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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="KarinsDad" data-source="post: 6401155" data-attributes="member: 2011"><p>Actually, I think that the problem with the spell is the sentence that says that it no longer works if the foe gets out of range or full cover. I get the whole Emperor Palpatine vibe, but no other concentration spell in the game (TMK) stops working because the target gets out of range or jumps behind a wall.</p><p></p><p>And trust me. If you rolled as bad as I tend to do on a D20, you would True Strike it as well. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p>The player of our PC fighter has the same problem. He was in a fight with the half dragon from HotDQ at level 3. The Bard slept the half dragon. Another NPC came over and woke the half dragon up. The half dragon is prone, so advantage. He has advantage and misses. Then, the player decides to use his Action Surge while he still has advantage and still misses. It's so sad at times that it's funny.</p><p></p><p>At higher level when I do not mind blowing off a lower level spell slot, I'll probably stop using True Strike. But for now, my PC rarely damages foes significantly anyway so the use of the round is actually more helpful than harmful overall. In about 13 combats, my PC wizard has done about 40 points of damage with cantrips. I once did 8 and the entire table erupted. I also once did 6. The third most I've done against a foe is 4 and I usually do 1 or 2. I've never criticaled yet. Not that how I rolled in the past affects how I'll roll in the future, but I need new dice. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6401155, member: 2011"] Actually, I think that the problem with the spell is the sentence that says that it no longer works if the foe gets out of range or full cover. I get the whole Emperor Palpatine vibe, but no other concentration spell in the game (TMK) stops working because the target gets out of range or jumps behind a wall. And trust me. If you rolled as bad as I tend to do on a D20, you would True Strike it as well. :lol: The player of our PC fighter has the same problem. He was in a fight with the half dragon from HotDQ at level 3. The Bard slept the half dragon. Another NPC came over and woke the half dragon up. The half dragon is prone, so advantage. He has advantage and misses. Then, the player decides to use his Action Surge while he still has advantage and still misses. It's so sad at times that it's funny. At higher level when I do not mind blowing off a lower level spell slot, I'll probably stop using True Strike. But for now, my PC rarely damages foes significantly anyway so the use of the round is actually more helpful than harmful overall. In about 13 combats, my PC wizard has done about 40 points of damage with cantrips. I once did 8 and the entire table erupted. I also once did 6. The third most I've done against a foe is 4 and I usually do 1 or 2. I've never criticaled yet. Not that how I rolled in the past affects how I'll roll in the future, but I need new dice. :erm: [/QUOTE]
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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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