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Spellsword - is it weak?
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<blockquote data-quote="Thistleknot" data-source="post: 1240740" data-attributes="member: 1577"><p>After having played a Spellsword, I don't think that the class is weak at all. </p><p></p><p>I think a little differently on my Spellsword build, however. It's not about caster levels, but choice of spells and how much you can rely on them. </p><p></p><p>Generally, I go Fighter 2/Sorcerer8/Spellsword 10. </p><p></p><p>A spellsword is only a fighter with a couple of neat tricks with spells. For an effective spellsword, you really need a tight group of spells that you can rely on over and over all day long. A sorcerer is ideal for this, with its large number of spells to cast per day. You should concentrate on the spells that increase your fighting prowess and survivability. You should deal most of your damage with your weapon, rather than spells, so concentrate on that. </p><p></p><p>I have a spellsword that is currently the only frontline fighter in a Return to the Temple of Elemental Evil game, and she does beautifully as an Aristocrat/Sorcerer/Spellsword. </p><p></p><p>Mithral armor is a must have for a Spellsword, because with Cat's Grace, Shield and armor, you can get a stratospheric AC. True Strike combined with judicious application of Power Attack makes for truly obscene damage, especially when used in conjunction with Channel Spell. You can be near impossible to hit and deal some impressive damage. </p><p> </p><p>But people overlook the coolest feature of the Channel Spell ability as well. </p><p></p><p>It's a Supernatural Ability. </p><p></p><p>Therefore, it's not subject to spell resistance. </p><p></p><p>Metamagic Feats do not raise the effective level of spells. </p><p></p><p>You can channel Empowered or Maximized Magic Missiles throught the channel spell ability (because they're still first level spells) and they get no save and are not subject to spell resistance checks. Guaranteed extra damage against just about everything. </p><p></p><p>That's pretty cool.</p><p></p><p>For a good spellsworld, all you have to do is pick a few good combat feats, some good metamagic feats, and have a tight spell list. Everything is easy from there. You may not have a high caster level, or access to higher level spells, but you have a brutally effective fighter/wizard combination, with your spells shoring up weaknesses and allowing you greater mobility and fighting prowess. </p><p></p><p>But that's just my two cents. Take it as you will. </p><p></p><p>Thank you for your time.</p></blockquote><p></p>
[QUOTE="Thistleknot, post: 1240740, member: 1577"] After having played a Spellsword, I don't think that the class is weak at all. I think a little differently on my Spellsword build, however. It's not about caster levels, but choice of spells and how much you can rely on them. Generally, I go Fighter 2/Sorcerer8/Spellsword 10. A spellsword is only a fighter with a couple of neat tricks with spells. For an effective spellsword, you really need a tight group of spells that you can rely on over and over all day long. A sorcerer is ideal for this, with its large number of spells to cast per day. You should concentrate on the spells that increase your fighting prowess and survivability. You should deal most of your damage with your weapon, rather than spells, so concentrate on that. I have a spellsword that is currently the only frontline fighter in a Return to the Temple of Elemental Evil game, and she does beautifully as an Aristocrat/Sorcerer/Spellsword. Mithral armor is a must have for a Spellsword, because with Cat's Grace, Shield and armor, you can get a stratospheric AC. True Strike combined with judicious application of Power Attack makes for truly obscene damage, especially when used in conjunction with Channel Spell. You can be near impossible to hit and deal some impressive damage. But people overlook the coolest feature of the Channel Spell ability as well. It's a Supernatural Ability. Therefore, it's not subject to spell resistance. Metamagic Feats do not raise the effective level of spells. You can channel Empowered or Maximized Magic Missiles throught the channel spell ability (because they're still first level spells) and they get no save and are not subject to spell resistance checks. Guaranteed extra damage against just about everything. That's pretty cool. For a good spellsworld, all you have to do is pick a few good combat feats, some good metamagic feats, and have a tight spell list. Everything is easy from there. You may not have a high caster level, or access to higher level spells, but you have a brutally effective fighter/wizard combination, with your spells shoring up weaknesses and allowing you greater mobility and fighting prowess. But that's just my two cents. Take it as you will. Thank you for your time. [/QUOTE]
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