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[Spes Magna Games] It's a New Quid Novi? Year
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<blockquote data-quote="Mark Chance" data-source="post: 5419520" data-attributes="member: 2795"><p>A preview of some of <em>Quid Novi?</em> I, Vol. II. First up, one of the featured magical masks:</p><p></p><p><strong><em>Mask of Masks</em></strong></p><p><strong>Aura</strong> faint transmutation; <strong>CL</strong> 3rd; <strong>Slot</strong> head; <strong>Price</strong> 500 gp; <strong>Weight</strong> --</p><p></p><p>This mask looks like a typical party mask, but when worn has a curious effect. If anyone other than the wearer removes the mask, another party mask -- slightly different in appearance -- is found beneath the one removed. This repeats each time someone other than the mask's wearer removes the mask. The additional masks do not exist until the topmost mask is removed, and the removed masks fade away to nothingness 1d4 rounds after their removal. Stories say that first <em>mask of masks</em> was created by a famous magician for a humorous stage routine involving audience volunteers attempting to remove his mask.</p><p></p><p><strong>Construction</strong></p><p><strong>Requirements</strong> Craft Wondrous Item, <em>prestidigitation</em>; <strong>Cost</strong> 250 gp.</p><p></p><p>Next up, two of the recommended reading recommendations:</p><p></p><p><strong><a href="http://www.welshpiper.com/adventure-template/" target="_blank">Adventure Template</a> by Erin D. Smale</strong></p><p>I'm often too lazy for my own good, and so I appreciate tools that make it appear as if I've put more work into things than I really have. Adventure templates can accomplish this goal. Erin has a downloadable adventure template over at the Welsh Piper that's worth a look. Erin explains, "Use one template for each locale in a given scenario: a forest, a swamp, a tower, a ship, a village, or (of course) a dungeon level. String multiple templates together to form a larger adventure or a series of related scenarios. You can even use the template to organise your notes about non-adventuring locales, like the PCs’ homebase town, a city quarter, or a frontier stronghold."</p><p></p><p><strong><a href="http://www.roleplayingtips.com/readissue.php?number=509" target="_blank">Best GM Tips of 2010</a></strong></p><p>Johnn Four's great Roleplaying Tips e-zine started summing up the best game master tips of 2010. Part 1 is at the link above. Yours truly is number 18 of the first 20 to be featured. Other great tips come from the likes of Monte Cook, Hannah Lipsky, and Johnn himself.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5419520, member: 2795"] A preview of some of [i]Quid Novi?[/i] I, Vol. II. First up, one of the featured magical masks: [b][i]Mask of Masks[/i][/b][i][/i] [b]Aura[/b] faint transmutation; [b]CL[/b] 3rd; [b]Slot[/b] head; [b]Price[/b] 500 gp; [b]Weight[/b] -- This mask looks like a typical party mask, but when worn has a curious effect. If anyone other than the wearer removes the mask, another party mask -- slightly different in appearance -- is found beneath the one removed. This repeats each time someone other than the mask's wearer removes the mask. The additional masks do not exist until the topmost mask is removed, and the removed masks fade away to nothingness 1d4 rounds after their removal. Stories say that first [i]mask of masks[/i] was created by a famous magician for a humorous stage routine involving audience volunteers attempting to remove his mask. [b]Construction[/b] [b]Requirements[/b] Craft Wondrous Item, [i]prestidigitation[/i]; [b]Cost[/b] 250 gp. Next up, two of the recommended reading recommendations: [b][url=http://www.welshpiper.com/adventure-template/]Adventure Template[/url] by Erin D. Smale[/b] I'm often too lazy for my own good, and so I appreciate tools that make it appear as if I've put more work into things than I really have. Adventure templates can accomplish this goal. Erin has a downloadable adventure template over at the Welsh Piper that's worth a look. Erin explains, "Use one template for each locale in a given scenario: a forest, a swamp, a tower, a ship, a village, or (of course) a dungeon level. String multiple templates together to form a larger adventure or a series of related scenarios. You can even use the template to organise your notes about non-adventuring locales, like the PCs’ homebase town, a city quarter, or a frontier stronghold." [b][url=http://www.roleplayingtips.com/readissue.php?number=509]Best GM Tips of 2010[/url][/b] Johnn Four's great Roleplaying Tips e-zine started summing up the best game master tips of 2010. Part 1 is at the link above. Yours truly is number 18 of the first 20 to be featured. Other great tips come from the likes of Monte Cook, Hannah Lipsky, and Johnn himself. [/QUOTE]
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