Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells: the Good, the Bad, and the Downright Orcish Grandmother
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 7120214" data-attributes="member: 59848"><p>Ok, because I like the idea of a Witch Bolt that grapples and a Witch Bolt that is more necromantic, I've split them into two spells.</p><p></p><p><strong>Lightning Lasso</strong></p><p><em>2nd-level evocation</em></p><p>Casting Time: 1 action</p><p>Range: 30 feet</p><p>Components: V, S, M (a twig from a tree that has been struck by lightning)</p><p>Duration: Concentration, up to 1 minute</p><p></p><p>A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage and is considered grappled. The grapple is maintained automatically until the spell ends, requiring no further action by the caster. </p><p></p><p>The target creature may use an action to attempt to break the grapple with a Strength (Athletics) or Dexterity (Acrobatics) check against your spell DC (target creature’s choice). If the target creature succeeds, the spell ends. </p><p></p><p>Each round the spell is maintained, the caster may use their action to automatically deal 1d12 lightning damage to the target creature. The caster may also use their action to pull the target creature up to 15ft. </p><p></p><p>The spell ends if the target is ever outside the spell’s range or if it has total cover from you.</p><p></p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.</p><p></p><p><strong>Witch Bolt</strong></p><p><em>2nd-level necromancy</em></p><p>Casting Time: 1 bonus action</p><p>Range: 120 feet</p><p>Components: V, S, M (desiccated leach)</p><p>Duration: Concentration, up to 1 minute</p><p></p><p>A number of howling apparitions are called into existence, swirling around you and seeking out a creature you designate within range. The apparitions continuously fly through the creature, causing the creature great pain as the necrotic energies build within the creature’s body. Make a ranged spell attack against that creature. On a hit, the target takes 3d6 necrotic damage, and on each of your turns for the duration, you can use your bonus action to deal 3d6 necrotic damage to the target automatically. The spell ends if you use your bonus action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.</p><p></p><p><strong>At Higher Levels.</strong> When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 2d6 for each slot level above 1st.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7120214, member: 59848"] Ok, because I like the idea of a Witch Bolt that grapples and a Witch Bolt that is more necromantic, I've split them into two spells. [B]Lightning Lasso[/B] [I]2nd-level evocation[/I] Casting Time: 1 action Range: 30 feet Components: V, S, M (a twig from a tree that has been struck by lightning) Duration: Concentration, up to 1 minute A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage and is considered grappled. The grapple is maintained automatically until the spell ends, requiring no further action by the caster. The target creature may use an action to attempt to break the grapple with a Strength (Athletics) or Dexterity (Acrobatics) check against your spell DC (target creature’s choice). If the target creature succeeds, the spell ends. Each round the spell is maintained, the caster may use their action to automatically deal 1d12 lightning damage to the target creature. The caster may also use their action to pull the target creature up to 15ft. The spell ends if the target is ever outside the spell’s range or if it has total cover from you. [B]At Higher Levels.[/B] When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st. [B]Witch Bolt[/B] [I]2nd-level necromancy[/I] Casting Time: 1 bonus action Range: 120 feet Components: V, S, M (desiccated leach) Duration: Concentration, up to 1 minute A number of howling apparitions are called into existence, swirling around you and seeking out a creature you designate within range. The apparitions continuously fly through the creature, causing the creature great pain as the necrotic energies build within the creature’s body. Make a ranged spell attack against that creature. On a hit, the target takes 3d6 necrotic damage, and on each of your turns for the duration, you can use your bonus action to deal 3d6 necrotic damage to the target automatically. The spell ends if you use your bonus action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you. [B]At Higher Levels.[/B] When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 2d6 for each slot level above 1st. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spells: the Good, the Bad, and the Downright Orcish Grandmother
Top