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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="Gadget" data-source="post: 7120099" data-attributes="member: 23716"><p>[MENTION=6863518]dropbear8mybaby[/MENTION] - Those are some very interesting spells. Making <em>Blade Ward</em> a bonus action to cast but only working against the first attack in the next round will definitely see its usage rise, despite only working on one attack. In fact, I think we would see this spammed most every round by a caster in melee unless they had another compelling use for their bonus action. I'm not sure that is a good thing.</p><p></p><p>I really like the idea of <em>Eldritch Blade</em>, I could see this being the basis of the blade'lock pact. I would change the wording to allow the formation of any weapon, but limit the damage to 1d8 + spellcasting stat and make it require concentration. Then I would add wording to the Pact of the Blade such that: "You know the Eldritch Blade cantrip, if you already know it, you gain on Warlock cantrip of your choice. You do not need to maintain concentration on this spell and it does not use your concentration slot." This would keep other classes from poaching the blade'lock shtick by just picking up the cantrip (via Arcane Initiate, Magical Secrets or a one level dip). </p><p></p><p>I'm not seeing that much of an improvement in <em>Mordenkainen's Sword</em>, other than you don't have to spend your bonus action every round to have the Sword keep attacking the same target. I'm not sure that is enough.</p><p></p><p>I really like your Witch Bolt solution, both the 2d6 and especially the part about grappling the target. I would limit the grapple effect to creatures of large size or smaller and require the target the to make a Strength (Athletics) or Dexterity(Acrobatics) check against the caster's spell DC to escape. This might make it too powerful against Legendary opponents though. </p><p> [MENTION=59848]Hawk Diesel[/MENTION]</p><p></p><p>Your <em>Witch Bolt</em> update may be more balanced, but I kind of like the aesthetics of grappling the target. It's hard to say. </p><p></p><p><em>True Strike</em> certainly seems like it is powered up. I would probably limit it to: "Choose a target, including yourself, their next attack roll before the end of your next turn is made with advantage. Still useful, but not quite as devastating. </p><p></p><p>I like your <em>Ray of Enfeeblement</em>, but I would almost take adding concentration back in if it also gave disadvantage on STR, DEX (& perhaps CON) ability checks as well.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7120099, member: 23716"] [MENTION=6863518]dropbear8mybaby[/MENTION] - Those are some very interesting spells. Making [I]Blade Ward[/I] a bonus action to cast but only working against the first attack in the next round will definitely see its usage rise, despite only working on one attack. In fact, I think we would see this spammed most every round by a caster in melee unless they had another compelling use for their bonus action. I'm not sure that is a good thing. I really like the idea of [I]Eldritch Blade[/I], I could see this being the basis of the blade'lock pact. I would change the wording to allow the formation of any weapon, but limit the damage to 1d8 + spellcasting stat and make it require concentration. Then I would add wording to the Pact of the Blade such that: "You know the Eldritch Blade cantrip, if you already know it, you gain on Warlock cantrip of your choice. You do not need to maintain concentration on this spell and it does not use your concentration slot." This would keep other classes from poaching the blade'lock shtick by just picking up the cantrip (via Arcane Initiate, Magical Secrets or a one level dip). I'm not seeing that much of an improvement in [I]Mordenkainen's Sword[/I], other than you don't have to spend your bonus action every round to have the Sword keep attacking the same target. I'm not sure that is enough. I really like your Witch Bolt solution, both the 2d6 and especially the part about grappling the target. I would limit the grapple effect to creatures of large size or smaller and require the target the to make a Strength (Athletics) or Dexterity(Acrobatics) check against the caster's spell DC to escape. This might make it too powerful against Legendary opponents though. [MENTION=59848]Hawk Diesel[/MENTION] Your [I]Witch Bolt[/I] update may be more balanced, but I kind of like the aesthetics of grappling the target. It's hard to say. [I]True Strike[/I] certainly seems like it is powered up. I would probably limit it to: "Choose a target, including yourself, their next attack roll before the end of your next turn is made with advantage. Still useful, but not quite as devastating. I like your [I]Ray of Enfeeblement[/I], but I would almost take adding concentration back in if it also gave disadvantage on STR, DEX (& perhaps CON) ability checks as well. [/QUOTE]
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