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Spirited Away: A Shaman Handbook (by GelatinousOctahedron)
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<blockquote data-quote="Nibelung" data-source="post: 6709483" data-attributes="member: 74499"><p><strong>Originally posted by GelatinousOctahedron:</strong></p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong><u><u>Sample Builds</u></u></strong></span></p><p></p><p>I am slowly going through the older builds and updating them. The builds up to the GItherzai Animist are all fairly up to date, but the marking bear shaman and maximized ally rolls builds both have some fairly outdated feats and powers and don't have themes. The general concepts behind them still work.</p><p></p><p><strong>Don't Come Around Here no More</strong></p><p></p><p>A Catch 22 worldspeaker. Isolate your enemies next to your spirit and then punish them when they destroy it since it is all they can attack. Here is the thread detailing it(x).</p><p></p><p><strong>don't come around here</strong></p><p>[sblock]</p><p></p><p>Elf</p><p>Starting Stats: 13 16 13 10 18 8</p><p>Final Stats: 15 26 15 12 28 10</p><p>Paragon Path: Phrenic Master (stormcaller also works)</p><p>ED: Destined Scion</p><p>Theme: Hospitaler</p><p>Background: Moonstruck Hunter +2 perception</p><p></p><p>Trained Skills: Endurance Insight Nature Perception Religion</p><p></p><p>Powers</p><p>Voice of Battle</p><p>Claws of the Eagle</p><p>Grasping shards </p><p></p><p>Bramble Ally</p><p>Spirit of the Healing Flood</p><p>Engaging Pursuit</p><p>Steadfast Mountain Guardian</p><p>Shrieking Wind Spirits</p><p>Light of the Crimson Sun</p><p>Hammer of the Grasping Tides</p><p>Ancient Warlord’s Inspiration (Spirit Control also works)</p><p>Primal Gust </p><p></p><p>Storm of War</p><p>Guardian of the primal copse</p><p>Faces of the Fallen</p><p>Thorn Ally</p><p>Tendrils of the Fate weaver </p><p></p><p>Medicines of Many Forms</p><p>Spirit of the Vengeful Mountain</p><p>Spirit of Destruction</p><p>Conquering Storm Spirit</p><p>Heart of Bedlam </p><p></p><p>Feats</p><p>Chain Proficiency</p><p>Mc Invoker</p><p>Staff Expertise</p><p>Intollerable Command</p><p>Accurate Staff Proficiency</p><p>World Serpent’s Grasp </p><p></p><p>Nimble spirit</p><p>Spirit’s Rebuke</p><p>Viscious Advantage</p><p>Retributive Spirit</p><p>Superior Will</p><p>Improved Defenses</p><p></p><p>Mighty Spirit</p><p>Primal Resurgance</p><p>Stone Heart Spirit</p><p>Battlewise</p><p>Epic Reflexes</p><p>Hafted Defense</p><p></p><p>[/sblock]</p><p></p><p>Everybody Fights</p><p></p><p>An enabling Deva panther shaman/Voice of the Ravaged/soul of the world. A build with a lot of enabling, powers that force enemies to attack each other, and a decent amount of control. You could do an animist build that is roughly equivalent with a few changes in powers and feats.</p><p></p><p><strong>everybody fights</strong></p><p>[sblock]</p><p>This one is mainly ally enabling, but has a good number of powers that force enemies to attack other enemies as well from its multiclass, paragon path, and shaman epic powers. </p><p>Everybody Fights</p><p></p><p>Deva Stalker Shaman</p><p>Theme: Knight Hospitaler (not essential)</p><p>Background: Arcane Student Who Saw too Much</p><p>PP: Voice Of The Ravaged</p><p>ED: Soul of the World (Shadar kai at 21 and dwarf at 24 for past life, cleric for knowledge of ancient lives with valorous charge, but druid and invoker also work domination powers)</p><p></p><p>Starting Stats Str 12 Con 12 Dex 10 Int 18 Wis 18 Cha 8 </p><p>Final Stats: Str 14 Con 14 Dex 12 Int 28 Wis 28 Cha 10</p><p></p><p>Trained Skills: Perception Nature Arcana Insight Religion</p><p></p><p>Arcane Initiate (hypnotism for wizard at will)</p><p>Tome Expertise</p><p>Sudden Call (retrained to nimble spirit at 11)</p><p>Mark of Healing</p><p>Resilient Spirit</p><p>Battle Intuition </p><p></p><p>Improved defenses</p><p>Retributive Spirit</p><p>Superior Will</p><p>Stalker Spirit Adept</p><p>Hide Proficiency</p><p>Durable (retrained to Ghostly Rejuvination at 21)</p><p> </p><p>Triumphant Spirit</p><p>Mighty Spirit</p><p>Primal Resurgence</p><p>Epic Resurgance</p><p>Epic Fortitude</p><p>Epic Reflexes </p><p></p><p>Powers</p><p>Stalkers Strike</p><p>Spirit Infusion</p><p>Hypnotism</p><p>Iron breaker claws</p><p>Spirit of the Healing Flood</p><p>Engaging Pursuit</p><p>Sly fox spirit</p><p>Vengeful Blood Spirit</p><p>Light of the Crimson Sun</p><p>Spirit of Weakness</p><p>Ancient Warlord’s Inspiration</p><p>Call forth The spirit World (or twilight’s veil)</p><p> </p><p>Spirit of the Killing Shot</p><p>Guardian of the Primal Copse</p><p>Faces of the Fallen</p><p>Boar's Toss</p><p>Tree Fathers Ward</p><p></p><p>Medicine of many forms</p><p>Spirit of the Ram</p><p>Spirit of the Laughing Wanderer</p><p>Valorous Charge</p><p>Heart of Bedlam (or fury of athas)</p><p></p><p>Equipement:</p><p>Chronicle of the Dawn of War Tome (you could get a totem or or orb or staff, but this saves you an expertise feat since you want tome expertise anyways. Not many good tomes for non wizards)</p><p></p><p>Chieftan’s Javelin</p><p></p><p>[/sblock]</p><p></p><p>Enabling Regenerator </p><p></p><p>Another enabling build, but built around a combination of constant temp hitpoint generation and has several regeneration powers. Deva-Animist-Knight Hospitaler-Voice of the Ravaged-Soul fo the world. Its own attack powers include a lot of attack and movement enabling. So an enabling build that lets a party not go through too many surges. In heroic and paragon it works well glass cannon type party. In epic this works well in a party with the rapid regneration feat. </p><p></p><p><strong>Enabling Regenerator</strong></p><p>[sblock]</p><p></p><p>Gets regeneration powers at 1, 2, 16, and 22, but can have more with different paragon paths. Gets temp hitpoint generation with call spirit companion at level 1 and at 6, and 15 and with all primal dailies at 16 with selected path. Gets a DR power at 13 and 27.</p><p></p><p>Paragon path of Voice of the Ravaged isn’t essential, but it works well since it gives allies temp hitpoints when you use a daily primal attack and has other good features and powers. Paragon Paths Jorasco Jadehand, Flame of Hope, and Scion of Renewal work if you more of healing focus. Animus predator and soul igniter work if you want a focus on offense buffing.</p><p></p><p>I have knight hospilater for the theme to up your immediate healing, but Sensate works well to give you temp hitpoints as well. There is no essential choice here. Otherwise I would go with something like oozemaster or son of alagondor.</p><p></p><p>Deva Animist Shaman</p><p>Voice of The Ravaged</p><p>Knight Hospitaler</p><p>Soul of the World (Past life Genasi, shadar-kai, cleric for class)</p><p>Background Auspiscious Birth </p><p></p><p>Starting Stats str 11 con 13 dex 10 int 18 wis 18 Cha 8</p><p>Final Stats Str 13 con 15 dex 12 int 28 wis 28 Cha 10 </p><p></p><p>Trained Skills: nature arcana perception religion insight</p><p></p><p>Powers</p><p>Spirit Infusion</p><p>Voice of Battle</p><p>Grasping shards (or other invoker at will)</p><p>Scorching Sand</p><p>Spirit of the Healing Flood (don’t retrain out)</p><p>Condensation</p><p>Sly Fox Spirit</p><p>Shrieking Wind Spirits</p><p>Light of the Crimson Son</p><p>Ancient Warlord’s Inspiration</p><p>Call forth the spirit world </p><p></p><p>Call to the indominatable Defender</p><p>Reparative Spirit</p><p>Spirits Regeneration</p><p>Boars Toss (if you have RBA party allies, otherwise Spirit bond of vengence or keep sly fox spirit for a while longer)</p><p>Sirrico Spirit </p><p></p><p>Bounty of life</p><p>Spirit of the Ram</p><p>Huntmasters Horn</p><p>Valorous Charge</p><p>Heart of Bedlam </p><p></p><p>Feats</p><p>Spirit of Vigor</p><p>Mark of Healing</p><p>Acolyte of Divine Secrets</p><p>Rod Expertise</p><p>Sudden Call (retrained to Nimble Call at level 11)</p><p>Battle Intuition </p><p></p><p>Elemental Spirit Adept</p><p>Spirit’s Step</p><p>Improved Defenses</p><p>Retributive Spirit</p><p>Superior Will</p><p>Durable (retrained to at 21 to extra manifestation) </p><p></p><p>Mighty Spirit</p><p>Double Manifestation</p><p>Primal Resurgance</p><p>Ghostly Rejuvination</p><p>Epic Resurgance</p><p>Epic Fortitude </p><p></p><p>Items</p><p>Spring Renewal Totem</p><p>Armor of Sudden Recovery</p><p></p><p>[/sblock]</p><p></p><p><strong>Zone Specialist</strong></p><p></p><p>Coming Soon</p><p></p><p><strong>Zone</strong></p><p>[sblock]</p><p></p><p>[/sblock]</p><p></p><p>The Pyromancer: A high damaging fire themed build, that still works well as a leader. Provides a good number of damage and vulnerability boosts to your allies. I used stalker spirit and everflame guardian originally, but since then animist and soul igniter were published and would work better in a lot of parties so I switched that out. I also switched out demigod for destined scion. For theme I would use infernal prince or primorial adept, but devil's pawn would be an ok choice.</p><p></p><p><strong>Tiefling Stalker Mc Wizard Soul Igniter Destined Scion</strong></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Pyromancer, level 30</p><p>Tiefling, Shaman, Soul Igniter, Destined Scion</p><p>Companion Spirit: Stalker Spirit</p><p>Divine Spark: Divine Spark Intelligence</p><p>Divine Spark: Divine Spark Wisdom</p><p>Background: Impiltur (Impiltur Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 10, Con 13, Dex 12, Int 26, Wis 28, Cha 14.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 8, Con 11, Dex 10, Int 14, Wis 18, Cha 10.</p><p></p><p>AC: 43 Fort: 36 Reflex: 45 Will: 44</p><p>HP: 185 Surges: 8 Surge Value: 46</p><p></p><p>TRAINED SKILLS</p><p>Nature +29, Heal +29, Perception +29, Arcana +30</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +16, Bluff +19, Diplomacy +17, Dungeoneering +24, Endurance +16, History +23, Insight +24, Intimidate +17, Religion +23, Stealth +18, Streetwise +17, Thievery +16, Athletics +15</p><p></p><p>FEATS</p><p>Learned Spellcaster: Ritual Caster</p><p>Level 1: Spirit of Vigor </p><p>Level 2: Initiate of the old Faith</p><p>Level 4: Staff Expertise</p><p>Level 6: Hellfire Blood </p><p>Level 8: Hafted Defense</p><p>Level 10: Superior Implement (Accurate Staff)</p><p>Level 11: Improved Defenses</p><p>Level 12: Implement Focus</p><p>Level 14: Mark of Healing</p><p>Level 16: Secrets of Belial</p><p>Level 18: Resilient Spirit </p><p>Level 20: Elemental Spirit Adept</p><p>Level 21: Irresistible Flame</p><p>Level 22: Triumphant Spirit</p><p>Level 24: Primal Resurgence</p><p>Level 26: Mighty Spirit</p><p>Level 28: Epic Resurgence</p><p>Level 30: Grave Spirit </p><p></p><p>POWERS</p><p>Shaman at-will 1: Haunting Spirits</p><p>Druid Encounter 1: Fire Hawk</p><p>Shaman encounter 1: Scorching Sands</p><p>Shaman daily 1: Spirit of the Healing Flood</p><p>Shaman utility 2: Engaging Pursuit</p><p>Shaman encounter 3: Rimefire Spirit</p><p>Shaman daily 5: Spirit of the Shielding Fire</p><p>Shaman utility 6: Light of the Crimson Sun</p><p>Shaman encounter 7: Call to the Blood Dancer</p><p>Shaman daily 9: Spirit of Autumn's Reaping</p><p>Shaman utility 10: Call Forth The Spirit World</p><p>Shaman encounter 13: (keep scorching sands)</p><p>Shaman daily 15: Searing Wind of the South (replaces Spirit of the Healing Flood)</p><p>Shaman utility 16: Diabolic Escape</p><p>Shaman encounter 17: Winter's End (replaces Scorching Sands)</p><p>Shaman daily 19: Tree Father's Ward (replaces Spirit of the Shielding Fire)</p><p>Shaman utility 22: Medicines of Many Forms</p><p>Shaman encounter 23: Spirit of the Ram (replaces Rimefire Spirit)</p><p>Shaman daily 25: Huntmaster's Horn (replaces Spirit of Autumn's Reaping)</p><p>Shaman encounter 27: Immolating Spirit (replaces Call to the Blood Dancer)</p><p>Shaman daily 29: Spirit of Fiery Hatred (replaces Searing Wind of the South)</p><p></p><p>ITEMS</p><p>Totem, +6 Swordwing Leather Armor, +6 Amulet of Defense, +6 Accurate Staff of Elemental Prowess</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>Items: Crown of Infernal Legacy will help your to hit. Hellfire staff or staff of ruin is another good choice. Flameheart totem works if you want to stick with a totem. MC wizard also works and gives you another skill at the cost of an at will not as good or as accurate as firehawk. I would be tempted to go mc invoker and that lets you get a crit range of 19-20 with invoker implement expertise gets you another skill. And power swapping for a druid or invoker fire encounter power is probably a good idea at some point.</p><p></p><p>Notes: Prince of hell is also also a choice for epic destiny and you could also multiclass cleric instead of wizard to get some more fire powers and you would be slightly more accurate with those. You could also switch out some wizard fire dailies for a non fire daily if you want to.</p><p></p><p>You could also do a hybrid shaman/wizard (scorching burst for your at will) or shaman/cleric (sacred flame for your at will) to get a similar effect and could worry less about implements that way. That would also give you 2 more feats (3 if you did not take one of the hybrid feats) and you could take more fire powers. I might put that build up soon as well.</p><p></p><p>[/sblock]</p><p></p><p>Psychic Double Rolls: </p><p></p><p>A very accurate control themed build with double rolls for most of his attacks at 16 and with psychic lock. Its an older build did this before themes were out, but would add something like Son of Algondar or Ooze master. I removed the numbers for defenses since I rebuilt it with more updated feats and items without putting it through the OCB. It could probably be improved on, but works well enough as is in presenting the general idea. I would probably switch out the divine channeler for a different cleric multiclass feat and use a different ED for instance.</p><p></p><p><strong>Dwarf WorldSpeaker MC Cleric Divine Oracle Avatar of Life</strong></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Psychic Double Rolls, level 30</p><p>Dwarf, Shaman, Divine Oracle, Avatar of Life</p><p>Companion Spirit: World Speaker Spirit</p><p>Background: Akanûl (Akanûl Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 15, Con 28, Dex 13, Int 12, Wis 28, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 13, Con 16, Dex 11, Int 10, Wis 16, Cha 8.</p><p></p><p>HP: 185 Surges: 18 Surge Value: 55</p><p></p><p>TRAINED SKILLS</p><p>Nature +29, Religion +21, Perception +29, Endurance +31</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +16, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +26, Heal +24, History +16, Insight +24, Intimidate +15, Stealth +16, Streetwise +15, Thievery +16, Athletics +17</p><p></p><p>FEATS</p><p>Level 1: Armor Proficiency (Chainmail) </p><p>Level 2: Sudden Call</p><p>Level 4: Divine Channeller (Cleric/Favor of the gods)</p><p>Level 6: Holy Symbol Expertise</p><p>Level 8: Battlewise</p><p>Level 10: World Serpents grasp</p><p>Level 11: Psychic Lock</p><p>Level 12: Improved Defenses</p><p>Level 14: Cyclone Spirit</p><p>Level 16: Superior Will</p><p>Level 18: Dwarven Durability</p><p>Level 20: Pulse of Life</p><p>Level 21: Mighty Spirit</p><p>Level 22: Triumphant Attack</p><p>Level 24: Stone Heart Spirit</p><p>Level 26: Primal Resurgence</p><p>Level 28: Epic Resurgence</p><p>Level 30: World Speaker Spirit Adept</p><p></p><p>POWERS</p><p>Shaman at-will 1: Haunting Spirits</p><p>Shaman encounter 1: Bramble Ally</p><p>Shaman daily 1: Wrath of the Spirit World</p><p>Shaman utility 2: Engaging Pursuit</p><p>Shaman encounter 3: Steadfast Mountain Guardian</p><p>Shaman daily 5: War Chieftain's Blessing</p><p>Shaman utility 6: Hearth Spirit</p><p>Shaman encounter 7: Call to the Blood Dancer</p><p>Shaman daily 9: Call Discordant Spirit</p><p>Shaman utility 10: Spirit Summons</p><p>Shaman encounter 13: Spirit of Cleansing Light (replaces Bramble Ally)</p><p>Shaman daily 15: Spirit of the Wolf Pack (replaces Wrath of the Spirit World)</p><p>Shaman utility 16: Spirit Binding</p><p>Shaman encounter 17: Spirit of Spring's Renewal (replaces Steadfast Mountain Guardian)</p><p>Shaman daily 19: Tendrils of the Fate Weaver (replaces War Chieftain's Blessing)</p><p>Shaman utility 22: Bounty of Life</p><p>Shaman encounter 23: Spirit of the Death Raven (replaces Call to the Blood Dancer)</p><p>Shaman daily 25: Spirit of the Laughing Wanderer (replaces Call Discordant Spirit)</p><p>Shaman encounter 27: Spirit of Elder Wisdom (replaces Spirit of Cleansing Light)</p><p>Shaman daily 29: Spirit of the Unbroken Vow (replaces Spirit of the Wolf Pack)</p><p></p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>Items: Get boots of dancing to avoid granting CA when you miss a will attack.</p><p></p><p>Notes: for Eberron campaigns Aberrant Mark of Madness would fit well. Initiate of faith is also a fine choice for your multiclass feat and that frees up religion so you can take a different shaman skill. </p><p>[/sblock]</p><p></p><p><strong>Animist</strong></p><p></p><p>Your basic Githzerai Animist/Phrenic Master</p><p></p><p><strong>animist</strong></p><p>[sblock]</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Nurm, level 12</p><p>Githzerai, Shaman, Phrenic Master</p><p>Build: Animist Shaman</p><p>Companion Spirit Option: Elemental Spirit</p><p>Dark Sun</p><p>Forest Ridge - Spirit Guided (+2 to Perception)</p><p>Theme: Elemental Priest</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 12, CON 14, DEX 11, INT 21, WIS 21, CHA 9</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 11, CON 13, DEX 10, INT 16, WIS 16, CHA 8</p><p> </p><p> </p><p>AC: 27 Fort: 23 Ref: 25 Will: 29</p><p>HP: 81 Surges: 9 Surge Value: 20</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +16, Heal +16, Nature +16, Perception +18, Religion +16</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +9, Athletics +9, Bluff +5, Diplomacy +5, Dungeoneering +11, Endurance +8, History +11, Insight +13, Intimidate +5, Stealth +6, Streetwise +5, Thievery +6</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Elemental Priest Feature: Spirit of Athas</p><p>Githzerai Racial Power: Iron Mind</p><p>Shaman Feature: Spirit's Wrath</p><p>Shaman Feature: Call Spirit Companion</p><p>Shaman Feature: Healing Spirit</p><p>Shaman Feature: Speak with Spirits</p><p>Wild Talent Cantrip: Sensing Eye</p><p>Shaman Attack 1: Spirit Infusion</p><p>Shaman Attack 1: Voice of Battle</p><p>Shaman Attack 1: Scorching Sands</p><p>Shaman Attack 1: Spirit of the Healing Flood</p><p>Wizard Attack 1: Thunderwave</p><p>Shaman Utility 2: Condensation</p><p>Shaman Attack 3: Sly Fox Spirit</p><p>Shaman Attack 5: Spirit of the Hawk's Wind</p><p>Shaman Utility 6: Light of the Crimson Sun</p><p>Shaman Attack 7: Memories of WInd and Rain</p><p>Shaman Attack 9: Ancient Warlord's Inspiration</p><p>Shaman Utility 10: Call Forth the Spirit World</p><p>Phrenic Master Attack 11: Intellect Pummel</p><p>Phrenic Master Utility 12: Minion's Shield</p><p> </p><p>FEATS</p><p>Level 1: Spirit of Vigor</p><p>Level 2: Spirit's Step</p><p>Level 4: Arcane Initiate</p><p>Level 6: Staff Expertise</p><p>Level 8: Battlewise</p><p>Level 10: Superior Will</p><p>Level 11: Elemental Spirit Adept</p><p>Level 12: Hafted Defense</p><p> </p><p>ITEMS</p><p>Staff of Insightful Detection +3 x1</p><p>Summoned Leather Armor +3 x1</p><p>Cloak of Arachnida +3 x1</p><p>Belt of Vim (heroic tier) x1</p><p>Acrobat Boots (heroic tier) x1</p><p>Couters of Second Chances (heroic tier) x1</p><p>Circlet of Indomitability (heroic tier) x1</p><p>Gloves of Piercing (heroic tier) x1</p><p>Adventurer's Kit</p><p>Potion of Regeneration (heroic tier)</p><p>====== End ======</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Nurm, level 22</p><p>Githzerai, Shaman, Phrenic Master, Destined Scion</p><p>Build: Animist Shaman</p><p>Companion Spirit Option: Elemental Spirit</p><p>Epic Heroism Option: Intelligence</p><p>Epic Heroism Option: Wisdom</p><p>Dark Sun</p><p>Forest Ridge - Spirit Guided (+2 to Perception)</p><p>Theme: Elemental Priest</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 13, CON 15, DEX 12, INT 26, WIS 26, CHA 10</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 11, CON 13, DEX 10, INT 16, WIS 16, CHA 8</p><p> </p><p> </p><p>AC: 38 Fort: 34 Ref: 38 Will: 40</p><p>HP: 132 Surges: 9 Surge Value: 33</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +24, Heal +24, Nature +24, Perception +26, Religion +24</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +14, Athletics +14, Bluff +11, Diplomacy +11, Dungeoneering +19, Endurance +13, History +19, Insight +19, Intimidate +11, Stealth +17, Streetwise +11, Thievery +12</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Elemental Priest Feature: Spirit of Athas</p><p>Githzerai Racial Power: Iron Mind</p><p>Shaman Feature: Spirit's Wrath</p><p>Shaman Feature: Call Spirit Companion</p><p>Shaman Feature: Healing Spirit</p><p>Shaman Feature: Speak with Spirits</p><p>Wild Talent Cantrip: Sensing Eye</p><p>Shaman Attack 1: Spirit Infusion</p><p>Shaman Attack 1: Voice of Battle</p><p>Wizard Attack 1: Thunderwave</p><p>Shaman Utility 2: Condensation</p><p>Shaman Utility 6: Light of the Crimson Sun</p><p>Shaman Attack 7: Memories of WInd and Rain</p><p>Shaman Attack 9: Ancient Warlord's Inspiration</p><p>Shaman Utility 10: Call Forth the Spirit World</p><p>Phrenic Master Attack 11: Intellect Pummel</p><p>Phrenic Master Utility 12: Minion's Shield</p><p>Shaman Attack 13: Call to the Laughing Fortune</p><p>Shaman Attack 15: Guardian of the Primal Copse</p><p>Shaman Utility 16: Faces of the Fallen</p><p>Shaman Attack 17: Spirit Bond of Vengeance</p><p>Shaman Attack 19: Sirocco Spirit</p><p>Phrenic Master Attack 20: Total Subjugation</p><p>Shaman Utility 22: Medicines of Many Forms</p><p> </p><p>FEATS</p><p>Level 1: Spirit of Vigor</p><p>Level 2: Spirit's Step</p><p>Level 4: Arcane Initiate</p><p>Level 6: Staff Expertise</p><p>Level 8: Battlewise</p><p>Level 10: Superior Will</p><p>Level 11: Elemental Spirit Adept</p><p>Level 12: Hafted Defense</p><p>Level 14: Nimble Spirit</p><p>Level 16: Retributive Spirit</p><p>Level 18: Improved Defenses</p><p>Level 20: Superior Implement Training (Accurate staff)</p><p>Level 21: Mighty Spirit</p><p>Level 22: Primal Resurgence</p><p> </p><p>ITEMS</p><p>Adventurer's Kit</p><p>Tanathriel Accurate staff +5 x1</p><p>Shadowflow Leather Armor +5 x1</p><p>Amulet of Protection +5 x1</p><p>Phantom Chaussures (paragon tier)</p><p>Carcanet of Psychic Schism (paragon tier) x1</p><p>Belt of Vim (paragon tier) x1</p><p>Bracelet of the Radiant Storm (paragon tier) x1</p><p>Gloves of the Healer (paragon tier) x1</p><p>====== End ======</p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Nurm, level 30</p><p>Githzerai, Shaman, Phrenic Master, Destined Scion</p><p>Build: Animist Shaman</p><p>Companion Spirit Option: Elemental Spirit</p><p>Epic Heroism Option: Intelligence</p><p>Epic Heroism Option: Wisdom</p><p>Dark Sun</p><p>Forest Ridge - Spirit Guided (+2 to Perception)</p><p>Theme: Elemental Priest</p><p> </p><p>FINAL ABILITY SCORES</p><p>STR 13, CON 15, DEX 12, INT 28, WIS 28, CHA 10</p><p> </p><p>STARTING ABILITY SCORES</p><p>STR 11, CON 13, DEX 10, INT 16, WIS 16, CHA 8</p><p> </p><p> </p><p>AC: 45 Fort: 39 Ref: 46 Will: 47</p><p>HP: 172 Surges: 9 Surge Value: 43</p><p> </p><p>TRAINED SKILLS</p><p>Arcana +29, Heal +29, Nature +29, Perception +31, Religion +29</p><p> </p><p>UNTRAINED SKILLS</p><p>Acrobatics +18, Athletics +18, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +17, History +24, Insight +24, Intimidate +15, Stealth +21, Streetwise +15, Thievery +16</p><p> </p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Elemental Priest Feature: Spirit of Athas</p><p>Githzerai Racial Power: Iron Mind</p><p>Shaman Feature: Spirit's Wrath</p><p>Shaman Feature: Call Spirit Companion</p><p>Shaman Feature: Healing Spirit</p><p>Shaman Feature: Speak with Spirits</p><p>Wild Talent Cantrip: Sensing Eye</p><p>Shaman Attack 1: Spirit Infusion</p><p>Shaman Attack 1: Voice of Battle</p><p>Wizard Attack 1: Thunderwave</p><p>Shaman Utility 2: Condensation</p><p>Shaman Utility 6: Light of the Crimson Sun</p><p>Shaman Utility 10: Call Forth the Spirit World</p><p>Phrenic Master Attack 11: Intellect Pummel</p><p>Phrenic Master Utility 12: Minion's Shield</p><p>Shaman Utility 16: Faces of the Fallen</p><p>Shaman Attack 17: Spirit Bond of Vengeance</p><p>Shaman Attack 19: Sirocco Spirit</p><p>Phrenic Master Attack 20: Total Subjugation</p><p>Shaman Utility 22: Medicines of Many Forms</p><p>Shaman Attack 23: Spirit of the Ram</p><p>Shaman Attack 25: Spirit of the Laughing Wanderer</p><p>Destined Scion Utility 26: Epic Recovery</p><p>Shaman Attack 27: Immolating Spirit</p><p>Shaman Attack 29: Heart of Bedlam</p><p>Destined Scion Utility 30: Undeniable Victory</p><p> </p><p>FEATS</p><p>Level 1: Spirit of Vigor</p><p>Level 2: Spirit's Step</p><p>Level 4: Arcane Initiate</p><p>Level 6: Staff Expertise</p><p>Level 8: Battlewise</p><p>Level 10: Superior Will</p><p>Level 11: Elemental Spirit Adept</p><p>Level 12: Hafted Defense</p><p>Level 14: Nimble Spirit</p><p>Level 16: Retributive Spirit</p><p>Level 18: Improved Defenses</p><p>Level 20: Superior Implement Training (Accurate staff)</p><p>Level 21: Mighty Spirit</p><p>Level 22: Primal Resurgence</p><p>Level 24: Purging Spirit</p><p>Level 26: Dakshai's Body-Mind Union</p><p>Level 28: Githzerai Healer</p><p>Level 30: Epic Resurgence</p><p> </p><p>ITEMS</p><p>Accurate staff of Portals +6 x1</p><p>Dawn Warrior Leather Armor +6 x1</p><p>Tenebrous Shroud +6 x1</p><p>Eye of Awareness (epic tier) x1</p><p>Fey Warrior's Boots (epic tier) x1</p><p>Belt of the Witch King (paragon tier) x1</p><p>Greater Ring of Invisibility (epic tier) x1</p><p>Ring of Fey Travel (epic tier) x1</p><p>Executioner's Bracers (epic tier) x1</p><p>Gloves of the Healer (epic tier) x1</p><p>Tattoo of Bloodied Chains (paragon tier) x1</p><p>Potion of Clarity (level 25)</p><p>====== End ======</p><p>[/sblock]</p><p></p><p>Marky Mark: This is a character where the SC works as a second defender with a focus on marking or where the party is laking a defender. To get the full benefit of this build you need to use a spear that functions as a totem since it cheeses the warden feat impaling thrust to immobilize on crits.</p><p></p><p><strong>Longtooth Shifter Bear Shaman mc Warden great bear Shaman World Tree Guardian</strong></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Marky Mark, level 30</p><p>Longtooth Shifter, Shaman, Great Bear Shaman, World Tree Guardian</p><p>Companion Spirit: Protector Spirit</p><p>Background: Akanûl (Akanûl Benefit)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 15, Con 24, Dex 15, Int 12, Wis 26, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 11, Con 16, Dex 13, Int 10, Wis 16, Cha 8.</p><p></p><p>AC: 27 Fort: 35 Reflex: 29 Will: 36</p><p>HP: 181 Surges: 14 Surge Value: 45</p><p></p><p>TRAINED SKILLS</p><p>Nature +28, Heal +28, Perception +28, Endurance +29, Dungeoneering +28</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +17, Arcana +16, Bluff +15, Diplomacy +15, History +16, Insight +23, Intimidate +15, Religion +16, Stealth +17, Streetwise +15, Thievery +17, Athletics +19</p><p></p><p>FEATS</p><p>Level 1: Armor Proficiency (Chainmail)</p><p>Level 2: Defender of the Wild</p><p>Level 4: Vigorous Spirit</p><p>Level 6: Versatile Expertise (Spear)</p><p>Level 8: Sudden Call</p><p>Level 10: Resilient Spirit</p><p>Level 11: Impaling Thrust</p><p>Level 12: Paragon Defenses (retrained to Robust Defenses at Level 21)</p><p>Level 14: Armor Proficiency (Scale)</p><p>Level 16: Warden's Endurance</p><p>Level 18: Shielding Spirit</p><p>Level 20: Strengthening Spirit</p><p>Level 21: Mighty Spirit</p><p>Level 22: Ironheart Spirit</p><p>Level 24: Protector Spirit Adept</p><p>Level 26: Burst of Savagery</p><p>Level 28: Spirit of Health</p><p>Level 30: Primal Resurgence</p><p></p><p>POWERS</p><p>Shaman at-will 1: Wrath of Winter</p><p>Shaman encounter 1: Certain Threat</p><p>Shaman daily 1: Stone Root Spirit</p><p>Shaman utility 2: Engaging Pursuit</p><p>Shaman encounter 3: Capturing Jaws</p><p>Shaman daily 5: Spirit of the Hawk's Wind</p><p>Shaman utility 6: Hearth Spirit</p><p>Shaman encounter 7: Winter Wind Spirit</p><p>Shaman daily 9: Spirit of Earth Arisen</p><p>Shaman utility 10: Shield of the Immortal Forest</p><p>Shaman encounter 13: Drawing All Eyes (replaces Capturing Jaws)</p><p>Shaman daily 15: Storm Guardian Spirit (replaces Stone Root Spirit)</p><p>Shaman utility 16: Faces of the Fallen</p><p>Shaman encounter 17: Flesh Ripper's Claws (replaces Certain Threat)</p><p>Shaman daily 19: Tendrils of the Fate Weaver (replaces Spirit of the Hawk's Wind)</p><p>Shaman utility 22: Medicines of Many Forms</p><p>Shaman encounter 23: Call to the Primal Protector (replaces Winter Wind Spirit)</p><p>Shaman daily 25: Peacemaker's Lodge (replaces Spirit of Earth Arisen)</p><p>Shaman encounter 27: Forcing the Threat (replaces Drawing All Eyes)</p><p>Shaman daily 29: Spring's Laughter (replaces Storm Guardian Spirit)</p><p></p><p>ITEMS</p><p>Totem</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>Items:</p><p></p><p>Notes: this build qualifies for scale speciailization, but I did not see room for it.</p><p></p><p>[/sblock]</p><p></p><p>Maximized Ally Attacks: This build will be focused on granting as many basic attacks to allies as possible. Powers that do not grant basic attacks tend to boost attacks in other ways like granting rerolls, increasing damage, or increasing accuracy. This build works particularly well as a second leader if you already have a good healing/protecting leader in the group like a shielding cleric and is a good choice for a DMPC since most of what he does is let other PCs attack.</p><p><strong>Elf Eagle Shaman mc Cleric (of Carl Glittergold) Season's Herald Demigod</strong></p><p>[sblock]</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Max Basicattacks, level 30</p><p>Elf, Shaman, Seasons' Herald, Reincarnate Champion</p><p>Companion Spirit: Watcher Spirit</p><p>Epic Vitality: Epic Vitality Wisdom</p><p>Past Spirit: Past Spirit (Deva)</p><p>Past Spirit: Past Spirit (Halfling)</p><p>Dragon Breath Key Ability: Dragon Breath Dexterity</p><p>Dragon Breath Damage Type: Dragon Breath Lightning</p><p>Firepulse: Firepulse Dexterity</p><p>Earthshock: Earthshock Dexterity</p><p>Darkfire: Darkfire Wisdom</p><p>Razor Storm: Razor Storm Dexterity</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 12, Con 14, Dex 26, Int 14, Wis 28, Cha 10.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 10, Con 12, Dex 16, Int 12, Wis 16, Cha 8.</p><p></p><p>AC: 33 Fort: 30 Reflex: 35 Will: 37</p><p>HP: 171 Surges: 9 Surge Value: 42</p><p></p><p>TRAINED SKILLS</p><p>Nature +33, Heal +31, Religion +24, Perception +33</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +23, Arcana +19, Bluff +17, Diplomacy +17, Dungeoneering +26, Endurance +17, History +19, Insight +26, Intimidate +17, Stealth +23, Streetwise +17, Thievery +23, Athletics +16</p><p></p><p>FEATS</p><p>Level 1: Implement Expertise (totem)</p><p>Level 2: Vigorous Spirit</p><p>Level 4: Resilient Spirit</p><p>Level 6: Sudden Call</p><p>Level 8: Wild Elf Luck (retrained to Lost in the Crowd at Level 24)</p><p>Level 10: Divine Channeler (Cleric)</p><p>Level 11: Glittergold's Gambit</p><p>Level 12: Paragon Defenses (retrained to Robust Defenses at Level 21)</p><p>Level 14: Invigorating Spirit (retrained to Focus the Spirits' Lives at Level 22)</p><p>Level 16: Armored by Faith</p><p>Level 18: Rejuvenating Spirit</p><p>Level 20: Sentinel Spirit</p><p>Level 21: Transcendent Lineage</p><p>Level 22: Mighty Spirit</p><p>Level 24: Vexing Spirit</p><p>Level 26: Majestic Presence</p><p>Level 28: Primal Resurgence</p><p>Level 30: Epic Resurgence</p><p></p><p>POWERS</p><p>Divine Channeler (Cleric): Healer's Mercy</p><p>Shaman at-will 1: Watcher's Strike</p><p>Shaman encounter 1: Stormhawk's Fury</p><p>Shaman daily 1: Great Watcher Spirit</p><p>Shaman utility 2: Stormhawk Vigilance</p><p>Shaman encounter 3: Sly Fox Spirit</p><p>Shaman daily 5: Vengeful Blood Spirits</p><p>Shaman utility 6: Spirit of Dawn</p><p>Shaman encounter 7: Spirit of Weakness</p><p>Shaman daily 9: Call Discordant Spirit</p><p>Shaman utility 10: Spirit Summons</p><p>Shaman encounter 13: Spirit of the Killing Shot (replaces Stormhawk's Fury)</p><p>Shaman daily 15: Spirit of the Wolf Pack (replaces Great Watcher Spirit)</p><p>Shaman utility 16: Guiding Snarl</p><p>Shaman encounter 17: Boar's Toss (replaces Sly Fox Spirit)</p><p>Shaman daily 19: Horns of the Undefeated Khan (replaces Vengeful Blood Spirits)</p><p>Shaman utility 22: Spirit of the Cunning General</p><p>Shaman encounter 23: Spirit of the Ram (replaces Spirit of Weakness)</p><p>Shaman daily 25: Huntmaster's Horn (replaces Call Discordant Spirit)</p><p>Shaman encounter 27: Hunter in the Sky (replaces Spirit of the Killing Shot)</p><p>Shaman daily 29: Heart of Bedlam (replaces Spirit of the Wolf Pack)</p><p></p><p>ITEMS</p><p>Leather Armor (1), Totem (1)</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>Items:</p><p></p><p>Notes: Spirit of Vengence also works for a level 6 utility. Second Spirit allows for multilple OAs, but is not essential and all of the other utilties are dailies so picking an encounter one would not be a bad ida. Spirit Ocean works for level 15. Spirit of the Hunter's Soul works for level 19. Call to the great Hunter can work for level 27. Spirit of the Unbroken Vow works for level 29. </p><p></p><p>I picked season's herald since it has some decent ally boosting powers and the action point feature lets your allies take standard actions with your action points. Demigod works fine (the +2 to wisdom is nice, but many of your powers do not require you to attack yourself), but lots of other destinies would work just about as well like Harbinger of Doom, Reincarnate Champion or Saint. The multiclassing to cleric and channel divinity feats are not necessary, but Glittergold's Luck fits in with the concept and Healer's Mercy helps with the fact that the character did not do much in the way of Shaman healing powers/feats and that he does not care much about being weakened. I did not boost his ac almost at all and it might be worth doing if you switch out the divine feats for light shield prof and shield specialization at paragon after switching the int and str scores.</p><p>[/sblock]</p><p></p><p>My Character:</p><p>Here is the human panther shaman I played with. It is a small all human party that also has a rogue and a druid, so I took lots of powers that focus on boosting damage and granting CA. I would have gone with Phrenic Master had that been published. I eventually swapped out my level 6 power for yield ground, but would have taken Light of The Crimson Sun had that been available.</p><p></p><p><strong>Human Panther Everflame Guardian</strong></p><p>[sblock]</p><p>Right now I am almost for sure going to go everflame guardian for paragon path after playing the character for a while and the druid is going to take some fire powers to go with that. At level 10 I am planning for sudden call (which I sould have taken already) and Twilight's Veil. I switched out spirit hunt for rimefire spirit at level 10 since I went everflame guardian for my paragon path and at 11 switched out spirit stalker adept since I was not getting any use out of it. For level 11 I took warrior of the wild for the extra damage and dungeoneering skill and at 12 I took a farseeing totem since 3/4 of my encounter powers, 1/3 at will powers, and 1/3 daily powers are ranged.</p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Yucateck Wideriver, level 13</p><p>Human, Shaman, Everflame Guardian</p><p>Companion Spirit: Stalker Spirit</p><p>Background: Geography - Forest (+2 to Perception)</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 13, Con 13, Dex 11, Int 19, Wis 21, Cha 9.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 12, Con 12, Dex 10, Int 16, Wis 16, Cha 8.</p><p></p><p>AC: 26 Fort: 23 Reflex: 24 Will: 26</p><p>HP: 85 Surges: 8 Surge Value: 21</p><p></p><p>TRAINED SKILLS</p><p>Athletics +11, Nature +16, Perception +18, Heal +16, Insight +16, Dungeoneering +16</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics +5, Arcana +10, Bluff +5, Diplomacy +5, Endurance +6, History +10, Intimidate +5, Religion +10, Stealth +5, Streetwise +5, Thievery +5</p><p></p><p>FEATS</p><p>Human: Implement Expertise (Totem)</p><p>Level 1: Action Surge</p><p>Level 2: Enduring Mountain (retrained to Armor Proficiency (Hide) at Level 12)</p><p>Level 4: Stalker Spirit Adept (retrained to Paragon Defenses at Level 11)</p><p>Level 6: Resilient Spirit</p><p>Level 8: Distant Advantage</p><p>Level 10: Sudden Call</p><p>Level 11: Warrior of the Wild</p><p></p><p>POWERS</p><p>Bonus At-Will Power: Spirit of the Tempest</p><p>Shaman at-will 1: Haunting Spirits</p><p>Shaman encounter 1: Twin Panthers</p><p>Shaman daily 1: Spirit of the Healing Flood</p><p>Shaman utility 2: Engaging Pursuit</p><p>Shaman encounter 3: Spirit Hunt (retrained to Rimefire Spirit at Level 10)</p><p>Shaman daily 5: Earthrage Spirit</p><p>Shaman utility 6: Hearth Spirit</p><p>Shaman encounter 7: Call to the Blood Dancer</p><p>Shaman daily 9: Clever Trickster Spirit</p><p>Shaman utility 10: Twilight's Veil</p><p>Shaman encounter 13: Spirit of Cleansing Light (replaces Twin Panthers)</p><p></p><p>ITEMS</p><p>Adventurer's Kit, Totem of the Severed Eye +2, Totemic Spear Javelin +1, Goblin Stompers (heroic tier), Healer's Brooch +2, Potion of Regeneration (heroic tier), Everburning Torch, Hunter's Kit, Climber's Kit, Drum, Kruthik Potion (heroic tier), Solitaire (Citrine) (paragon tier), Ring of Calling (paragon tier), Burning Gauntlets (paragon tier), Irrefutable Earthhide Armor +3</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709483, member: 74499"] [b]Originally posted by GelatinousOctahedron:[/b] [CENTER][Size=4][b][u][u]Sample Builds[/u][/u][/b][/size][/CENTER] I am slowly going through the older builds and updating them. The builds up to the GItherzai Animist are all fairly up to date, but the marking bear shaman and maximized ally rolls builds both have some fairly outdated feats and powers and don't have themes. The general concepts behind them still work. [b]Don't Come Around Here no More[/b] A Catch 22 worldspeaker. Isolate your enemies next to your spirit and then punish them when they destroy it since it is all they can attack. Here is the thread detailing it(x). [b]don't come around here[/b] [sblock] Elf Starting Stats: 13 16 13 10 18 8 Final Stats: 15 26 15 12 28 10 Paragon Path: Phrenic Master (stormcaller also works) ED: Destined Scion Theme: Hospitaler Background: Moonstruck Hunter +2 perception Trained Skills: Endurance Insight Nature Perception Religion Powers Voice of Battle Claws of the Eagle Grasping shards Bramble Ally Spirit of the Healing Flood Engaging Pursuit Steadfast Mountain Guardian Shrieking Wind Spirits Light of the Crimson Sun Hammer of the Grasping Tides Ancient Warlord’s Inspiration (Spirit Control also works) Primal Gust Storm of War Guardian of the primal copse Faces of the Fallen Thorn Ally Tendrils of the Fate weaver Medicines of Many Forms Spirit of the Vengeful Mountain Spirit of Destruction Conquering Storm Spirit Heart of Bedlam Feats Chain Proficiency Mc Invoker Staff Expertise Intollerable Command Accurate Staff Proficiency World Serpent’s Grasp Nimble spirit Spirit’s Rebuke Viscious Advantage Retributive Spirit Superior Will Improved Defenses Mighty Spirit Primal Resurgance Stone Heart Spirit Battlewise Epic Reflexes Hafted Defense [/sblock] Everybody Fights An enabling Deva panther shaman/Voice of the Ravaged/soul of the world. A build with a lot of enabling, powers that force enemies to attack each other, and a decent amount of control. You could do an animist build that is roughly equivalent with a few changes in powers and feats. [b]everybody fights[/b] [sblock] This one is mainly ally enabling, but has a good number of powers that force enemies to attack other enemies as well from its multiclass, paragon path, and shaman epic powers. Everybody Fights Deva Stalker Shaman Theme: Knight Hospitaler (not essential) Background: Arcane Student Who Saw too Much PP: Voice Of The Ravaged ED: Soul of the World (Shadar kai at 21 and dwarf at 24 for past life, cleric for knowledge of ancient lives with valorous charge, but druid and invoker also work domination powers) Starting Stats Str 12 Con 12 Dex 10 Int 18 Wis 18 Cha 8 Final Stats: Str 14 Con 14 Dex 12 Int 28 Wis 28 Cha 10 Trained Skills: Perception Nature Arcana Insight Religion Arcane Initiate (hypnotism for wizard at will) Tome Expertise Sudden Call (retrained to nimble spirit at 11) Mark of Healing Resilient Spirit Battle Intuition Improved defenses Retributive Spirit Superior Will Stalker Spirit Adept Hide Proficiency Durable (retrained to Ghostly Rejuvination at 21) Triumphant Spirit Mighty Spirit Primal Resurgence Epic Resurgance Epic Fortitude Epic Reflexes Powers Stalkers Strike Spirit Infusion Hypnotism Iron breaker claws Spirit of the Healing Flood Engaging Pursuit Sly fox spirit Vengeful Blood Spirit Light of the Crimson Sun Spirit of Weakness Ancient Warlord’s Inspiration Call forth The spirit World (or twilight’s veil) Spirit of the Killing Shot Guardian of the Primal Copse Faces of the Fallen Boar's Toss Tree Fathers Ward Medicine of many forms Spirit of the Ram Spirit of the Laughing Wanderer Valorous Charge Heart of Bedlam (or fury of athas) Equipement: Chronicle of the Dawn of War Tome (you could get a totem or or orb or staff, but this saves you an expertise feat since you want tome expertise anyways. Not many good tomes for non wizards) Chieftan’s Javelin [/sblock] Enabling Regenerator Another enabling build, but built around a combination of constant temp hitpoint generation and has several regeneration powers. Deva-Animist-Knight Hospitaler-Voice of the Ravaged-Soul fo the world. Its own attack powers include a lot of attack and movement enabling. So an enabling build that lets a party not go through too many surges. In heroic and paragon it works well glass cannon type party. In epic this works well in a party with the rapid regneration feat. [b]Enabling Regenerator[/b] [sblock] Gets regeneration powers at 1, 2, 16, and 22, but can have more with different paragon paths. Gets temp hitpoint generation with call spirit companion at level 1 and at 6, and 15 and with all primal dailies at 16 with selected path. Gets a DR power at 13 and 27. Paragon path of Voice of the Ravaged isn’t essential, but it works well since it gives allies temp hitpoints when you use a daily primal attack and has other good features and powers. Paragon Paths Jorasco Jadehand, Flame of Hope, and Scion of Renewal work if you more of healing focus. Animus predator and soul igniter work if you want a focus on offense buffing. I have knight hospilater for the theme to up your immediate healing, but Sensate works well to give you temp hitpoints as well. There is no essential choice here. Otherwise I would go with something like oozemaster or son of alagondor. Deva Animist Shaman Voice of The Ravaged Knight Hospitaler Soul of the World (Past life Genasi, shadar-kai, cleric for class) Background Auspiscious Birth Starting Stats str 11 con 13 dex 10 int 18 wis 18 Cha 8 Final Stats Str 13 con 15 dex 12 int 28 wis 28 Cha 10 Trained Skills: nature arcana perception religion insight Powers Spirit Infusion Voice of Battle Grasping shards (or other invoker at will) Scorching Sand Spirit of the Healing Flood (don’t retrain out) Condensation Sly Fox Spirit Shrieking Wind Spirits Light of the Crimson Son Ancient Warlord’s Inspiration Call forth the spirit world Call to the indominatable Defender Reparative Spirit Spirits Regeneration Boars Toss (if you have RBA party allies, otherwise Spirit bond of vengence or keep sly fox spirit for a while longer) Sirrico Spirit Bounty of life Spirit of the Ram Huntmasters Horn Valorous Charge Heart of Bedlam Feats Spirit of Vigor Mark of Healing Acolyte of Divine Secrets Rod Expertise Sudden Call (retrained to Nimble Call at level 11) Battle Intuition Elemental Spirit Adept Spirit’s Step Improved Defenses Retributive Spirit Superior Will Durable (retrained to at 21 to extra manifestation) Mighty Spirit Double Manifestation Primal Resurgance Ghostly Rejuvination Epic Resurgance Epic Fortitude Items Spring Renewal Totem Armor of Sudden Recovery [/sblock] [b]Zone Specialist[/b] Coming Soon [b]Zone[/b] [sblock] [/sblock] The Pyromancer: A high damaging fire themed build, that still works well as a leader. Provides a good number of damage and vulnerability boosts to your allies. I used stalker spirit and everflame guardian originally, but since then animist and soul igniter were published and would work better in a lot of parties so I switched that out. I also switched out demigod for destined scion. For theme I would use infernal prince or primorial adept, but devil's pawn would be an ok choice. [b]Tiefling Stalker Mc Wizard Soul Igniter Destined Scion[/b] [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Pyromancer, level 30 Tiefling, Shaman, Soul Igniter, Destined Scion Companion Spirit: Stalker Spirit Divine Spark: Divine Spark Intelligence Divine Spark: Divine Spark Wisdom Background: Impiltur (Impiltur Benefit) FINAL ABILITY SCORES Str 10, Con 13, Dex 12, Int 26, Wis 28, Cha 14. STARTING ABILITY SCORES Str 8, Con 11, Dex 10, Int 14, Wis 18, Cha 10. AC: 43 Fort: 36 Reflex: 45 Will: 44 HP: 185 Surges: 8 Surge Value: 46 TRAINED SKILLS Nature +29, Heal +29, Perception +29, Arcana +30 UNTRAINED SKILLS Acrobatics +16, Bluff +19, Diplomacy +17, Dungeoneering +24, Endurance +16, History +23, Insight +24, Intimidate +17, Religion +23, Stealth +18, Streetwise +17, Thievery +16, Athletics +15 FEATS Learned Spellcaster: Ritual Caster Level 1: Spirit of Vigor Level 2: Initiate of the old Faith Level 4: Staff Expertise Level 6: Hellfire Blood Level 8: Hafted Defense Level 10: Superior Implement (Accurate Staff) Level 11: Improved Defenses Level 12: Implement Focus Level 14: Mark of Healing Level 16: Secrets of Belial Level 18: Resilient Spirit Level 20: Elemental Spirit Adept Level 21: Irresistible Flame Level 22: Triumphant Spirit Level 24: Primal Resurgence Level 26: Mighty Spirit Level 28: Epic Resurgence Level 30: Grave Spirit POWERS Shaman at-will 1: Haunting Spirits Druid Encounter 1: Fire Hawk Shaman encounter 1: Scorching Sands Shaman daily 1: Spirit of the Healing Flood Shaman utility 2: Engaging Pursuit Shaman encounter 3: Rimefire Spirit Shaman daily 5: Spirit of the Shielding Fire Shaman utility 6: Light of the Crimson Sun Shaman encounter 7: Call to the Blood Dancer Shaman daily 9: Spirit of Autumn's Reaping Shaman utility 10: Call Forth The Spirit World Shaman encounter 13: (keep scorching sands) Shaman daily 15: Searing Wind of the South (replaces Spirit of the Healing Flood) Shaman utility 16: Diabolic Escape Shaman encounter 17: Winter's End (replaces Scorching Sands) Shaman daily 19: Tree Father's Ward (replaces Spirit of the Shielding Fire) Shaman utility 22: Medicines of Many Forms Shaman encounter 23: Spirit of the Ram (replaces Rimefire Spirit) Shaman daily 25: Huntmaster's Horn (replaces Spirit of Autumn's Reaping) Shaman encounter 27: Immolating Spirit (replaces Call to the Blood Dancer) Shaman daily 29: Spirit of Fiery Hatred (replaces Searing Wind of the South) ITEMS Totem, +6 Swordwing Leather Armor, +6 Amulet of Defense, +6 Accurate Staff of Elemental Prowess ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Items: Crown of Infernal Legacy will help your to hit. Hellfire staff or staff of ruin is another good choice. Flameheart totem works if you want to stick with a totem. MC wizard also works and gives you another skill at the cost of an at will not as good or as accurate as firehawk. I would be tempted to go mc invoker and that lets you get a crit range of 19-20 with invoker implement expertise gets you another skill. And power swapping for a druid or invoker fire encounter power is probably a good idea at some point. Notes: Prince of hell is also also a choice for epic destiny and you could also multiclass cleric instead of wizard to get some more fire powers and you would be slightly more accurate with those. You could also switch out some wizard fire dailies for a non fire daily if you want to. You could also do a hybrid shaman/wizard (scorching burst for your at will) or shaman/cleric (sacred flame for your at will) to get a similar effect and could worry less about implements that way. That would also give you 2 more feats (3 if you did not take one of the hybrid feats) and you could take more fire powers. I might put that build up soon as well. [/sblock] Psychic Double Rolls: A very accurate control themed build with double rolls for most of his attacks at 16 and with psychic lock. Its an older build did this before themes were out, but would add something like Son of Algondar or Ooze master. I removed the numbers for defenses since I rebuilt it with more updated feats and items without putting it through the OCB. It could probably be improved on, but works well enough as is in presenting the general idea. I would probably switch out the divine channeler for a different cleric multiclass feat and use a different ED for instance. [b]Dwarf WorldSpeaker MC Cleric Divine Oracle Avatar of Life[/b] [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Psychic Double Rolls, level 30 Dwarf, Shaman, Divine Oracle, Avatar of Life Companion Spirit: World Speaker Spirit Background: Akanûl (Akanûl Benefit) FINAL ABILITY SCORES Str 15, Con 28, Dex 13, Int 12, Wis 28, Cha 10. STARTING ABILITY SCORES Str 13, Con 16, Dex 11, Int 10, Wis 16, Cha 8. HP: 185 Surges: 18 Surge Value: 55 TRAINED SKILLS Nature +29, Religion +21, Perception +29, Endurance +31 UNTRAINED SKILLS Acrobatics +16, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +26, Heal +24, History +16, Insight +24, Intimidate +15, Stealth +16, Streetwise +15, Thievery +16, Athletics +17 FEATS Level 1: Armor Proficiency (Chainmail) Level 2: Sudden Call Level 4: Divine Channeller (Cleric/Favor of the gods) Level 6: Holy Symbol Expertise Level 8: Battlewise Level 10: World Serpents grasp Level 11: Psychic Lock Level 12: Improved Defenses Level 14: Cyclone Spirit Level 16: Superior Will Level 18: Dwarven Durability Level 20: Pulse of Life Level 21: Mighty Spirit Level 22: Triumphant Attack Level 24: Stone Heart Spirit Level 26: Primal Resurgence Level 28: Epic Resurgence Level 30: World Speaker Spirit Adept POWERS Shaman at-will 1: Haunting Spirits Shaman encounter 1: Bramble Ally Shaman daily 1: Wrath of the Spirit World Shaman utility 2: Engaging Pursuit Shaman encounter 3: Steadfast Mountain Guardian Shaman daily 5: War Chieftain's Blessing Shaman utility 6: Hearth Spirit Shaman encounter 7: Call to the Blood Dancer Shaman daily 9: Call Discordant Spirit Shaman utility 10: Spirit Summons Shaman encounter 13: Spirit of Cleansing Light (replaces Bramble Ally) Shaman daily 15: Spirit of the Wolf Pack (replaces Wrath of the Spirit World) Shaman utility 16: Spirit Binding Shaman encounter 17: Spirit of Spring's Renewal (replaces Steadfast Mountain Guardian) Shaman daily 19: Tendrils of the Fate Weaver (replaces War Chieftain's Blessing) Shaman utility 22: Bounty of Life Shaman encounter 23: Spirit of the Death Raven (replaces Call to the Blood Dancer) Shaman daily 25: Spirit of the Laughing Wanderer (replaces Call Discordant Spirit) Shaman encounter 27: Spirit of Elder Wisdom (replaces Spirit of Cleansing Light) Shaman daily 29: Spirit of the Unbroken Vow (replaces Spirit of the Wolf Pack) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Items: Get boots of dancing to avoid granting CA when you miss a will attack. Notes: for Eberron campaigns Aberrant Mark of Madness would fit well. Initiate of faith is also a fine choice for your multiclass feat and that frees up religion so you can take a different shaman skill. [/sblock] [b]Animist[/b] Your basic Githzerai Animist/Phrenic Master [b]animist[/b] [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Nurm, level 12 Githzerai, Shaman, Phrenic Master Build: Animist Shaman Companion Spirit Option: Elemental Spirit Dark Sun Forest Ridge - Spirit Guided (+2 to Perception) Theme: Elemental Priest FINAL ABILITY SCORES STR 12, CON 14, DEX 11, INT 21, WIS 21, CHA 9 STARTING ABILITY SCORES STR 11, CON 13, DEX 10, INT 16, WIS 16, CHA 8 AC: 27 Fort: 23 Ref: 25 Will: 29 HP: 81 Surges: 9 Surge Value: 20 TRAINED SKILLS Arcana +16, Heal +16, Nature +16, Perception +18, Religion +16 UNTRAINED SKILLS Acrobatics +9, Athletics +9, Bluff +5, Diplomacy +5, Dungeoneering +11, Endurance +8, History +11, Insight +13, Intimidate +5, Stealth +6, Streetwise +5, Thievery +6 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elemental Priest Feature: Spirit of Athas Githzerai Racial Power: Iron Mind Shaman Feature: Spirit's Wrath Shaman Feature: Call Spirit Companion Shaman Feature: Healing Spirit Shaman Feature: Speak with Spirits Wild Talent Cantrip: Sensing Eye Shaman Attack 1: Spirit Infusion Shaman Attack 1: Voice of Battle Shaman Attack 1: Scorching Sands Shaman Attack 1: Spirit of the Healing Flood Wizard Attack 1: Thunderwave Shaman Utility 2: Condensation Shaman Attack 3: Sly Fox Spirit Shaman Attack 5: Spirit of the Hawk's Wind Shaman Utility 6: Light of the Crimson Sun Shaman Attack 7: Memories of WInd and Rain Shaman Attack 9: Ancient Warlord's Inspiration Shaman Utility 10: Call Forth the Spirit World Phrenic Master Attack 11: Intellect Pummel Phrenic Master Utility 12: Minion's Shield FEATS Level 1: Spirit of Vigor Level 2: Spirit's Step Level 4: Arcane Initiate Level 6: Staff Expertise Level 8: Battlewise Level 10: Superior Will Level 11: Elemental Spirit Adept Level 12: Hafted Defense ITEMS Staff of Insightful Detection +3 x1 Summoned Leather Armor +3 x1 Cloak of Arachnida +3 x1 Belt of Vim (heroic tier) x1 Acrobat Boots (heroic tier) x1 Couters of Second Chances (heroic tier) x1 Circlet of Indomitability (heroic tier) x1 Gloves of Piercing (heroic tier) x1 Adventurer's Kit Potion of Regeneration (heroic tier) ====== End ====== ====== Created Using Wizards of the Coast D&D Character Builder ====== Nurm, level 22 Githzerai, Shaman, Phrenic Master, Destined Scion Build: Animist Shaman Companion Spirit Option: Elemental Spirit Epic Heroism Option: Intelligence Epic Heroism Option: Wisdom Dark Sun Forest Ridge - Spirit Guided (+2 to Perception) Theme: Elemental Priest FINAL ABILITY SCORES STR 13, CON 15, DEX 12, INT 26, WIS 26, CHA 10 STARTING ABILITY SCORES STR 11, CON 13, DEX 10, INT 16, WIS 16, CHA 8 AC: 38 Fort: 34 Ref: 38 Will: 40 HP: 132 Surges: 9 Surge Value: 33 TRAINED SKILLS Arcana +24, Heal +24, Nature +24, Perception +26, Religion +24 UNTRAINED SKILLS Acrobatics +14, Athletics +14, Bluff +11, Diplomacy +11, Dungeoneering +19, Endurance +13, History +19, Insight +19, Intimidate +11, Stealth +17, Streetwise +11, Thievery +12 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elemental Priest Feature: Spirit of Athas Githzerai Racial Power: Iron Mind Shaman Feature: Spirit's Wrath Shaman Feature: Call Spirit Companion Shaman Feature: Healing Spirit Shaman Feature: Speak with Spirits Wild Talent Cantrip: Sensing Eye Shaman Attack 1: Spirit Infusion Shaman Attack 1: Voice of Battle Wizard Attack 1: Thunderwave Shaman Utility 2: Condensation Shaman Utility 6: Light of the Crimson Sun Shaman Attack 7: Memories of WInd and Rain Shaman Attack 9: Ancient Warlord's Inspiration Shaman Utility 10: Call Forth the Spirit World Phrenic Master Attack 11: Intellect Pummel Phrenic Master Utility 12: Minion's Shield Shaman Attack 13: Call to the Laughing Fortune Shaman Attack 15: Guardian of the Primal Copse Shaman Utility 16: Faces of the Fallen Shaman Attack 17: Spirit Bond of Vengeance Shaman Attack 19: Sirocco Spirit Phrenic Master Attack 20: Total Subjugation Shaman Utility 22: Medicines of Many Forms FEATS Level 1: Spirit of Vigor Level 2: Spirit's Step Level 4: Arcane Initiate Level 6: Staff Expertise Level 8: Battlewise Level 10: Superior Will Level 11: Elemental Spirit Adept Level 12: Hafted Defense Level 14: Nimble Spirit Level 16: Retributive Spirit Level 18: Improved Defenses Level 20: Superior Implement Training (Accurate staff) Level 21: Mighty Spirit Level 22: Primal Resurgence ITEMS Adventurer's Kit Tanathriel Accurate staff +5 x1 Shadowflow Leather Armor +5 x1 Amulet of Protection +5 x1 Phantom Chaussures (paragon tier) Carcanet of Psychic Schism (paragon tier) x1 Belt of Vim (paragon tier) x1 Bracelet of the Radiant Storm (paragon tier) x1 Gloves of the Healer (paragon tier) x1 ====== End ====== ====== Created Using Wizards of the Coast D&D Character Builder ====== Nurm, level 30 Githzerai, Shaman, Phrenic Master, Destined Scion Build: Animist Shaman Companion Spirit Option: Elemental Spirit Epic Heroism Option: Intelligence Epic Heroism Option: Wisdom Dark Sun Forest Ridge - Spirit Guided (+2 to Perception) Theme: Elemental Priest FINAL ABILITY SCORES STR 13, CON 15, DEX 12, INT 28, WIS 28, CHA 10 STARTING ABILITY SCORES STR 11, CON 13, DEX 10, INT 16, WIS 16, CHA 8 AC: 45 Fort: 39 Ref: 46 Will: 47 HP: 172 Surges: 9 Surge Value: 43 TRAINED SKILLS Arcana +29, Heal +29, Nature +29, Perception +31, Religion +29 UNTRAINED SKILLS Acrobatics +18, Athletics +18, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +17, History +24, Insight +24, Intimidate +15, Stealth +21, Streetwise +15, Thievery +16 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Elemental Priest Feature: Spirit of Athas Githzerai Racial Power: Iron Mind Shaman Feature: Spirit's Wrath Shaman Feature: Call Spirit Companion Shaman Feature: Healing Spirit Shaman Feature: Speak with Spirits Wild Talent Cantrip: Sensing Eye Shaman Attack 1: Spirit Infusion Shaman Attack 1: Voice of Battle Wizard Attack 1: Thunderwave Shaman Utility 2: Condensation Shaman Utility 6: Light of the Crimson Sun Shaman Utility 10: Call Forth the Spirit World Phrenic Master Attack 11: Intellect Pummel Phrenic Master Utility 12: Minion's Shield Shaman Utility 16: Faces of the Fallen Shaman Attack 17: Spirit Bond of Vengeance Shaman Attack 19: Sirocco Spirit Phrenic Master Attack 20: Total Subjugation Shaman Utility 22: Medicines of Many Forms Shaman Attack 23: Spirit of the Ram Shaman Attack 25: Spirit of the Laughing Wanderer Destined Scion Utility 26: Epic Recovery Shaman Attack 27: Immolating Spirit Shaman Attack 29: Heart of Bedlam Destined Scion Utility 30: Undeniable Victory FEATS Level 1: Spirit of Vigor Level 2: Spirit's Step Level 4: Arcane Initiate Level 6: Staff Expertise Level 8: Battlewise Level 10: Superior Will Level 11: Elemental Spirit Adept Level 12: Hafted Defense Level 14: Nimble Spirit Level 16: Retributive Spirit Level 18: Improved Defenses Level 20: Superior Implement Training (Accurate staff) Level 21: Mighty Spirit Level 22: Primal Resurgence Level 24: Purging Spirit Level 26: Dakshai's Body-Mind Union Level 28: Githzerai Healer Level 30: Epic Resurgence ITEMS Accurate staff of Portals +6 x1 Dawn Warrior Leather Armor +6 x1 Tenebrous Shroud +6 x1 Eye of Awareness (epic tier) x1 Fey Warrior's Boots (epic tier) x1 Belt of the Witch King (paragon tier) x1 Greater Ring of Invisibility (epic tier) x1 Ring of Fey Travel (epic tier) x1 Executioner's Bracers (epic tier) x1 Gloves of the Healer (epic tier) x1 Tattoo of Bloodied Chains (paragon tier) x1 Potion of Clarity (level 25) ====== End ====== [/sblock] Marky Mark: This is a character where the SC works as a second defender with a focus on marking or where the party is laking a defender. To get the full benefit of this build you need to use a spear that functions as a totem since it cheeses the warden feat impaling thrust to immobilize on crits. [b]Longtooth Shifter Bear Shaman mc Warden great bear Shaman World Tree Guardian[/b] [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Marky Mark, level 30 Longtooth Shifter, Shaman, Great Bear Shaman, World Tree Guardian Companion Spirit: Protector Spirit Background: Akanûl (Akanûl Benefit) FINAL ABILITY SCORES Str 15, Con 24, Dex 15, Int 12, Wis 26, Cha 10. STARTING ABILITY SCORES Str 11, Con 16, Dex 13, Int 10, Wis 16, Cha 8. AC: 27 Fort: 35 Reflex: 29 Will: 36 HP: 181 Surges: 14 Surge Value: 45 TRAINED SKILLS Nature +28, Heal +28, Perception +28, Endurance +29, Dungeoneering +28 UNTRAINED SKILLS Acrobatics +17, Arcana +16, Bluff +15, Diplomacy +15, History +16, Insight +23, Intimidate +15, Religion +16, Stealth +17, Streetwise +15, Thievery +17, Athletics +19 FEATS Level 1: Armor Proficiency (Chainmail) Level 2: Defender of the Wild Level 4: Vigorous Spirit Level 6: Versatile Expertise (Spear) Level 8: Sudden Call Level 10: Resilient Spirit Level 11: Impaling Thrust Level 12: Paragon Defenses (retrained to Robust Defenses at Level 21) Level 14: Armor Proficiency (Scale) Level 16: Warden's Endurance Level 18: Shielding Spirit Level 20: Strengthening Spirit Level 21: Mighty Spirit Level 22: Ironheart Spirit Level 24: Protector Spirit Adept Level 26: Burst of Savagery Level 28: Spirit of Health Level 30: Primal Resurgence POWERS Shaman at-will 1: Wrath of Winter Shaman encounter 1: Certain Threat Shaman daily 1: Stone Root Spirit Shaman utility 2: Engaging Pursuit Shaman encounter 3: Capturing Jaws Shaman daily 5: Spirit of the Hawk's Wind Shaman utility 6: Hearth Spirit Shaman encounter 7: Winter Wind Spirit Shaman daily 9: Spirit of Earth Arisen Shaman utility 10: Shield of the Immortal Forest Shaman encounter 13: Drawing All Eyes (replaces Capturing Jaws) Shaman daily 15: Storm Guardian Spirit (replaces Stone Root Spirit) Shaman utility 16: Faces of the Fallen Shaman encounter 17: Flesh Ripper's Claws (replaces Certain Threat) Shaman daily 19: Tendrils of the Fate Weaver (replaces Spirit of the Hawk's Wind) Shaman utility 22: Medicines of Many Forms Shaman encounter 23: Call to the Primal Protector (replaces Winter Wind Spirit) Shaman daily 25: Peacemaker's Lodge (replaces Spirit of Earth Arisen) Shaman encounter 27: Forcing the Threat (replaces Drawing All Eyes) Shaman daily 29: Spring's Laughter (replaces Storm Guardian Spirit) ITEMS Totem ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Items: Notes: this build qualifies for scale speciailization, but I did not see room for it. [/sblock] Maximized Ally Attacks: This build will be focused on granting as many basic attacks to allies as possible. Powers that do not grant basic attacks tend to boost attacks in other ways like granting rerolls, increasing damage, or increasing accuracy. This build works particularly well as a second leader if you already have a good healing/protecting leader in the group like a shielding cleric and is a good choice for a DMPC since most of what he does is let other PCs attack. [b]Elf Eagle Shaman mc Cleric (of Carl Glittergold) Season's Herald Demigod[/b] [sblock] ====== Created Using Wizards of the Coast D&D Character Builder ====== Max Basicattacks, level 30 Elf, Shaman, Seasons' Herald, Reincarnate Champion Companion Spirit: Watcher Spirit Epic Vitality: Epic Vitality Wisdom Past Spirit: Past Spirit (Deva) Past Spirit: Past Spirit (Halfling) Dragon Breath Key Ability: Dragon Breath Dexterity Dragon Breath Damage Type: Dragon Breath Lightning Firepulse: Firepulse Dexterity Earthshock: Earthshock Dexterity Darkfire: Darkfire Wisdom Razor Storm: Razor Storm Dexterity FINAL ABILITY SCORES Str 12, Con 14, Dex 26, Int 14, Wis 28, Cha 10. STARTING ABILITY SCORES Str 10, Con 12, Dex 16, Int 12, Wis 16, Cha 8. AC: 33 Fort: 30 Reflex: 35 Will: 37 HP: 171 Surges: 9 Surge Value: 42 TRAINED SKILLS Nature +33, Heal +31, Religion +24, Perception +33 UNTRAINED SKILLS Acrobatics +23, Arcana +19, Bluff +17, Diplomacy +17, Dungeoneering +26, Endurance +17, History +19, Insight +26, Intimidate +17, Stealth +23, Streetwise +17, Thievery +23, Athletics +16 FEATS Level 1: Implement Expertise (totem) Level 2: Vigorous Spirit Level 4: Resilient Spirit Level 6: Sudden Call Level 8: Wild Elf Luck (retrained to Lost in the Crowd at Level 24) Level 10: Divine Channeler (Cleric) Level 11: Glittergold's Gambit Level 12: Paragon Defenses (retrained to Robust Defenses at Level 21) Level 14: Invigorating Spirit (retrained to Focus the Spirits' Lives at Level 22) Level 16: Armored by Faith Level 18: Rejuvenating Spirit Level 20: Sentinel Spirit Level 21: Transcendent Lineage Level 22: Mighty Spirit Level 24: Vexing Spirit Level 26: Majestic Presence Level 28: Primal Resurgence Level 30: Epic Resurgence POWERS Divine Channeler (Cleric): Healer's Mercy Shaman at-will 1: Watcher's Strike Shaman encounter 1: Stormhawk's Fury Shaman daily 1: Great Watcher Spirit Shaman utility 2: Stormhawk Vigilance Shaman encounter 3: Sly Fox Spirit Shaman daily 5: Vengeful Blood Spirits Shaman utility 6: Spirit of Dawn Shaman encounter 7: Spirit of Weakness Shaman daily 9: Call Discordant Spirit Shaman utility 10: Spirit Summons Shaman encounter 13: Spirit of the Killing Shot (replaces Stormhawk's Fury) Shaman daily 15: Spirit of the Wolf Pack (replaces Great Watcher Spirit) Shaman utility 16: Guiding Snarl Shaman encounter 17: Boar's Toss (replaces Sly Fox Spirit) Shaman daily 19: Horns of the Undefeated Khan (replaces Vengeful Blood Spirits) Shaman utility 22: Spirit of the Cunning General Shaman encounter 23: Spirit of the Ram (replaces Spirit of Weakness) Shaman daily 25: Huntmaster's Horn (replaces Call Discordant Spirit) Shaman encounter 27: Hunter in the Sky (replaces Spirit of the Killing Shot) Shaman daily 29: Heart of Bedlam (replaces Spirit of the Wolf Pack) ITEMS Leather Armor (1), Totem (1) ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Items: Notes: Spirit of Vengence also works for a level 6 utility. Second Spirit allows for multilple OAs, but is not essential and all of the other utilties are dailies so picking an encounter one would not be a bad ida. Spirit Ocean works for level 15. Spirit of the Hunter's Soul works for level 19. Call to the great Hunter can work for level 27. Spirit of the Unbroken Vow works for level 29. I picked season's herald since it has some decent ally boosting powers and the action point feature lets your allies take standard actions with your action points. Demigod works fine (the +2 to wisdom is nice, but many of your powers do not require you to attack yourself), but lots of other destinies would work just about as well like Harbinger of Doom, Reincarnate Champion or Saint. The multiclassing to cleric and channel divinity feats are not necessary, but Glittergold's Luck fits in with the concept and Healer's Mercy helps with the fact that the character did not do much in the way of Shaman healing powers/feats and that he does not care much about being weakened. I did not boost his ac almost at all and it might be worth doing if you switch out the divine feats for light shield prof and shield specialization at paragon after switching the int and str scores. [/sblock] My Character: Here is the human panther shaman I played with. It is a small all human party that also has a rogue and a druid, so I took lots of powers that focus on boosting damage and granting CA. I would have gone with Phrenic Master had that been published. I eventually swapped out my level 6 power for yield ground, but would have taken Light of The Crimson Sun had that been available. [b]Human Panther Everflame Guardian[/b] [sblock] Right now I am almost for sure going to go everflame guardian for paragon path after playing the character for a while and the druid is going to take some fire powers to go with that. At level 10 I am planning for sudden call (which I sould have taken already) and Twilight's Veil. I switched out spirit hunt for rimefire spirit at level 10 since I went everflame guardian for my paragon path and at 11 switched out spirit stalker adept since I was not getting any use out of it. For level 11 I took warrior of the wild for the extra damage and dungeoneering skill and at 12 I took a farseeing totem since 3/4 of my encounter powers, 1/3 at will powers, and 1/3 daily powers are ranged. ====== Created Using Wizards of the Coast D&D Character Builder ====== Yucateck Wideriver, level 13 Human, Shaman, Everflame Guardian Companion Spirit: Stalker Spirit Background: Geography - Forest (+2 to Perception) FINAL ABILITY SCORES Str 13, Con 13, Dex 11, Int 19, Wis 21, Cha 9. STARTING ABILITY SCORES Str 12, Con 12, Dex 10, Int 16, Wis 16, Cha 8. AC: 26 Fort: 23 Reflex: 24 Will: 26 HP: 85 Surges: 8 Surge Value: 21 TRAINED SKILLS Athletics +11, Nature +16, Perception +18, Heal +16, Insight +16, Dungeoneering +16 UNTRAINED SKILLS Acrobatics +5, Arcana +10, Bluff +5, Diplomacy +5, Endurance +6, History +10, Intimidate +5, Religion +10, Stealth +5, Streetwise +5, Thievery +5 FEATS Human: Implement Expertise (Totem) Level 1: Action Surge Level 2: Enduring Mountain (retrained to Armor Proficiency (Hide) at Level 12) Level 4: Stalker Spirit Adept (retrained to Paragon Defenses at Level 11) Level 6: Resilient Spirit Level 8: Distant Advantage Level 10: Sudden Call Level 11: Warrior of the Wild POWERS Bonus At-Will Power: Spirit of the Tempest Shaman at-will 1: Haunting Spirits Shaman encounter 1: Twin Panthers Shaman daily 1: Spirit of the Healing Flood Shaman utility 2: Engaging Pursuit Shaman encounter 3: Spirit Hunt (retrained to Rimefire Spirit at Level 10) Shaman daily 5: Earthrage Spirit Shaman utility 6: Hearth Spirit Shaman encounter 7: Call to the Blood Dancer Shaman daily 9: Clever Trickster Spirit Shaman utility 10: Twilight's Veil Shaman encounter 13: Spirit of Cleansing Light (replaces Twin Panthers) ITEMS Adventurer's Kit, Totem of the Severed Eye +2, Totemic Spear Javelin +1, Goblin Stompers (heroic tier), Healer's Brooch +2, Potion of Regeneration (heroic tier), Everburning Torch, Hunter's Kit, Climber's Kit, Drum, Kruthik Potion (heroic tier), Solitaire (Citrine) (paragon tier), Ring of Calling (paragon tier), Burning Gauntlets (paragon tier), Irrefutable Earthhide Armor +3 ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== [/sblock] [/QUOTE]
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Spirited Away: A Shaman Handbook (by GelatinousOctahedron)
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