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Spirited Away: A Shaman Handbook (by GelatinousOctahedron)
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<blockquote data-quote="Nibelung" data-source="post: 6709476" data-attributes="member: 74499"><p><strong>Originally posted by GelatinousOctahedron:</strong></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><u>Paragon Feats</u></strong></span></p><p></p><p><strong>Suggested feats</strong></p><p></p><p><strong>All shamans:</strong> Nimble Spirit (retrain sudden call if you have it), Armor Specialization, Retributive Spirit</p><p><strong>Panthers</strong></p><p><strong>Bears:</strong> Shielding Spirit</p><p><strong>WorldSpeakers:</strong> Psychic Lock, Cyclone Spirit,</p><p><strong>Eagles:</strong> Revelation of the Spirit</p><p><strong>Animists:</strong> Elemental Spirit Adept</p><p></p><p><strong>Shaman Class/Primal</strong></p><p>[sblock]</p><p>Guardian Spirit (PHB2)<span style="color: #008000"> B </span>Protects unconscious allies. Take shielding spirit first.</p><p></p><p><span style="color: #0000ff">Cyclone Spirit</span> (PP) <span style="color: #008000">W</span> Boosts forced movement powers of you and allys.</p><p></p><p>Ephemeral Spirit (PP) Spirit takes half damage from ranged attacks</p><p></p><p><span style="color: #00ccff"><strong>Elemental Spirit Adept</strong></span> (DS) <span style="color: #008000"><strong>A</strong></span> This is an additional untyped +1 to hit for you and your allies with spirit infusion, immolating spirit and similar powers that make your spirit dissappear.</p><p></p><p><span style="color: #ffcc00">Nimble Spirit</span> (PHB2) Replaces heroic tier <span style="color: #00ccff">sudden call</span>. Your DM may limit the number of free actions you take, but RAW as long as you have free actions your SC will almost never be gone for more than a moment with this during your turn. By this point you should have a feat slot open for this feat and it is one of the few must have feats for all shamans. You need your minor actions for sustains and healing spirits and this feat helps when you are dazed. Animists should consider this even since this can bring their spirit back for free in the same turn it is dismissed.</p><p></p><p>Retributive Spirit (PP) I prefer the defensive spirit feats, but if your spirit gets destroyed a lot take this.</p><p></p><p><span style="color: #0000ff"><strong>Revelation of the Spirit</strong></span></p><p><span style="color: #0000ff"></span>(D387) <strong><span style="color: #008000">E</span></strong> Enemies hit by your spirit can't get cover or concealment until end of next turn.<span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span></p><p>Sentinal Spirit (PP) <span style="color: #008000">E </span>IF your party boosts or cares about OAs some other way (like if you have a fighter) this can be <span style="color: #0000ff">blue</span></p><p><span style="color: #0000ff"></span></p><p><span style="color: #00ccff">Shielding Spirit</span> (PP) <span style="color: #008000">B </span>Healing spirit boosts ally defenses with untyped +2 bonus.</p><p></p><p>Spirit's Eyes (PP) Roll twice for perception. This might be overkill.</p><p></p><p>Viscious Spirit (PP) <span style="color: #008000">P</span> Allies do extra damage against bloodied enemies after healing spirit. </p><p>[/sblock]</p><p></p><p><strong>General</strong></p><p>[sblock]</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span><span style="color: #0000ff">Back to The Wall</span><span style="color: #ff0000"></span></p><p><span style="color: #ff0000"></span>(PHB) You do not do melee attacks, but your SC does. It potentially boosts AC for you and SC as well. If you do a lot of dungeon crawls this is useful, but that is campaign dpendent.</p><p></p><p>Defensive Advantage (PHB) Requires high dex so only for <span style="color: #008000">watchers</span> who also took distant advantage.</p><p></p><p><strong>Fiery Blood</strong></p><p>(HOEC) For fire themed builds.</p><p></p><p>Fleet Footed (PHB) Boosts your speed and therefore your SC speed.</p><p></p><p>Gritty Determination (PHB3) Con shamans might want this for some good temp hitpoints.</p><p></p><p>Lasting Frost (PHB) Only for cold focused builds</p><p></p><p><span style="color: #0000ff">Psychic Lock</span> (PHB) Psychic is the most common damage type for shamans, including 2 at wills. <span style="color: #008000">World speakers</span> should take a look at this in particular since their at will is psychic</p><p></p><p>Reserve Maneuver (PHB2) Worth taking if you do not like your paragon path encounter power.</p><p></p><p>Uncanny Dodge (PHB) You have the wisdom for this, but my reading of the feat makes it look like it does nothing when your SC is flanked.</p><p></p><p></p><p>[/sblock]</p><p></p><p><strong>Racial</strong></p><p>[sblock]</p><p></p><p>Several of these feats require that you are a shaman or in a primal class.</p><p></p><p>Dwarf</p><p></p><p><span style="color: #0000ff">Dwarven Durability</span> (PHB) Even more surges and the con bonus to surge value is nice.</p><p></p><p>Eladrin</p><p></p><p><span style="color: #0000ff">Feywild Protection</span> (PHB) The bonus should also apply to your SC</p><p></p><p>Half-Elf</p><p></p><p><span style="color: #00ccff">Versatile Master</span> (PHB2) Encounter power becomes at will and other benefits.</p><p></p><p>Human</p><p></p><p>Action Recovery (PHB) Roll saving throws when you spend an action point.</p><p></p><p>Tiefling</p><p></p><p>Fiery Rebuke (PHB) Ok choice if going for a fire theme.</p><p></p><p>Deva</p><p></p><p><strong><span style="color: #800080">Wholesome Spirit</span></strong> (D387) Your spirit gets your necrotic and radiance resistance.</p><p></p><p>Githzerai</p><p> </p><p><span style="color: #0000ff">Githzerai Healer </span>(D387) If you don't have access to mark of healing this is a good choice. Targets of your healing powers can make a save with a +2 bonus against dazed, domniated, or stunned.</p><p></p><p>Gnome</p><p></p><p>Surprising Disappearance (PHB2) Creates additional CA most encounters.</p><p></p><p>Goliath </p><p></p><p><span style="color: #0000ff">Unyielding stone</span> (PHB2) Lots of temp HP 1/encounter</p><p></p><p>Half-Orc</p><p></p><p>Strength from Pain (PHB2) More damage when first bloodied. Use your dailies or action points in conjunction with this if you take it.</p><p></p><p>Shifter, Longtooth</p><p></p><p>Beasthide Shifting (PHB2) Damage resist 2 when under shifting power. Also for razorclaws.</p><p></p><p>Tiefling</p><p></p><p><span style="color: #0000ff">Secrets of Belial </span>(PHRT) Swap out a utility power.</p><p></p><p>Wilden</p><p></p><p><strong>Burden of Liberty</strong> (PHB3) Ally telportation when using racial powers.</p><p></p><p>Genasi </p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Shocking Flame</span> (FRPG) adds lightning or fire damage to your spirit melee attacks. </p><p></p><p>Stormrider (FRPG) Feat bonus to speed</p><p></p><p>Kalashtar </p><p></p><p><span style="color: #0000ff"><strong>Quori Backlash</strong></span> (EBPG) When enemy dazes, dominates, or deals psychic damage you deal a lot of psychic damage to them.</p><p></p><p><strong>Shadar kai</strong></p><p></p><p><span style="color: #0000ff"><strong>Ghostly Rejuvination </strong></span>(D372) Target of healing becomes insubstantial</p><p></p><p>[/sblock]</p><p></p><p><strong>Weapon/Implement/Armor</strong></p><p>[sblock]</p><p><span style="color: #0000ff">Armor Specialization (Hide)</span> (PHB) Reduces armor check, bumps ac. </p><p></p><p><span style="color: #0000ff">Armor Specialization (Chain)</span> (PHB) Reduces armor check bumps ac, but requires 15 dex. You are better off with scale proficiency unless there is a particular chain enchantment that you want.</p><p></p><p><span style="color: #0000ff">Armor Specialization (Scale)</span> (PHB) Reduces speed penalty and bumps ac, but requires 15 dex</p><p></p><p>Shield Speciliaztion (PHB) Does not stack with armor spec or reduce skill penalty, but also boosts ref. That feat bonus does not stack with paragon defenses or similar feats so is only for watchers (or stalkers with a high dex) since con shamans should just take an armor spec feat.</p><p></p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><u>Epic Feats</u></strong></span></p><p></p><p><strong>Suggested Feats</strong></p><p></p><p><strong>All shamans:</strong> Mighty Spirit, Primal Resurgance, Purging Spirit (if mark of healing not available), Epic Resurgance, Superior Initiative</p><p><strong>Panthers:</strong> Epic Fortitude, Grave Spirit, Triumphant Spirit</p><p><strong>Bears:</strong> Epic Reflexes, Iron Heart Spirit</p><p><strong>Worldspeakers:</strong> Epic Reflexes, Stone Heart Spirit</p><p><strong>Eagles:</strong> Epic Fortitude, Vexing Spirit</p><p><strong>Animists:</strong> Epic Fortitude</p><p></p><p><strong>Shaman Class/Primal</strong></p><p>[sblock]</p><p></p><p>These are hard to pick from since so many of them are useful, so you might want to retrain into some of them.</p><p></p><p><span style="color: #0000ff">Grave Spirit</span> (PP) <span style="color: #008000">P</span> Surge free healing for allies when you kill something</p><p></p><p><span style="color: #ffcc00">Mighty Spirit</span> (PHB2) One of the best shaman feats in the game. Extends range of SC benefits to allies to 2 squares. You do not have to take it at level 21, but you should take it soon after.</p><p></p><p><span style="color: #0000ff">Iron Heart Spirit</span> (PP) <span style="color: #008000">B </span>Allies shift when hit.</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Primal Resurgance</span> (PHB2) Regain a daily when bloodied.</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Purging Sprit </span>(PP) Spirit healing also grants saves through SC</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff"></span>Second Skin (PP) This used to be skyblue pre errata. Now it is a decent choice for stalkers/watchers/animists, but it requries a high con. For builds like a dwarf watcher/stalker it could work.</p><p></p><p><strong>Spirit of Healing </strong>(PP) <span style="color: #008000">B</span><span style="color: #008000"></span></p><p><span style="color: #008000"></span>Allies next to spirit can spend a healing surge when you use your second wind. This is blue for <span style="color: #0000ff"><strong>dwarves</strong></span> or if you have another way to use your second wind as a minor or free action.</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Stone Heart Spirit</span> (PP) <span style="color: #008000">W</span> Spirit provides cover.</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Triumphant Spirit</span> (PP) <span style="color: #008000">P </span>Allies get to make a melee basic attack after killing something</p><p></p><p><span style="color: #0000ff">Vexing spirit</span> (PP) <span style="color: #008000">E</span> Allies do not grant CA.</p><p></p><p>[/sblock]</p><p></p><p><strong>General</strong></p><p>[sblock]</p><p></p><p>Blind Fight (PHB) You qualify, but does not apply to your SC.</p><p></p><p><span style="color: #0000ff">Epic Resurgance</span> (PHB) Regain encounter power and you should crit most fights by this point.</p><p></p><p><strong><span style="color: #0000ff">Epic </span><span style="color: #00ccff">Fortitude</span><span style="color: #00ccff">/Reflexes</span>/<span style="color: #0000ff">Will</span><span style="color: #00ccff"> </span></strong><span style="color: #00ccff"></span></p><p><span style="color: #00ccff"></span>Your reflex or your fort is probably going to be a bit low and these stack with improved defenses.</p><p></p><p>Irresistible Flame (PHB) If you took fire powers you will want this.</p><p></p><p><span style="color: #0000ff">Superior Initiative</span> (PHB3) This helps you catch up to monster's init at epic. Retrain improved init for this if you took it.</p><p></p><p>[/sblock]</p><p></p><p><strong>Racial</strong></p><p>[sblock]</p><p>Several of these feats require that you are a shaman or in a primal class</p><p></p><p>Deva</p><p><span style="color: #0000ff">Transcendent Lineage</span> (PHB2) Roll twice for memories powers</p><p></p><p>Gnome</p><p></p><p><span style="color: #0000ff">Vanishing Act </span>(PHB2) Teleport with racial power.</p><p></p><p>Goliath </p><p></p><p><span style="color: #0000ff">Ancient stone</span> (PHB2) resist 10</p><p></p><p>Genasi </p><p></p><p><span style="color: #00ccff"><strong>Double Manifestation</strong></span> (FRPG) Manisfest two at once</p><p></p><p>Tiefling</p><p></p><p>Renewed Wrath (PHRT) Recharges Infernal Wrath</p><p></p><p>Royal Command of Asmodeus (PHRT) Shamans only have 2 stunning powers, so put this off till the end of epic unless you got a stunning paragon path power or something.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709476, member: 74499"] [b]Originally posted by GelatinousOctahedron:[/b] [CENTER][Size=4][b][u]Paragon Feats[/u][/b][/size][/CENTER] [b]Suggested feats[/b] [b]All shamans:[/b] Nimble Spirit (retrain sudden call if you have it), Armor Specialization, Retributive Spirit [b]Panthers[/b] [b]Bears:[/b] Shielding Spirit [b]WorldSpeakers:[/b] Psychic Lock, Cyclone Spirit, [b]Eagles:[/b] Revelation of the Spirit [b]Animists:[/b] Elemental Spirit Adept [b]Shaman Class/Primal[/b] [sblock] Guardian Spirit (PHB2)[COLOR=#008000] B [/COLOR]Protects unconscious allies. Take shielding spirit first. [COLOR=#0000ff]Cyclone Spirit[/COLOR] (PP) [COLOR=#008000]W[/COLOR] Boosts forced movement powers of you and allys. Ephemeral Spirit (PP) Spirit takes half damage from ranged attacks [COLOR=#00ccff][b]Elemental Spirit Adept[/b][/COLOR] (DS) [COLOR=#008000][b]A[/b][/COLOR] This is an additional untyped +1 to hit for you and your allies with spirit infusion, immolating spirit and similar powers that make your spirit dissappear. [COLOR=#ffcc00]Nimble Spirit[/COLOR] (PHB2) Replaces heroic tier [COLOR=#00ccff]sudden call[/COLOR]. Your DM may limit the number of free actions you take, but RAW as long as you have free actions your SC will almost never be gone for more than a moment with this during your turn. By this point you should have a feat slot open for this feat and it is one of the few must have feats for all shamans. You need your minor actions for sustains and healing spirits and this feat helps when you are dazed. Animists should consider this even since this can bring their spirit back for free in the same turn it is dismissed. Retributive Spirit (PP) I prefer the defensive spirit feats, but if your spirit gets destroyed a lot take this. [COLOR=#0000ff][b]Revelation of the Spirit[/b] [/COLOR](D387) [b][COLOR=#008000]E[/COLOR][/b] Enemies hit by your spirit can't get cover or concealment until end of next turn.[COLOR=#0000ff] [/COLOR] Sentinal Spirit (PP) [COLOR=#008000]E [/COLOR]IF your party boosts or cares about OAs some other way (like if you have a fighter) this can be [COLOR=#0000ff]blue [/COLOR] [COLOR=#00ccff]Shielding Spirit[/COLOR] (PP) [COLOR=#008000]B [/COLOR]Healing spirit boosts ally defenses with untyped +2 bonus. Spirit's Eyes (PP) Roll twice for perception. This might be overkill. Viscious Spirit (PP) [COLOR=#008000]P[/COLOR] Allies do extra damage against bloodied enemies after healing spirit. [/sblock] [b]General[/b] [sblock] [COLOR=#0000ff] [/COLOR][COLOR=#0000ff]Back to The Wall[/COLOR][COLOR=#ff0000] [/COLOR](PHB) You do not do melee attacks, but your SC does. It potentially boosts AC for you and SC as well. If you do a lot of dungeon crawls this is useful, but that is campaign dpendent. Defensive Advantage (PHB) Requires high dex so only for [COLOR=#008000]watchers[/COLOR] who also took distant advantage. [b]Fiery Blood[/b] (HOEC) For fire themed builds. Fleet Footed (PHB) Boosts your speed and therefore your SC speed. Gritty Determination (PHB3) Con shamans might want this for some good temp hitpoints. Lasting Frost (PHB) Only for cold focused builds [COLOR=#0000ff]Psychic Lock[/COLOR] (PHB) Psychic is the most common damage type for shamans, including 2 at wills. [COLOR=#008000]World speakers[/COLOR] should take a look at this in particular since their at will is psychic Reserve Maneuver (PHB2) Worth taking if you do not like your paragon path encounter power. Uncanny Dodge (PHB) You have the wisdom for this, but my reading of the feat makes it look like it does nothing when your SC is flanked. [/sblock] [b]Racial[/b] [sblock] Several of these feats require that you are a shaman or in a primal class. Dwarf [COLOR=#0000ff]Dwarven Durability[/COLOR] (PHB) Even more surges and the con bonus to surge value is nice. Eladrin [COLOR=#0000ff]Feywild Protection[/COLOR] (PHB) The bonus should also apply to your SC Half-Elf [COLOR=#00ccff]Versatile Master[/COLOR] (PHB2) Encounter power becomes at will and other benefits. Human Action Recovery (PHB) Roll saving throws when you spend an action point. Tiefling Fiery Rebuke (PHB) Ok choice if going for a fire theme. Deva [b][COLOR=#800080]Wholesome Spirit[/COLOR][/b] (D387) Your spirit gets your necrotic and radiance resistance. Githzerai [COLOR=#0000ff]Githzerai Healer [/COLOR](D387) If you don't have access to mark of healing this is a good choice. Targets of your healing powers can make a save with a +2 bonus against dazed, domniated, or stunned. Gnome Surprising Disappearance (PHB2) Creates additional CA most encounters. Goliath [COLOR=#0000ff]Unyielding stone[/COLOR] (PHB2) Lots of temp HP 1/encounter Half-Orc Strength from Pain (PHB2) More damage when first bloodied. Use your dailies or action points in conjunction with this if you take it. Shifter, Longtooth Beasthide Shifting (PHB2) Damage resist 2 when under shifting power. Also for razorclaws. Tiefling [COLOR=#0000ff]Secrets of Belial [/COLOR](PHRT) Swap out a utility power. Wilden [b]Burden of Liberty[/b] (PHB3) Ally telportation when using racial powers. Genasi [COLOR=#0000ff] Shocking Flame[/COLOR] (FRPG) adds lightning or fire damage to your spirit melee attacks. Stormrider (FRPG) Feat bonus to speed Kalashtar [COLOR=#0000ff][b]Quori Backlash[/b][/COLOR] (EBPG) When enemy dazes, dominates, or deals psychic damage you deal a lot of psychic damage to them. [b]Shadar kai[/b] [COLOR=#0000ff][b]Ghostly Rejuvination [/b][/COLOR](D372) Target of healing becomes insubstantial [/sblock] [b]Weapon/Implement/Armor[/b] [sblock] [COLOR=#0000ff]Armor Specialization (Hide)[/COLOR] (PHB) Reduces armor check, bumps ac. [COLOR=#0000ff]Armor Specialization (Chain)[/COLOR] (PHB) Reduces armor check bumps ac, but requires 15 dex. You are better off with scale proficiency unless there is a particular chain enchantment that you want. [COLOR=#0000ff]Armor Specialization (Scale)[/COLOR] (PHB) Reduces speed penalty and bumps ac, but requires 15 dex Shield Speciliaztion (PHB) Does not stack with armor spec or reduce skill penalty, but also boosts ref. That feat bonus does not stack with paragon defenses or similar feats so is only for watchers (or stalkers with a high dex) since con shamans should just take an armor spec feat. [/sblock] [CENTER][Size=4][b][u]Epic Feats[/u][/b][/size][/CENTER] [b]Suggested Feats[/b] [b]All shamans:[/b] Mighty Spirit, Primal Resurgance, Purging Spirit (if mark of healing not available), Epic Resurgance, Superior Initiative [b]Panthers:[/b] Epic Fortitude, Grave Spirit, Triumphant Spirit [b]Bears:[/b] Epic Reflexes, Iron Heart Spirit [b]Worldspeakers:[/b] Epic Reflexes, Stone Heart Spirit [b]Eagles:[/b] Epic Fortitude, Vexing Spirit [b]Animists:[/b] Epic Fortitude [b]Shaman Class/Primal[/b] [sblock] These are hard to pick from since so many of them are useful, so you might want to retrain into some of them. [COLOR=#0000ff]Grave Spirit[/COLOR] (PP) [COLOR=#008000]P[/COLOR] Surge free healing for allies when you kill something [COLOR=#ffcc00]Mighty Spirit[/COLOR] (PHB2) One of the best shaman feats in the game. Extends range of SC benefits to allies to 2 squares. You do not have to take it at level 21, but you should take it soon after. [COLOR=#0000ff]Iron Heart Spirit[/COLOR] (PP) [COLOR=#008000]B [/COLOR]Allies shift when hit. [COLOR=#0000ff] Primal Resurgance[/COLOR] (PHB2) Regain a daily when bloodied. [COLOR=#0000ff] Purging Sprit [/COLOR](PP) Spirit healing also grants saves through SC [COLOR=#0000ff] [/COLOR]Second Skin (PP) This used to be skyblue pre errata. Now it is a decent choice for stalkers/watchers/animists, but it requries a high con. For builds like a dwarf watcher/stalker it could work. [b]Spirit of Healing [/b](PP) [COLOR=#008000]B[/COLOR][COLOR=#008000] [/COLOR]Allies next to spirit can spend a healing surge when you use your second wind. This is blue for [COLOR=#0000ff][b]dwarves[/b][/COLOR] or if you have another way to use your second wind as a minor or free action. [COLOR=#0000ff] Stone Heart Spirit[/COLOR] (PP) [COLOR=#008000]W[/COLOR] Spirit provides cover. [COLOR=#0000ff] Triumphant Spirit[/COLOR] (PP) [COLOR=#008000]P [/COLOR]Allies get to make a melee basic attack after killing something [COLOR=#0000ff]Vexing spirit[/COLOR] (PP) [COLOR=#008000]E[/COLOR] Allies do not grant CA. [/sblock] [b]General[/b] [sblock] Blind Fight (PHB) You qualify, but does not apply to your SC. [COLOR=#0000ff]Epic Resurgance[/COLOR] (PHB) Regain encounter power and you should crit most fights by this point. [COLOR=#00ccff][b][/b][/COLOR][b][COLOR=#0000ff]Epic [/COLOR][COLOR=#00ccff]Fortitude[/COLOR][COLOR=#00ccff]/Reflexes[/COLOR]/[COLOR=#0000ff]Will[/COLOR][COLOR=#00ccff] [/COLOR][/b][COLOR=#00ccff] [/COLOR]Your reflex or your fort is probably going to be a bit low and these stack with improved defenses. Irresistible Flame (PHB) If you took fire powers you will want this. [COLOR=#0000ff]Superior Initiative[/COLOR] (PHB3) This helps you catch up to monster's init at epic. Retrain improved init for this if you took it. [/sblock] [b]Racial[/b] [sblock] Several of these feats require that you are a shaman or in a primal class Deva [COLOR=#0000ff]Transcendent Lineage[/COLOR] (PHB2) Roll twice for memories powers Gnome [COLOR=#0000ff]Vanishing Act [/COLOR](PHB2) Teleport with racial power. Goliath [COLOR=#0000ff]Ancient stone[/COLOR] (PHB2) resist 10 Genasi [COLOR=#00ccff][b]Double Manifestation[/b][/COLOR] (FRPG) Manisfest two at once Tiefling Renewed Wrath (PHRT) Recharges Infernal Wrath Royal Command of Asmodeus (PHRT) Shamans only have 2 stunning powers, so put this off till the end of epic unless you got a stunning paragon path power or something. [/sblock] [/QUOTE]
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Spirited Away: A Shaman Handbook (by GelatinousOctahedron)
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