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Spirit Binders (Tome of Magic variants) - updated TWICE 12/25
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<blockquote data-quote="Nifft" data-source="post: 2814230" data-attributes="member: 6562"><p><strong>Animal Spirits</strong></p><p></p><p><strong>Animal Spirits</strong></p><p></p><p>Binding to an Animal Spirit requires that you have a Fetish Bag, and that you speak its invocation in a loud, clear voice. (Language does not matter. The invocation could consist of animal noises.)</p><p></p><p>Determining the precise Sign of an Animal Spirit requires a DC 15 Knowledge (Nature) check or a DC 20 Knowledge (Arcana or Religion) check.</p><p></p><p></p><p><strong>Ape</strong>: You gain a Climb speed equal to your land speed.</p><p>If your EBL is 5 or more, you also gain claws (primary natural, 1d4/1d3 for medium/small) which do not interfere with any other use of your hands.</p><p>If your EBL is 8 or more, you also gain a +10 ft. bonus to your land and climb speeds.</p><p>If your EBL is 13 or more, your claws deal 1d8/1d6 (for medium/small).</p><p>If your EBL is 16 or more, you also gain Hide in Plain Sight if in a wooded area.</p><p>Taboo: You may not start a fire, or use a spell, weapon or other effect which inflicts fire damage.</p><p></p><p><strong>Boar</strong>: You gain Endurance and Diehard.</p><p>If your EBL is 5 or more, you also gain a +2 bonus to Con.</p><p>If your EBL is 8 or more, you instead gain a +4 bonus to Con.</p><p>If your EBL is 13 or more, you also gain immunity to poison.</p><p>If your EBL is 16 or more, you instead gain a +6 bonus to Con.</p><p>Taboo: You may not use the Withdraw action in combat.</p><p></p><p><strong>Bear</strong>: You gain a +2 natural armor bonus.</p><p>If your EBL is 5 or more, your natural armor bonus improves to +4, and you gain claws (1d6/1d4 for medium/small) which do not interfere with any other use of your hands.</p><p>If your EBL is 8 or more, your natural armor bonus improves to +6, and you gain a +4 bonus on grapple checks.</p><p>If your EBL is 13 or more, your natural armor bonus improves to +9, and your claws deal 2d6/1d8 (for medium/small).</p><p>If your EBL is 16 or more, your natural armor bonus improves to +12, and you gain a +8 bonus on grapple checks.</p><p>Taboo: You may not use ranged weapons.</p><p></p><p><strong>Eagle</strong>: You gain a +4 bonus to Spot and Search checks.</p><p>If your EBL is 5 or more, you also gain claws (primary natural, 1d4/1d3 for medium/small).</p><p>If your EBL is 8 or more, you also gain Evasion.</p><p>If your EBL is 13 or more, your Spot and Search bonus increases to +8, and you also gain low-light vision. (If you already have low-light vision, you gain superior low-light vision.)</p><p>If your EBL is 16 or more, you can ignore any miss chance due to concealment (except total concealment).</p><p>Taboo: You may not wear Medium or Heavy armor.</p><p></p><p><strong>Fox</strong>: You gain Uncanny Dodge (Dex bonus to AC).</p><p>If your EBL is 5 or more, you also gain Improved Uncanny Dodge (can't be flanked).</p><p>If your EBL is 8 or more, you also gain a +2 bonus to Will saves, and the benefits of the feat Weapon Finesse (even if you are unqualified).</p><p>If your EBL is 13 or more, you also gain Slippery Mind and Precise Strike +1d6 (as the Duelist class ability).</p><p>If your EBL is 16 or more, your Will save bonus increases to +4, and your Precise Strike increases to +2d6.</p><p>Taboo: You may not attack a helpless or flat-footed foe.</p><p></p><p><strong> Jaguar </strong>: You gain a +10 ft. bonus to your land speed.</p><p>If your EBL is 5 or more, you also gain a bite attack (secondary natural, 1d8/1d6 for medium/small).</p><p>If your EBL is 8 or more, your speed bonus increases to +20 ft, and you gain the benefit of the feat Mobility (even if you are unqualified).</p><p>If your EBL is 13 or more, your bite damage increases to 2d8/2d6 (for medium/small), and you also gain the benefits of the feat Run (even if you are unqualified).</p><p>If your EBL is 16 or more, your speed bonus increases to +30 ft.</p><p>Taboo: You may not wear metal armor.</p><p></p><p><strong>Wolf</strong>: You gain the benefit of Improved Trip (even if you are unqualified).</p><p>If your EBL is 5 or more, you also gain a bite attack (secondary natural, 1d8/1d6 for medium/small).</p><p>If your EBL is 8 or more, you also gain Scent.</p><p>If your EBL is 13 or more, you also gain Woodland Stride (as the 2nd level Druid ability) in wooded areas, and your bite damage increases to 2d8/2d6 (for medium/small).</p><p>If your EBL is 16 or more, you also gain Trackless Step (as the 3rd level Druid ability) in wooded areas.</p><p>Taboo: You must howl (as a standard action) as your first action in combat.</p><p></p><p></p><p><strong>Animal Spirit Pact Augmentations</strong>:</p><ul> <li data-xf-list-type="ul"> +1 Insight bonus to attack rolls</li> <li data-xf-list-type="ul"> +2 Insight bonus to damage rolls</li> <li data-xf-list-type="ul"> +2 Insight bonus to initiative</li> <li data-xf-list-type="ul"> +2 Insight bonus to Reflex saving throws</li> <li data-xf-list-type="ul"> +2 Insight bonus to Survival and Handle Animal checks</li> <li data-xf-list-type="ul"> +5 HP</li> </ul></blockquote><p></p>
[QUOTE="Nifft, post: 2814230, member: 6562"] [b]Animal Spirits[/b] [b]Animal Spirits[/b] Binding to an Animal Spirit requires that you have a Fetish Bag, and that you speak its invocation in a loud, clear voice. (Language does not matter. The invocation could consist of animal noises.) Determining the precise Sign of an Animal Spirit requires a DC 15 Knowledge (Nature) check or a DC 20 Knowledge (Arcana or Religion) check. [b]Ape[/b]: You gain a Climb speed equal to your land speed. If your EBL is 5 or more, you also gain claws (primary natural, 1d4/1d3 for medium/small) which do not interfere with any other use of your hands. If your EBL is 8 or more, you also gain a +10 ft. bonus to your land and climb speeds. If your EBL is 13 or more, your claws deal 1d8/1d6 (for medium/small). If your EBL is 16 or more, you also gain Hide in Plain Sight if in a wooded area. Taboo: You may not start a fire, or use a spell, weapon or other effect which inflicts fire damage. [b]Boar[/b]: You gain Endurance and Diehard. If your EBL is 5 or more, you also gain a +2 bonus to Con. If your EBL is 8 or more, you instead gain a +4 bonus to Con. If your EBL is 13 or more, you also gain immunity to poison. If your EBL is 16 or more, you instead gain a +6 bonus to Con. Taboo: You may not use the Withdraw action in combat. [b]Bear[/b]: You gain a +2 natural armor bonus. If your EBL is 5 or more, your natural armor bonus improves to +4, and you gain claws (1d6/1d4 for medium/small) which do not interfere with any other use of your hands. If your EBL is 8 or more, your natural armor bonus improves to +6, and you gain a +4 bonus on grapple checks. If your EBL is 13 or more, your natural armor bonus improves to +9, and your claws deal 2d6/1d8 (for medium/small). If your EBL is 16 or more, your natural armor bonus improves to +12, and you gain a +8 bonus on grapple checks. Taboo: You may not use ranged weapons. [b]Eagle[/b]: You gain a +4 bonus to Spot and Search checks. If your EBL is 5 or more, you also gain claws (primary natural, 1d4/1d3 for medium/small). If your EBL is 8 or more, you also gain Evasion. If your EBL is 13 or more, your Spot and Search bonus increases to +8, and you also gain low-light vision. (If you already have low-light vision, you gain superior low-light vision.) If your EBL is 16 or more, you can ignore any miss chance due to concealment (except total concealment). Taboo: You may not wear Medium or Heavy armor. [b]Fox[/b]: You gain Uncanny Dodge (Dex bonus to AC). If your EBL is 5 or more, you also gain Improved Uncanny Dodge (can't be flanked). If your EBL is 8 or more, you also gain a +2 bonus to Will saves, and the benefits of the feat Weapon Finesse (even if you are unqualified). If your EBL is 13 or more, you also gain Slippery Mind and Precise Strike +1d6 (as the Duelist class ability). If your EBL is 16 or more, your Will save bonus increases to +4, and your Precise Strike increases to +2d6. Taboo: You may not attack a helpless or flat-footed foe. [b] Jaguar [/b]: You gain a +10 ft. bonus to your land speed. If your EBL is 5 or more, you also gain a bite attack (secondary natural, 1d8/1d6 for medium/small). If your EBL is 8 or more, your speed bonus increases to +20 ft, and you gain the benefit of the feat Mobility (even if you are unqualified). If your EBL is 13 or more, your bite damage increases to 2d8/2d6 (for medium/small), and you also gain the benefits of the feat Run (even if you are unqualified). If your EBL is 16 or more, your speed bonus increases to +30 ft. Taboo: You may not wear metal armor. [b]Wolf[/b]: You gain the benefit of Improved Trip (even if you are unqualified). If your EBL is 5 or more, you also gain a bite attack (secondary natural, 1d8/1d6 for medium/small). If your EBL is 8 or more, you also gain Scent. If your EBL is 13 or more, you also gain Woodland Stride (as the 2nd level Druid ability) in wooded areas, and your bite damage increases to 2d8/2d6 (for medium/small). If your EBL is 16 or more, you also gain Trackless Step (as the 3rd level Druid ability) in wooded areas. Taboo: You must howl (as a standard action) as your first action in combat. [b]Animal Spirit Pact Augmentations[/b]: [list] [*] +1 Insight bonus to attack rolls [*] +2 Insight bonus to damage rolls [*] +2 Insight bonus to initiative [*] +2 Insight bonus to Reflex saving throws [*] +2 Insight bonus to Survival and Handle Animal checks [*] +5 HP [/list] [/QUOTE]
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