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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Sacrosanct" data-source="post: 7221727" data-attributes="member: 15700"><p>p 110 of the DMG has rules on when to apply exhaustion. It covers not just heavy armor, but medium armor and heavy clothing as well. Even though the DMG says 100 degrees or higher, if Chult gets to 95 degrees, I think with the humidity, the total heat index will be way over 100 F so I'd apply that rule. ToA also mentions 2 gallons of water a day (in real life, the army recommends 3, but close enough). </p><p></p><p>So no, armor is not a good idea in Chult. And the PCs will need to think of ways to ensure clean drinking water, since it says rivers and standing water are not safe without being boiled first (which I would assume attracts unwanted attention with fires). Having significant experience in wilderness survival myself, how I would rule it is that outside of magical means, a survival roll to make a fire and keep it going would be at disadvantage. You can find appropriate wood for a fire, even in a rain forest. It's just harder.</p><p></p><p>I really, really like how this adventure is more than just combat, but places a huge emphasis on the exploration pillar.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7221727, member: 15700"] p 110 of the DMG has rules on when to apply exhaustion. It covers not just heavy armor, but medium armor and heavy clothing as well. Even though the DMG says 100 degrees or higher, if Chult gets to 95 degrees, I think with the humidity, the total heat index will be way over 100 F so I'd apply that rule. ToA also mentions 2 gallons of water a day (in real life, the army recommends 3, but close enough). So no, armor is not a good idea in Chult. And the PCs will need to think of ways to ensure clean drinking water, since it says rivers and standing water are not safe without being boiled first (which I would assume attracts unwanted attention with fires). Having significant experience in wilderness survival myself, how I would rule it is that outside of magical means, a survival roll to make a fire and keep it going would be at disadvantage. You can find appropriate wood for a fire, even in a rain forest. It's just harder. I really, really like how this adventure is more than just combat, but places a huge emphasis on the exploration pillar. [/QUOTE]
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[SPOILERS] Enhancing Tomb of Annihilation
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