Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
EN Publishing
[Spoilers] Arkgeist Chronicles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andrew Moreton" data-source="post: 7837208" data-attributes="member: 6920268"><p>I have never run across and final battle in an AP which can handle a fully optimised and battle ready team of pc's unless you attrit the hell out of them before the final battle they go Nova and hit with everything. However I have also yet to fail in rebuiding said final battle so it looked like they could lose and they had to sweat for their victories. </p><p>There are 2 big parts to the problem </p><p>1) Variable skill levels I have encountered players and GM's whose high level characters are actually fairly weak due to poor design , bad choice of abilities and spells, not using those abilities they have . I have also encountered and tend to GM for groups who push the envelope and have every advantage ready. The AP has to deal with both and the sort of GM whose group are bad on mechanics is also often weak on mechanics and so the AP has to err on providing a challange they can face , while the GM used to highly efficient characters has either learned to adapt or given in to their ineveitable victories and so hopefully can prep the encounter for them.</p><p>2) High level characters can be very different from each other and which options they have taken can turn an encounter from a cakewalk to a massacre. My team will be very light on Arcane magic which cuts out many of their options but have a nigh unkillable tank , lots of guns and a good cleric. This means that some opponents like incorporeal creatures are more of a challange for them than the average while things with massive AC from natural armour like dragons and giants are very easy to hit.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7837208, member: 6920268"] I have never run across and final battle in an AP which can handle a fully optimised and battle ready team of pc's unless you attrit the hell out of them before the final battle they go Nova and hit with everything. However I have also yet to fail in rebuiding said final battle so it looked like they could lose and they had to sweat for their victories. There are 2 big parts to the problem 1) Variable skill levels I have encountered players and GM's whose high level characters are actually fairly weak due to poor design , bad choice of abilities and spells, not using those abilities they have . I have also encountered and tend to GM for groups who push the envelope and have every advantage ready. The AP has to deal with both and the sort of GM whose group are bad on mechanics is also often weak on mechanics and so the AP has to err on providing a challange they can face , while the GM used to highly efficient characters has either learned to adapt or given in to their ineveitable victories and so hopefully can prep the encounter for them. 2) High level characters can be very different from each other and which options they have taken can turn an encounter from a cakewalk to a massacre. My team will be very light on Arcane magic which cuts out many of their options but have a nigh unkillable tank , lots of guns and a good cleric. This means that some opponents like incorporeal creatures are more of a challange for them than the average while things with massive AC from natural armour like dragons and giants are very easy to hit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
[Spoilers] Arkgeist Chronicles
Top