px">Will negates (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes (harmless)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains damage reduction 10/adamantine. (It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.) Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">Granite and 250 gp worth of diamond dust sprinkled on the target’s skin.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Stone Tell</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Divination</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, DF</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 10 minutes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Personal</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> You</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> 1 min./level</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them. The stones relate complete descriptions if asked. A stone’s perspective, perception, and knowledge may prevent the stone from providing the details you are looking for.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">You can speak with natural or worked stone.</span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Stone to Flesh</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Transmutation</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Sor/Wiz 6</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S, M</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 standard action</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range: </strong></span><span style="font-size: 10px">Medium (100 ft. + 10 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Target:</strong></span><span style="font-size: 10px"> One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Instantaneous</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> Fortitude negates (object); see text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a corpse.) You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of stone.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>Material Component: </em></span><span style="font-size: 10px">A pinch of earth and a drop of blood.</span></span></span></p><p> </p><p></p><p> <span style="color: #000000"><span style="font-size: 12px">Storm of Vengeance</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">Conjuration (Summoning)</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Level:</strong></span><span style="font-size: 10px"> Drd 9, Clr 9</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Components:</strong></span><span style="font-size: 10px"> V, S</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Casting Time:</strong></span><span style="font-size: 10px"> 1 round</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Range:</strong></span><span style="font-size: 10px"> Long (400 ft. + 40 ft./level)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Effect:</strong></span><span style="font-size: 10px"> 360-ft.-radius storm cloud</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Duration:</strong></span><span style="font-size: 10px"> Concentration (maximum 10 rounds) (D)</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Saving Throw:</strong></span><span style="font-size: 10px"> See text</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><strong>Spell Resistance:</strong></span><span style="font-size: 10px"> Yes</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">This spell creates an enormous black storm cloud. Lightning and crashing claps of thunder appear within the storm. Each creature beneath the cloud must succeed on a Fortitude save or be deafened for 1d4x10 minutes.</span></span></p><p> <span style="color: #000000"><span style="font-size: 10px">If you do not maintain concentration on the spell after casting it, the spell ends. If you continue to concentrate, the spell generates additional effects in each following round, as noted below. Each effect occurs during your turn.</span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>2nd Round: </em></span><span style="font-size: 10px">Acid rains down in the area, dealing 1d6 points of acid damage (no save).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>3rd Round: </em></span><span style="font-size: 10px">You call six bolts of lightning down from the cloud. You decide where the bolts strike. No two bolts may be directed at the same target. Each bolt deals 10d6 points of electricity damage. A creature struck can attempt a Reflex save for half damage.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>4th Round: </em></span><span style="font-size: 10px">Hailstones rain down in the area, dealing 5d6 points of bludgeoning damage (no save).</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px"><em>5th through 10th Rounds: </em></span><span style="font-size: 10px">Violent rain and wind gusts reduce visibility. The rain obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). Speed is reduced by three-quarters.</span></span></span></p><p> <span style="color: #000000"><span style="font-size: 12px"><span style="font-size: 10px">Ranged attacks within the area of the storm are impossible. Spells cast within the area are disrupted unless the caster succeeds on a Concentration check against a DC equal to the </span><span style="font-size: 10px"><em>storm of vengeance</em></span><span style="font-size: 10px">’s save DC + the level of the spell the caster is trying to cast.</span></span></span></p></blockquote><p></p>
[QUOTE="Morrus, post: 6159421, member: 1"] [COLOR=#000000][SIZE=3]Silence[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Glamer)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Clr 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 20-ft.-radius emanation centered on a creature, object, or point in space[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates; see text or none (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes; see text or no (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Upon the casting of this spell, complete silence prevails in the affected area. All sound is stopped: Conversation is impossible, spells with verbal components cannot be cast, and no noise whatsoever issues from, enters, or passes through the area. The spell can be cast on a point in space, but the effect is stationary unless cast on a mobile object. The spell can be centered on a creature, and the effect then radiates from the creature and moves as it moves. An unwilling creature can attempt a Will save to negate the spell and can use spell resistance, if any. Items in a creature’s possession or magic items that emit sound receive the benefits of saves and spell resistance, but unattended objects and points in space do not. This spell provides a defense against sonic or language-based attacks.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Silent Image[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Figment)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will disbelief (if interacted with)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A bit of fleece.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Simulacrum[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Illusion (Shadow)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M, XP[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 12 hours[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 0 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] One duplicate creature[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Simulacrum [/I][/SIZE][SIZE=2]creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one-half of the real creature’s levels or Hit Dice (and the appropriate hit points, feats, skill ranks, and special abilities for a creature of that level or HD). You can’t create a simulacrum of a creature whose Hit Dice or levels exceed twice your caster level. You must make a Disguise check when you cast the spell to determine how good the likeness is. A creature familiar with the original might detect the ruse with a successful Spot check (opposed by the caster’s Disguise check) or a DC 20 Sense Motive check.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]At all times the simulacrum remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner. A simulacrum has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 hit points or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per HD of the simulacrum to be created.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]XP Cost: [/I][/SIZE][SIZE=2]100 XP per HD of the simulacrum to be created (minimum 1,000 XP).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Slay Living[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy [Death][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5, Death 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Living creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude partial[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can slay any one living creature. You must succeed on a melee touch attack to touch the subject, and it can avoid death with a successful Fortitude save. If it succeeds, it instead takes 3d6 points of damage +1 point per caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Sleep[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 1, Sor/Wiz 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] One or more living creatures within a 10-ft.-radius burst[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A [/SIZE][SIZE=2][I]sleep [/I][/SIZE][SIZE=2]spell causes a magical slumber to come upon 4 Hit Dice of creatures. Creatures with the fewest HD are affected first.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Sleep [/I][/SIZE][SIZE=2]does not target unconscious creatures, constructs, or undead creatures.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A pinch of fine sand, rose petals, or a live cricket.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Sleet Storm[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Creation) [Cold][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 3, Sor/Wiz 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Cylinder (40-ft. radius, 20 ft. high)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Balance skill for details).[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The sleet extinguishes torches and small fires.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A pinch of dust and a few drops of water.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Slow[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Sor/Wiz 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One creature/level, no two of which can be more than 30 ft. apart[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]An affected creature moves and attacks at a drastically slowed rate. A [/SIZE][SIZE=2][I]slowed [/I][/SIZE][SIZE=2]creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A [/SIZE][SIZE=2][I]slowed [/I][/SIZE][SIZE=2]creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Multiple [/SIZE][SIZE=2][I]slow [/I][/SIZE][SIZE=2]effects don’t stack. [/SIZE][SIZE=2][I]Slow [/I][/SIZE][SIZE=2]counters and dispels [/SIZE][SIZE=2][I]haste[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A drop of molasses.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Snare[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Rgr 2, Drd 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 3 rounds[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Touched nonmagical circle of vine, rope, or thong with a 2 ft. diameter + 2 ft./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Until triggered or broken[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell enables you to make a snare that functions as a magic trap. The snare can be made from any supple vine, a thong, or a rope. When you cast [/SIZE][SIZE=2][I]snare [/I][/SIZE][SIZE=2]upon it, the cordlike object blends with its surroundings (Search DC 23 for a character with the trapfinding ability to locate). One end of the snare is tied in a loop that contracts around one or more of the limbs of any creature stepping inside the circle.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If a strong and supple tree is nearby, the snare can be fastened to it. The spell causes the tree to bend and then straighten when the loop is triggered, dealing 1d6 points of damage to the creature trapped and lifting it off the ground by the trapped limb or limbs. If no such tree is available, the cordlike object tightens around the creature, dealing no damage but causing it to be entangled.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The snare is magical. To escape, a trapped creature must make a DC 23 Escape Artist check or a DC 23 Strength check that is a full-round action. The snare has AC 7 and 5 hit points. A successful escape from the snare breaks the loop and ends the spell.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Soften Earth and Stone[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation [Earth][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 2, Earth 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 10-ft. square/level; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When this spell is cast, all natural, undressed earth or stone in the spell’s area is softened. Wet earth becomes thick mud, dry earth becomes loose sand or dirt, and stone becomes soft clay that is easily molded or chopped. You affect a 10-footsquare area to a depth of 1 to 4 feet, depending on the toughness or resilience of the ground at that spot. Magical, enchanted, dressed, or worked stone cannot be affected. Earth or stone creatures are not affected.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A creature in mud must succeed on a Reflex save or be caught for 1d2 rounds and unable to move, attack, or cast spells. A creature that succeeds on its save can move through the mud at half speed, and it can’t run or charge.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Loose dirt is not as troublesome as mud, but all creatures in the area can move at only half their normal speed and can’t run or charge over the surface.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Stone softened into clay does not hinder movement, but it does allow characters to cut, shape, or excavate areas they may not have been able to affect before.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]While [/SIZE][SIZE=2][I]soften earth and stone [/I][/SIZE][SIZE=2]does not affect dressed or worked stone, cavern ceilings or vertical surfaces such as cliff faces can be affected. Usually, this causes a moderate collapse or landslide as the loosened material peels away from the face of the wall or roof and falls.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A moderate amount of structural damage can be dealt to a manufactured structure by softening the ground beneath it, causing it to settle. However, most well-built structures will only be damaged by this spell, not destroyed.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Solid Fog[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Creation)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]fog cloud[/I][/SIZE][SIZE=2], but in addition to obscuring sight, the [/SIZE][SIZE=2][I]solid fog [/I][/SIZE][SIZE=2]is so thick that any creature attempting to move through it progresses at a speed of 5 feet, regardless of its normal speed, and it takes a –2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into [/SIZE][SIZE=2][I]solid fog [/I][/SIZE][SIZE=2]is slowed, so that each 10 feet of vapor that it passes through reduces falling damage by 1d6. A creature can’t take a 5-foot step while in [/SIZE][SIZE=2][I]solid fog.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]However, unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Solid fog [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell. A permanent [/SIZE][SIZE=2][I]solid fog [/I][/SIZE][SIZE=2]dispersed by wind reforms in 10 minutes.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A pinch of dried, powdered peas combined with powdered animal hoof.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Song of Discord[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Enchantment (Compulsion) [Mind-Affecting, Sonic][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] Creatures within a 20-ft.-radius spread[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell causes those within the area to turn on each other rather than attack their foes. Each affected creature has a 50% chance to attack the nearest target each round. (Roll to determine each creature’s behavior every round at the beginning of its turn.) A creature that does not attack its nearest neighbor is free to act normally for that round.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Creatures forced by a [/SIZE][SIZE=2][I]song of discord [/I][/SIZE][SIZE=2]to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics. They do not, however, harm targets that have fallen unconscious.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Soul Bind[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 9, Sor/Wiz 9[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Corpse[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You draw the soul from a newly dead body and imprison it in a black sapphire gem. The subject must have been dead no more than 1 round per caster level. The soul, once trapped in the gem, cannot be returned through [/SIZE][SIZE=2][I]clone, raise dead, reincarnation, resurrection, true resurrection, [/I][/SIZE][SIZE=2]or even a [/SIZE][SIZE=2][I]miracle [/I][/SIZE][SIZE=2]or a [/SIZE][SIZE=2][I]wish. [/I][/SIZE][SIZE=2]Only by destroying the gem or dispelling the spell on the gem can one free the soul (which is then still dead).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]A black sapphire of at least 1,000 gp value for every Hit Die possessed by the creature whose soul is to be bound. If the gem is not valuable enough, it shatters when the binding is attempted. (While creatures have no concept of level or Hit Dice as such, the value of the gem needed to trap an individual can be researched. Remember that this value can change over time as creatures gain more Hit Dice.)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Sound Burst[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Sonic][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 2, Clr 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Close (25 ft. + 5 ft./2 levels)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] 10-ft.-radius spread[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude partial[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You blast an area with a tremendous cacophony. Every creature in the area takes 1d8 points of sonic damage and must succeed on a Fortitude save to avoid being stunned for 1 round. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Creatures that cannot hear are not stunned but are still damaged.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Focus: [/I][/SIZE][SIZE=2]A musical instrument.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Speak with Animals[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 3, Drd 1, Rgr 1[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can comprehend and communicate with animals. You are able to ask questions of and receive answers from animals, although the spell doesn’t make them any more friendly or cooperative than normal. Furthermore, wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Speak with Dead[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy [Language-Dependent][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] 10 ft.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One dead creature[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You may ask one question per two caster levels. Unasked questions are wasted if the duration expires. The corpse’s knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic, or repetitive. If the creature’s alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If the corpse has been subject to [/SIZE][SIZE=2][I]speak with dead [/I][/SIZE][SIZE=2]within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all. [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Indeed, it can’t even remember being questioned.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell does not affect a corpse that has been turned into an undead creature.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Speak with Plants[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Brd 4, Drd 3, Rgr 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can comprehend and communicate with plants, including both normal plants and plant creatures. You are able to ask questions of and receive answers from plants. A regular plant’s sense of its surroundings is limited, so it won’t be able to give (or recognize) detailed descriptions of creatures or answer questions about events outside its immediate vicinity.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell doesn’t make plant creatures any more friendly or cooperative than normal. Furthermore, wary and cunning plant creatures are likely to be terse and evasive, while the more stupid ones may make inane comments. If a plant creature is friendly toward you, it may do some favor or service for you.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spectral Hand[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Necromancy[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] One spectral hand[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the [/SIZE][SIZE=2][I]spectral hand[/I][/SIZE][SIZE=2]. The spell gives you a +2 bonus on your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of at least 22. Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spell Immunity[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 4, Protection 4, Strength 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The warded creature is immune to the effects of one specified spell for every four levels you have. The spells must be of 4th level or lower. The warded creature effectively has unbeatable spell resistance regarding the specified spell or spells. Naturally, that immunity doesn’t protect a creature from spells for which spell resistance doesn’t apply. [/SIZE][SIZE=2][I]Spell immunity [/I][/SIZE][SIZE=2]protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect. [/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A creature can have only one [/SIZE][SIZE=2][I]spell immunity [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]greater spell immunity [/I][/SIZE][SIZE=2]spell in effect on it at a time.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spell Immunity, Greater[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 8[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]This spell functions like [/SIZE][SIZE=2][I]spell immunity[/I][/SIZE][SIZE=2], except the immunity applies to spells of 8th level or lower.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A creature can have only one [/SIZE][SIZE=2][I]spell immunity [/I][/SIZE][SIZE=2]or [/SIZE][SIZE=2][I]greater spell immunity [/I][/SIZE][SIZE=2]spell in effect on it at a time.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spell Resistance[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 5, Magic 5, Protection 5[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The creature gains spell resistance equal to 12 + your caster level.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spellstaff[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, F[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target: [/B][/SIZE][SIZE=2]Wooden quarterstaff touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Permanent until discharged (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (object)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You store one spell that you can normally cast in a wooden quarterstaff. Only one such spell can be stored in a staff at a given time, and you cannot have more than one [/SIZE][SIZE=2][I]spellstaff [/I][/SIZE][SIZE=2]at any given time. You can cast a spell stored within a staff just as though it were among those you had prepared, but it does not count against your normal allotment for a given day. You use up any applicable material components required to cast the spell when you store it in the [/SIZE][SIZE=2][I]spellstaff.[/I][/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Focus: [/I][/SIZE][SIZE=2]The staff that stores the spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spell Turning[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Level:[/B] Luck 7, Magic 7, Sor/Wiz 7[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Components:[/B] V, S, M/DF[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Casting Time:[/B] 1 standard action[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Range:[/B] Personal[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Target:[/B] You[/SIZE][/COLOR] [COLOR=#000000][SIZE=2][B]Duration:[/B] Until expended or 10 min./level[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. [I]Spell turning [/I]also fails to stop touch range spells. [/SIZE][/COLOR] [COLOR=#000000][SIZE=2]From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you and a spellcasting attacker are both warded by [I]spell turning [/I]effects in operation, a resonating field is created.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Roll randomly to determine the result.[/SIZE][/COLOR] [TABLE="width: 414"] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2][B]d%[/B][/SIZE][/COLOR] [/TD] [TD="width: 345"] [COLOR=#000000][SIZE=2][B]Effect[/B][/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]01–70[/SIZE][/COLOR] [/TD] [TD="width: 345"] [COLOR=#000000][SIZE=2]Spell drains away without effect.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [SIZE=2]71–80[/SIZE] [/TD] [TD="width: 345"] [SIZE=2]Spell affects both of you equally at full effect.[/SIZE] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]81–97[/SIZE][/COLOR] [/TD] [TD="width: 345"] [COLOR=#000000][SIZE=2]Both turning effects are rendered nonfunctional for 1d4 minutes.[/SIZE][/COLOR] [/TD] [/TR] [TR] [TD="width: 40"] [COLOR=#000000][SIZE=2]98–100[/SIZE][/COLOR] [/TD] [TD="width: 345"] [COLOR=#000000][SIZE=2]Both of you go through a rift into another plane.[/SIZE][/COLOR] [/TD] [/TR] [/TABLE] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]A small silver mirror.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spider Climb[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 2, Sor/Wiz 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A [/SIZE][SIZE=2][I]spider climbing [/I][/SIZE][SIZE=2]creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A drop of bitumen and a live spider, both of which must be eaten by the subject.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spike Growth[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 3, Rgr 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] One 20-ft. square/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Reflex partial[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Any ground-covering vegetation in the spell’s area becomes very hard and sharply pointed without changing its appearance.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]In areas of bare earth, roots and rootlets act in the same way. Typically, [/SIZE][SIZE=2][I]spike growth [/I][/SIZE][SIZE=2]can be cast in any outdoor setting except open water, ice, heavy snow, sandy desert, or bare stone. Any creature moving on foot into or through the spell’s area takes 1d4 points of piercing damage for each 5 feet of movement through the spiked area.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Any creature that takes damage from this spell must also succeed on a Reflex save or suffer injuries to its feet and legs that slow its land speed by one-half. This speed penalty lasts for 24 hours or until the injured creature receives a [/SIZE][SIZE=2][I]cure [/I][/SIZE][SIZE=2]spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a Heal check against the spell’s save DC.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Spike growth [/I][/SIZE][SIZE=2]can’t be disabled with the Disable Device skill.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Note: [/I][/SIZE][SIZE=2]Magic traps such as [/SIZE][SIZE=2][I]spike growth [/I][/SIZE][SIZE=2]are hard to detect. A rogue (only) can use the Search skill to find a [/SIZE][SIZE=2][I]spike growth[/I][/SIZE][SIZE=2]. The DC is 25 + spell level, or DC 28 for [/SIZE][SIZE=2][I]spike growth [/I][/SIZE][SIZE=2](or DC 27 for [/SIZE][SIZE=2][I]spike growth [/I][/SIZE][SIZE=2]cast by a ranger).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spike Stones[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation [Earth][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 4, Earth 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Area:[/B][/SIZE][SIZE=2] One 20-ft. square/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Reflex partial[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Rocky ground, stone floors, and similar surfaces shape themselves into long, sharp points that blend into the background.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Spike stones [/I][/SIZE][SIZE=2]impede progress through an area and deal damage. Any creature moving on foot into or through the spell’s area moves at half speed.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]In addition, each creature moving through the area takes 1d8 points of piercing damage for each 5 feet of movement through the spiked area.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Any creature that takes damage from this spell must also succeed on a Reflex save to avoid injuries to its feet and legs. A failed save causes the creature’s speed to be reduced to half normal for 24 hours or until the injured creature receives a [/SIZE][SIZE=2][I]cure [/I][/SIZE][SIZE=2]spell (which also restores lost hit points). Another character can remove the penalty by taking 10 minutes to dress the injuries and succeeding on a Heal check against the spell’s save DC.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Spike stones [/I][/SIZE][SIZE=2]is a magic trap that can’t be disabled with the Disable Device skill.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Note: [/I][/SIZE][SIZE=2]Magic traps such as [/SIZE][SIZE=2][I]spike stones [/I][/SIZE][SIZE=2]are hard to detect. A rogue (only) can use the Search skill to find [/SIZE][SIZE=2][I]spike stones[/I][/SIZE][SIZE=2]. The DC is 25 + spell level, or DC 29 for [/SIZE][SIZE=2][I]spike stones[/I][/SIZE][SIZE=2].[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Spiritual Weapon[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Evocation [Force][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 2, War 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect: [/B][/SIZE][SIZE=2]Magic weapon of force[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it, dealing 1d8 force damage per hit, +1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the normal miss chance associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round’s target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the [/SIZE][SIZE=2][I]spiritual weapon [/I][/SIZE][SIZE=2]is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A [/SIZE][SIZE=2][I]spiritual weapon [/I][/SIZE][SIZE=2]cannot be attacked or harmed by physical attacks, but [/SIZE][SIZE=2][I]dispel magic[/I][/SIZE][SIZE=2], [/SIZE][SIZE=2][I]disintegrate[/I][/SIZE][SIZE=2], a [/SIZE][SIZE=2][I]sphere of annihilation[/I][/SIZE][SIZE=2], or a [/SIZE][SIZE=2][I]rod of cancellation [/I][/SIZE][SIZE=2]affects it. A [/SIZE][SIZE=2][I]spiritual weapon[/I][/SIZE][SIZE=2]’s AC against touch attacks is 12 (10 + size bonus for Tiny object).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the [/SIZE][SIZE=2][I]spiritual weapon [/I][/SIZE][SIZE=2]strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The weapon that you get is often a force replica of your deity’s own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a [/SIZE][SIZE=2][I]spiritual weapon [/I][/SIZE][SIZE=2]of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Chaos: [/I][/SIZE][SIZE=2]Battleaxe[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Evil: [/I][/SIZE][SIZE=2]Light flail[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Good: [/I][/SIZE][SIZE=2]Warhammer[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Law: [/I][/SIZE][SIZE=2]Longsword, [/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Statue[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 7[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]A [/SIZE][SIZE=2][I]statue [/I][/SIZE][SIZE=2]spell turns the subject to solid stone, along with any garments and equipment worn or carried. In statue form, the subject gains hardness 8. The subject retains its own hit points.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The subject can see, hear, and smell normally, but it does not need to eat or breathe. Feeling is limited to those sensations that can affect the granite-hard substance of the individual’s body. Chipping is equal to a mere scratch, but breaking off one of the statue’s arms constitutes serious damage.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]The subject of a [/SIZE][SIZE=2][I]statue [/I][/SIZE][SIZE=2]spell can return to its normal state, act, and then return instantly to the statue state (a free action) if it so desires, as long as the spell duration is in effect.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]Lime, sand, and a drop of water stirred by an iron bar, such as a nail or spike.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Status[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 2[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Targets:[/B][/SIZE][SIZE=2] One living creature touched per three levels[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 hour/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]When you need to keep track of comrades who may get separated, [/SIZE][SIZE=2][I]status [/I][/SIZE][SIZE=2]allows you to mentally monitor their relative positions and general condition. You are aware of direction and distance to the creatures and any conditions affecting them: unharmed, wounded, disabled, staggered, unconscious, dying, nauseated, panicked, stunned, poisoned, diseased, [/SIZE][SIZE=2][I]confused, [/I][/SIZE][SIZE=2]or the like. Once the spell has been cast upon the subjects, the distance between them and the caster does not affect the spell as long as they are on the same plane of existence. If a subject leaves the plane, or if it dies, the spell ceases to function for it.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Stinking Cloud[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Creation)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 3[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] Cloud spreads in 20-ft. radius, 20 ft. high[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 round/level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude negates; see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Stinking cloud [/I][/SIZE][SIZE=2]creates a bank of fog like that created by [/SIZE][SIZE=2][I]fog cloud[/I][/SIZE][SIZE=2], except that the vapors are nauseating. Living creatures in the cloud become nauseated. This condition lasts as long as the creature is in the cloud and for 1d4+1 rounds after it leaves. (Roll separately for each nauseated character.) Any creature that succeeds on its save but remains in the cloud must continue to save each round on your turn.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Stinking cloud [/I][/SIZE][SIZE=2]can be made permanent with a [/SIZE][SIZE=2][I]permanency [/I][/SIZE][SIZE=2]spell. A permanent [/SIZE][SIZE=2][I]stinking cloud [/I][/SIZE][SIZE=2]dispersed by wind reforms in 10 minutes.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A rotten egg or several skunk cabbage leaves.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Stone Shape[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation [Earth][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Clr 3, Drd 3, Earth 3, Sor/Wiz 4[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M/DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Stone or stone object touched, up to 10 cu. ft. + 1 cu. ft./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] None[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] No[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]You can form an existing piece of stone into any shape that suits your purpose. While it’s possible to make crude coffers, doors, and so forth with [/SIZE][SIZE=2][I]stone shape, [/I][/SIZE][SIZE=2]fine detail isn’t possible. There is a 30% chance that any shape including moving parts simply doesn’t work.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Arcane Material Component: [/I][/SIZE][SIZE=2]Soft clay, which must be worked into roughly the desired shape of the stone object and then touched to the stone while the verbal component is uttered.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Stoneskin[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Abjuration[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 5, Earth 6, Sor/Wiz 4, Strength 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Touch[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] Creature touched[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 10 min./level or until discharged[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw: [/B][/SIZE][SIZE=2]Will negates (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes (harmless)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The warded creature gains resistance to blows, cuts, stabs, and slashes. The subject gains damage reduction 10/adamantine. (It ignores the first 10 points of damage each time it takes damage from a weapon, though an adamantine weapon bypasses the reduction.) Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]Granite and 250 gp worth of diamond dust sprinkled on the target’s skin.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Stone Tell[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Divination[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, DF[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 10 minutes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Personal[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] You[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] 1 min./level[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You gain the ability to speak with stones, which relate to you who or what has touched them as well as revealing what is covered or concealed behind or under them. The stones relate complete descriptions if asked. A stone’s perspective, perception, and knowledge may prevent the stone from providing the details you are looking for.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]You can speak with natural or worked stone.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Stone to Flesh[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Transmutation[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Sor/Wiz 6[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S, M[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 standard action[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range: [/B][/SIZE][SIZE=2]Medium (100 ft. + 10 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Target:[/B][/SIZE][SIZE=2] One petrified creature or a cylinder of stone from 1 ft. to 3 ft. in diameter and up to 10 ft. long[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Instantaneous[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] Fortitude negates (object); see text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell restores a petrified creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a corpse.) You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of stone.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]Material Component: [/I][/SIZE][SIZE=2]A pinch of earth and a drop of blood.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3]Storm of Vengeance[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]Conjuration (Summoning)[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Level:[/B][/SIZE][SIZE=2] Drd 9, Clr 9[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Components:[/B][/SIZE][SIZE=2] V, S[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Casting Time:[/B][/SIZE][SIZE=2] 1 round[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Range:[/B][/SIZE][SIZE=2] Long (400 ft. + 40 ft./level)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Effect:[/B][/SIZE][SIZE=2] 360-ft.-radius storm cloud[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Duration:[/B][/SIZE][SIZE=2] Concentration (maximum 10 rounds) (D)[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Saving Throw:[/B][/SIZE][SIZE=2] See text[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][B]Spell Resistance:[/B][/SIZE][SIZE=2] Yes[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=2]This spell creates an enormous black storm cloud. Lightning and crashing claps of thunder appear within the storm. Each creature beneath the cloud must succeed on a Fortitude save or be deafened for 1d4x10 minutes.[/SIZE][/COLOR] [COLOR=#000000][SIZE=2]If you do not maintain concentration on the spell after casting it, the spell ends. If you continue to concentrate, the spell generates additional effects in each following round, as noted below. Each effect occurs during your turn.[/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]2nd Round: [/I][/SIZE][SIZE=2]Acid rains down in the area, dealing 1d6 points of acid damage (no save).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]3rd Round: [/I][/SIZE][SIZE=2]You call six bolts of lightning down from the cloud. You decide where the bolts strike. No two bolts may be directed at the same target. Each bolt deals 10d6 points of electricity damage. A creature struck can attempt a Reflex save for half damage.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]4th Round: [/I][/SIZE][SIZE=2]Hailstones rain down in the area, dealing 5d6 points of bludgeoning damage (no save).[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2][I]5th through 10th Rounds: [/I][/SIZE][SIZE=2]Violent rain and wind gusts reduce visibility. The rain obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). Speed is reduced by three-quarters.[/SIZE][/SIZE][/COLOR] [COLOR=#000000][SIZE=3][SIZE=2]Ranged attacks within the area of the storm are impossible. Spells cast within the area are disrupted unless the caster succeeds on a Concentration check against a DC equal to the [/SIZE][SIZE=2][I]storm of vengeance[/I][/SIZE][SIZE=2]’s save DC + the level of the spell the caster is trying to cast.[/SIZE][/SIZE][/COLOR] [/QUOTE]
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