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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="Mr Fixit" data-source="post: 6401068" data-attributes="member: 6779654"><p>Witchbolt isn't that bad a spell. Seems to me it was made with warlocks in mind as primary users. They have a low number of spell slots that are always of their highest level, refreshable on a short rest cycle. So a 7th level warlock could zap an enemy with 4d12 the entire battle expending only 1 spell slot, and getting it right back after a short rest. It's almost like a very powerful cantrip for players who like to zap things. Combine it with hex... strike that, both are concentration. Maybe it's not that good after all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p><strong><u>Great spells</u></strong></p><p><strong>Heat Metal:</strong> 2d8 damage each round with your bonus action and disadvantage to target's attack rolls and ability cheks. All of that without giving a save.</p><p><strong>Banishment: </strong>Grants only one save. Other debilitating spells usually grant renewed saves every turn to end the effect.</p><p><strong>Meteor Swarm </strong>is phenomenally powerful. 40d6 damage!?!</p><p><strong>Slow:</strong> absolutely crippling against creatures with a high number of attacks and/or bonus action/reaction abilities. Affects up to 6 creatures.</p><p><strong>Forcecage:</strong> No save, no nothing. You're simply stuck, pretty much nothing you can do about it without some uberpowerful magic.</p><p><strong>Simulacrum: </strong>potentially extremely powerful, but also very very costly.</p><p><strong>Shapechange:</strong> how about turning into a dragon?</p><p></p><p><u><strong>Blah spells</strong></u></p><p><strong>Weird:</strong> now that's pathetic for a 9th level wizard spell. Does essentially the same thing that 3rd level fear does, in addition to some not so great damage.</p><p><strong>Mordenkainen's Sword:</strong> paltry, paltry 7th level spell.</p><p><strong>Maze:</strong> Why on Earth use this (8th level) when you get the same thing with Banishment at 4th? Only interesting if used by a DM to trap a PC in a maze-like mini-adventure. Find the exit if you can!</p></blockquote><p></p>
[QUOTE="Mr Fixit, post: 6401068, member: 6779654"] Witchbolt isn't that bad a spell. Seems to me it was made with warlocks in mind as primary users. They have a low number of spell slots that are always of their highest level, refreshable on a short rest cycle. So a 7th level warlock could zap an enemy with 4d12 the entire battle expending only 1 spell slot, and getting it right back after a short rest. It's almost like a very powerful cantrip for players who like to zap things. Combine it with hex... strike that, both are concentration. Maybe it's not that good after all ;) [B][U]Great spells[/U][/B] [B]Heat Metal:[/B] 2d8 damage each round with your bonus action and disadvantage to target's attack rolls and ability cheks. All of that without giving a save. [B]Banishment: [/B]Grants only one save. Other debilitating spells usually grant renewed saves every turn to end the effect. [B]Meteor Swarm [/B]is phenomenally powerful. 40d6 damage!?! [B]Slow:[/B] absolutely crippling against creatures with a high number of attacks and/or bonus action/reaction abilities. Affects up to 6 creatures. [B]Forcecage:[/B] No save, no nothing. You're simply stuck, pretty much nothing you can do about it without some uberpowerful magic. [B]Simulacrum: [/B]potentially extremely powerful, but also very very costly. [B]Shapechange:[/B] how about turning into a dragon? [U][B]Blah spells[/B][/U] [B]Weird:[/B] now that's pathetic for a 9th level wizard spell. Does essentially the same thing that 3rd level fear does, in addition to some not so great damage. [B]Mordenkainen's Sword:[/B] paltry, paltry 7th level spell. [B]Maze:[/B] Why on Earth use this (8th level) when you get the same thing with Banishment at 4th? Only interesting if used by a DM to trap a PC in a maze-like mini-adventure. Find the exit if you can! [/QUOTE]
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