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General Tabletop Discussion
*Dungeons & Dragons
Split the Players Handbook into two books: Lower Tiers and Upper Tiers
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<blockquote data-quote="Alby87" data-source="post: 8767772" data-attributes="member: 7031244"><p>5E creation rules are so easy and quick to use (respect to other versions) that I'm asking to myself why WotC never released upper tier campaign (T3-T4) with the idea that you can start a new campaign level 10 or more? There are a lot of upper tier levels DDAL adventures, so they can be write. DND 5E is almost 10 years old, so higher level campaign books would be bought by people wanting to start a new campaign who are intersted in higher level. New player have a plenty of adventures to start.</p><p></p><p>Splitting the PHB... I don't think it would the viable strategy. It's one of DND sacred cows, and the last game with more than one PHB (4e) was... controversial. If ever a change of the PHB format is allowed, I think that it can be sold in two ways, at the same time:</p><p>- Beginner box with softcover perfect bound books split in: </p><p>1) Start Here (Example of play, quick solo adventure like the red box)</p><p>2) Character Creation</p><p>3) Spellbook</p><p>4) Rules of play</p><p>5) Dungeon's Master Quick Guide (the base essentials to generate and master Tier 1)</p><p>and dices, character sheets (also pregenerated), tokens, rewritable map and DM Screen.</p><p></p><p>This would be a "pricey product" (like Curse of Strahd Revamped), but would be the perfect entry point of people coming from a starter set (that doesn't have generation rules and mastering new adventures rules), people that have seen/tried the game and more sure to invest a bigger sum of money than the essentials kit. It's like the essentials kit, but what you have at the end is a perfectly usable PHB.</p><p></p><p>- PHB Hardcover: Then the PHB can be also sold as normaly (Hardcover), without the (1) and (5) parts. That could be used as a reference by experienced players.</p></blockquote><p></p>
[QUOTE="Alby87, post: 8767772, member: 7031244"] 5E creation rules are so easy and quick to use (respect to other versions) that I'm asking to myself why WotC never released upper tier campaign (T3-T4) with the idea that you can start a new campaign level 10 or more? There are a lot of upper tier levels DDAL adventures, so they can be write. DND 5E is almost 10 years old, so higher level campaign books would be bought by people wanting to start a new campaign who are intersted in higher level. New player have a plenty of adventures to start. Splitting the PHB... I don't think it would the viable strategy. It's one of DND sacred cows, and the last game with more than one PHB (4e) was... controversial. If ever a change of the PHB format is allowed, I think that it can be sold in two ways, at the same time: - Beginner box with softcover perfect bound books split in: 1) Start Here (Example of play, quick solo adventure like the red box) 2) Character Creation 3) Spellbook 4) Rules of play 5) Dungeon's Master Quick Guide (the base essentials to generate and master Tier 1) and dices, character sheets (also pregenerated), tokens, rewritable map and DM Screen. This would be a "pricey product" (like Curse of Strahd Revamped), but would be the perfect entry point of people coming from a starter set (that doesn't have generation rules and mastering new adventures rules), people that have seen/tried the game and more sure to invest a bigger sum of money than the essentials kit. It's like the essentials kit, but what you have at the end is a perfectly usable PHB. - PHB Hardcover: Then the PHB can be also sold as normaly (Hardcover), without the (1) and (5) parts. That could be used as a reference by experienced players. [/QUOTE]
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Split the Players Handbook into two books: Lower Tiers and Upper Tiers
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