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SPOILERS - Curse of Strahd Play Report
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<blockquote data-quote="Rils" data-source="post: 6854731" data-attributes="member: 78768"><p>RC, I'm going to have to create a couple of alt accounts just to give you bonus XP for that - what awesome ideas! Do you mind if I use them? Particularly:</p><p></p><p>- Splitting the ghouls up: this makes perfect sense, and adds to the "you never know what's waiting in the dark" feeling. Having them hit-and-run makes life a lot more exciting than standing in the intersection hoping your tank makes his save every round (because that's what would happen to us too - war cleric, rogue, psion, wizard - the Squishy Squad). Never knowing when or where they might be coming from, or how many there really are, adds a lot more tension to the dark tunnels.</p><p></p><p>- The dead adventuring party: I really like this. My players cleared the first three floors room by room, but didn't think to look for the hidden room behind the office. So I still have the opportunity to make that guy Dead Adventurer #1, and put some clues in his pack that mention the rest of his party. They of course all died down in the basement, one by one, and spreading their bodies/loot around adds SO much more character to the dungeon... (ooo... maybe the last two killed each other on the altar? I'm looking for ways to reinforce that option.)</p><p></p><p>Noted re: grick and mimic. Maybe I'll play those by ear, and if the party needs a jolt, I'll throw them back in. The grick in particular is nice and cinematic - "'Nope, nothing in here...' says the rogue, as a cluster of tentacles snakes out of the darkness behind his head..."</p><p></p><p>Funny that you mentioned the ghasts on the bed, that's exactly where I was going to put them. Make it look like a pair of desiccated corpses that died in each other's arms, until one of them opens glowing eyes and says "Look my dear, we have guests for dinner..." <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Hiding in the walls just makes no sense.</p><p></p><p>Looking forward to hearing how things end for your group! On the return trip, I don't see a reason they can't go back through the Shrine, as long as they don't touch the orb... Although to be fair, from the top of the stairs in the attic to the front door is only 5 doorways, less if you go through walls. There may be some blacked out rooms along the way, but nothing too bad if everyone is Dashing. Rats probably won't be able to keep up.</p></blockquote><p></p>
[QUOTE="Rils, post: 6854731, member: 78768"] RC, I'm going to have to create a couple of alt accounts just to give you bonus XP for that - what awesome ideas! Do you mind if I use them? Particularly: - Splitting the ghouls up: this makes perfect sense, and adds to the "you never know what's waiting in the dark" feeling. Having them hit-and-run makes life a lot more exciting than standing in the intersection hoping your tank makes his save every round (because that's what would happen to us too - war cleric, rogue, psion, wizard - the Squishy Squad). Never knowing when or where they might be coming from, or how many there really are, adds a lot more tension to the dark tunnels. - The dead adventuring party: I really like this. My players cleared the first three floors room by room, but didn't think to look for the hidden room behind the office. So I still have the opportunity to make that guy Dead Adventurer #1, and put some clues in his pack that mention the rest of his party. They of course all died down in the basement, one by one, and spreading their bodies/loot around adds SO much more character to the dungeon... (ooo... maybe the last two killed each other on the altar? I'm looking for ways to reinforce that option.) Noted re: grick and mimic. Maybe I'll play those by ear, and if the party needs a jolt, I'll throw them back in. The grick in particular is nice and cinematic - "'Nope, nothing in here...' says the rogue, as a cluster of tentacles snakes out of the darkness behind his head..." Funny that you mentioned the ghasts on the bed, that's exactly where I was going to put them. Make it look like a pair of desiccated corpses that died in each other's arms, until one of them opens glowing eyes and says "Look my dear, we have guests for dinner..." :) Hiding in the walls just makes no sense. Looking forward to hearing how things end for your group! On the return trip, I don't see a reason they can't go back through the Shrine, as long as they don't touch the orb... Although to be fair, from the top of the stairs in the attic to the front door is only 5 doorways, less if you go through walls. There may be some blacked out rooms along the way, but nothing too bad if everyone is Dashing. Rats probably won't be able to keep up. [/QUOTE]
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