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Spells you house rule?
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<blockquote data-quote="JiffyPopTart" data-source="post: 8626927" data-attributes="member: 4881"><p>This is my thoughts as well.</p><p></p><p>A perception check rolled by a player is called for when they note they are keeping an eye out for something in particular (That bartender looks shady, um going to keep an eye on him). The natural state of the characters is to be wary at all times and this is reflected by passive perception.</p><p></p><p>In the sneaky bartender situation the rules would imply the bad guy has to make a stealth check versus the DC of the fighters passive perception (or some other PCs if the GM rules they might have a chance of detection not involving sight (maybe an elf with super hearing or an air genasi who notices a draft).</p><p></p><p>In the case of a character calling out something in particular it would make sense for guidance to be applied (I'd even allow it to last for the length of the bar visit). It would be an abuse of the spell, however, to have the cleric using guidance constantly throughout the day.</p><p></p><p>The fiction makes me laugh at the idea of the PCs travelling on horseback with the cleric announcing "May Pelor bless you" at the ranger every minute of a 13 day journey. I imagine a screen wipe then the same scene but with the cleric gagged and the rest of the party looking relieved.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8626927, member: 4881"] This is my thoughts as well. A perception check rolled by a player is called for when they note they are keeping an eye out for something in particular (That bartender looks shady, um going to keep an eye on him). The natural state of the characters is to be wary at all times and this is reflected by passive perception. In the sneaky bartender situation the rules would imply the bad guy has to make a stealth check versus the DC of the fighters passive perception (or some other PCs if the GM rules they might have a chance of detection not involving sight (maybe an elf with super hearing or an air genasi who notices a draft). In the case of a character calling out something in particular it would make sense for guidance to be applied (I'd even allow it to last for the length of the bar visit). It would be an abuse of the spell, however, to have the cleric using guidance constantly throughout the day. The fiction makes me laugh at the idea of the PCs travelling on horseback with the cleric announcing "May Pelor bless you" at the ranger every minute of a 13 day journey. I imagine a screen wipe then the same scene but with the cleric gagged and the rest of the party looking relieved. [/QUOTE]
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