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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="KarinsDad" data-source="post: 6400914" data-attributes="member: 2011"><p>Really? Witch Bolt is not terrible <s>great</s>.</p><p></p><p>I sometimes cast True Strike followed by Witch Bolt, especially against a heavy hitter.</p><p></p><p><s>Just because he moves does not mean that the NPC is no longer under the effect of the spell.</s></p><p></p><p>Edit: Never noticed that sentence at the end of the spell. Might have to ask the DM for a house rule. Alternatively, only cast it when a foe's moving away means he won't be able to melee attack anyone else.</p><p></p><p>Automatic D12 of damage every single round? Or 2D12 if cast as a second level spell?</p><p></p><p>The main way to stop this is to attack the caster (or typically disengage away, losing a round). And that typically means several OA attacks, especially if it's a heavy hitter with multiple PCs melee attacking him. Course if one is playing an abjuration wizard with decent CON, that means that the NPC has to get past the wizard PC's Arcane Ward in order to have a chance to break the concentration.</p><p></p><p>All in all, <s>solid</s> ok.</p><p></p><p>I'm also a big fan of allowing my wizard to take a hit now and then, just to even out damage across all PCs. So an NPC attacking my wizard doesn't really bother me.</p><p></p><p></p><p>Btw, NPCs typically are not wizards. They should not know how to defeat a spell unless they can make an Arcana check or some aspect of the spell is obvious. So yes, if the DM metagames the NPCs as knowing to move away in order to defeat the spell (which seems to be the implication of the OP), then yeah, the spell is only ok. If the DM does not metagame that, then the spell goes back to being pretty darn good.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6400914, member: 2011"] Really? Witch Bolt is not terrible [s]great[/s]. I sometimes cast True Strike followed by Witch Bolt, especially against a heavy hitter. [s]Just because he moves does not mean that the NPC is no longer under the effect of the spell.[/s] Edit: Never noticed that sentence at the end of the spell. Might have to ask the DM for a house rule. Alternatively, only cast it when a foe's moving away means he won't be able to melee attack anyone else. Automatic D12 of damage every single round? Or 2D12 if cast as a second level spell? The main way to stop this is to attack the caster (or typically disengage away, losing a round). And that typically means several OA attacks, especially if it's a heavy hitter with multiple PCs melee attacking him. Course if one is playing an abjuration wizard with decent CON, that means that the NPC has to get past the wizard PC's Arcane Ward in order to have a chance to break the concentration. All in all, [s]solid[/s] ok. I'm also a big fan of allowing my wizard to take a hit now and then, just to even out damage across all PCs. So an NPC attacking my wizard doesn't really bother me. Btw, NPCs typically are not wizards. They should not know how to defeat a spell unless they can make an Arcana check or some aspect of the spell is obvious. So yes, if the DM metagames the NPCs as knowing to move away in order to defeat the spell (which seems to be the implication of the OP), then yeah, the spell is only ok. If the DM does not metagame that, then the spell goes back to being pretty darn good. [/QUOTE]
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