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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="Authweight" data-source="post: 6401665" data-attributes="member: 6693417"><p>After reading this thread, I'm wondering if you guys have thoughts on this possible tweak to Witch Bolt:</p><p></p><p>For the duration of the spell, you may make a ranged spell attack against a target in range for 1d12 damage. After hitting a target, you can, on the next turn, sustain the damage as an action, doing 1d12 automatic damage to the target. If you do not choose to sustain the damage, or if the target at any point moves out of range of the spell or takes total cover, then you can no longer sustain the damage and must make another spell attack against them if you wish to do damage to them again.</p><p></p><p>This version is considerably stronger. It does something similar, but allows you to switch targets and re-attack the same target if they move away. It also makes the spell more useful in fights against larger numbers of weaker enemies, since it doesn't end as soon as the target goes down. You can also do other stuff in between attacking with it, at the cost of losing your auto damage.</p></blockquote><p></p>
[QUOTE="Authweight, post: 6401665, member: 6693417"] After reading this thread, I'm wondering if you guys have thoughts on this possible tweak to Witch Bolt: For the duration of the spell, you may make a ranged spell attack against a target in range for 1d12 damage. After hitting a target, you can, on the next turn, sustain the damage as an action, doing 1d12 automatic damage to the target. If you do not choose to sustain the damage, or if the target at any point moves out of range of the spell or takes total cover, then you can no longer sustain the damage and must make another spell attack against them if you wish to do damage to them again. This version is considerably stronger. It does something similar, but allows you to switch targets and re-attack the same target if they move away. It also makes the spell more useful in fights against larger numbers of weaker enemies, since it doesn't end as soon as the target goes down. You can also do other stuff in between attacking with it, at the cost of losing your auto damage. [/QUOTE]
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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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