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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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<blockquote data-quote="Gadget" data-source="post: 7120149" data-attributes="member: 23716"><p>Well, RAW, all Grappled does is reduce the targets speed to zero. I think this give added utility without making it too debilitating. The target can't run away or charge you until it 'breaks' your grapple, but can still attack and defend itself just fine. Might be too much if you land it on the big bad and hold Strahd there for everyone to beat on, but then again, he should be able to make the Str or dex check to get out of the grapple and end the spell. </p><p></p><p></p><p></p><p></p><p></p><p>Yes, I see what you are saying, but it seems like a good way to make GWM and such that much more of a no brainer. I have a feeling that it might be more abusable, or have more unforeseen interactions than it seems at first blush. </p><p></p><p></p><p></p><p>Hmmm...Isn't Hex a ranged first level spell (with a 50% greater range than RoE) that does not require a ranged spell attack, is a bonus action to cast, lasts up to one hour when cast at first level, and does not allow a save every round to throw off the effect? Assuming that the bonus damage granted to the caster by Hex is not quite equal with the halved damage Ray of Enfeeblement brings to bear on the target (and that is, IMHO, arguable), that sounds like quite a leg up Hex has. Add in a level difference and it seems more than enough. Okay, how about just STR & DEX ability checks?</p></blockquote><p></p>
[QUOTE="Gadget, post: 7120149, member: 23716"] Well, RAW, all Grappled does is reduce the targets speed to zero. I think this give added utility without making it too debilitating. The target can't run away or charge you until it 'breaks' your grapple, but can still attack and defend itself just fine. Might be too much if you land it on the big bad and hold Strahd there for everyone to beat on, but then again, he should be able to make the Str or dex check to get out of the grapple and end the spell. Yes, I see what you are saying, but it seems like a good way to make GWM and such that much more of a no brainer. I have a feeling that it might be more abusable, or have more unforeseen interactions than it seems at first blush. Hmmm...Isn't Hex a ranged first level spell (with a 50% greater range than RoE) that does not require a ranged spell attack, is a bonus action to cast, lasts up to one hour when cast at first level, and does not allow a save every round to throw off the effect? Assuming that the bonus damage granted to the caster by Hex is not quite equal with the halved damage Ray of Enfeeblement brings to bear on the target (and that is, IMHO, arguable), that sounds like quite a leg up Hex has. Add in a level difference and it seems more than enough. Okay, how about just STR & DEX ability checks? [/QUOTE]
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Spells: the Good, the Bad, and the Downright Orcish Grandmother
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