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General Tabletop Discussion
Character Builds & Optimization
Split personality build
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<blockquote data-quote="AmerginLiath" data-source="post: 7475824" data-attributes="member: 777"><p>I’m curious how the multiclassing reflects split personalities — are you only going to be using a given set of abilities/proficiencies when a given “brother” is the alter in charge? Because that seems (in a level-based system like D&D) to either kneecap the character (and thus the party) by having the character seeming change level at times or else not play the concept to the fullest by not segregating knowledge and abilities to the degree that one should.</p><p></p><p>What I’d instead recommend as an idea, to take advantage of how 5e works, is working with your DM to prepare three versions of the character: each with the same class, but with a different subclass matching the personality of the “brother” (perhaps swapping a point or two of tertiary ability scores as well); different circumstances could cause each to emerge and that would change how you play dramatically (imagine a character who might a Devotion Paladin, Vengeance Paladin, or Conquest Paladin depending on the day, or else a Warlock or three different Patrons, each with a different one of the Pacts). There could be certain things like primary spell lists that are kept constant (because they’re in the logical mind, not the personality) regardless of alter, but you could explore not only a complex character but the full depth of one of the classes this way.</p><p></p><p>Or not. It’s just a thought (and perhaps not a optimized one, since it works best single-classed).</p></blockquote><p></p>
[QUOTE="AmerginLiath, post: 7475824, member: 777"] I’m curious how the multiclassing reflects split personalities — are you only going to be using a given set of abilities/proficiencies when a given “brother” is the alter in charge? Because that seems (in a level-based system like D&D) to either kneecap the character (and thus the party) by having the character seeming change level at times or else not play the concept to the fullest by not segregating knowledge and abilities to the degree that one should. What I’d instead recommend as an idea, to take advantage of how 5e works, is working with your DM to prepare three versions of the character: each with the same class, but with a different subclass matching the personality of the “brother” (perhaps swapping a point or two of tertiary ability scores as well); different circumstances could cause each to emerge and that would change how you play dramatically (imagine a character who might a Devotion Paladin, Vengeance Paladin, or Conquest Paladin depending on the day, or else a Warlock or three different Patrons, each with a different one of the Pacts). There could be certain things like primary spell lists that are kept constant (because they’re in the logical mind, not the personality) regardless of alter, but you could explore not only a complex character but the full depth of one of the classes this way. Or not. It’s just a thought (and perhaps not a optimized one, since it works best single-classed). [/QUOTE]
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