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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Quickleaf" data-source="post: 7384588" data-attributes="member: 20323"><p>[MENTION=6803337]Eltab[/MENTION] Nice! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Very Jurassic Park "where is it?" I picked that up too.</p><p></p><p>Maybe I'm just an outlier from most D&D gamers, but I feel like... and this applies to a lot of how ToA presents info to players (or the lack thereof!).... I feel like Area 13 is <em>alluding</em> to backstory, following a "show don't tell" policy... but that seems to leave the DM filling in a lot of blanks. There was actually a <a href="http://www.enworld.org/forum/showthread.php?598845-ToA-Omu-legends" target="_blank">thread on the topic of foreshadowing</a> from last year; while [MENTION=12731]CapnZapp[/MENTION] was a bit harsh there, I'm seeing the same flaws in ToA that he did.</p><p></p><p>So, let me get specific about Area 13 in Omu & the King of Feathers...</p><p></p><p>I *think* there's often a tight connection between monsters & environment/treasure in ToA... mostly it's very well designed & playtested... So in Area 13 (Amphitheater) I notice there's a <em>helm of telepathy</em>, an electrum platter with images of Chultan feasting rituals, and an Omuan death mask (a way to memorialize the dead) in Area 13, specifically in rooms under the amphitheater. I'm thinking I can incorporate that somehow into the story of the King of Feathers. Let's see...</p><p></p><p>The <em>helm of telepathy</em> lets you <em>detect thoughts</em> and send secret messages at-will, and cast <em>suggestion</em> 1/day. A powerful item to influence the royal court of Omu!</p><p></p><p>The Omuans devised cruel rites of passage involving trap-filled trials. So the Amphitheater could have been used for some version of "Hunger Games", with aspirants competing for their very lives. Which suggests the treasure may have belonged to a famous gladiator or a priest overseeing the games...</p><p></p><p>The Omuans were abandoned by Ubtao for their greed and hubris (and slave-taking of extreme proportions). There's a platter with feasting images...the King of Feathers breathes wasps...t-rexes probably are hungry a lot... "and so shall all you eat turn to hungering wasps in your mouth..."</p><p></p><p>Maybe this gladiator or officiating priest was cursed (either by Acererak or Queen Napaka / her sorcerers) because of his insatiable appetite?</p><p></p><p>That might make for the starting point of a legend - one known perhaps by Mother Sibonsensi in Port Nyanzaru's Hall of Gold (goddess of wealth warning against boundless ambition/greed makes sense), by Princess Mwaxanaré of course, and deducible by shrewd players examining the treasures in the arena. I'd want one or two more clues, but that would be a good start.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7384588, member: 20323"] [MENTION=6803337]Eltab[/MENTION] Nice! :) Very Jurassic Park "where is it?" I picked that up too. Maybe I'm just an outlier from most D&D gamers, but I feel like... and this applies to a lot of how ToA presents info to players (or the lack thereof!).... I feel like Area 13 is [I]alluding[/I] to backstory, following a "show don't tell" policy... but that seems to leave the DM filling in a lot of blanks. There was actually a [url=http://www.enworld.org/forum/showthread.php?598845-ToA-Omu-legends]thread on the topic of foreshadowing[/url] from last year; while [MENTION=12731]CapnZapp[/MENTION] was a bit harsh there, I'm seeing the same flaws in ToA that he did. So, let me get specific about Area 13 in Omu & the King of Feathers... I *think* there's often a tight connection between monsters & environment/treasure in ToA... mostly it's very well designed & playtested... So in Area 13 (Amphitheater) I notice there's a [I]helm of telepathy[/I], an electrum platter with images of Chultan feasting rituals, and an Omuan death mask (a way to memorialize the dead) in Area 13, specifically in rooms under the amphitheater. I'm thinking I can incorporate that somehow into the story of the King of Feathers. Let's see... The [I]helm of telepathy[/I] lets you [I]detect thoughts[/I] and send secret messages at-will, and cast [I]suggestion[/I] 1/day. A powerful item to influence the royal court of Omu! The Omuans devised cruel rites of passage involving trap-filled trials. So the Amphitheater could have been used for some version of "Hunger Games", with aspirants competing for their very lives. Which suggests the treasure may have belonged to a famous gladiator or a priest overseeing the games... The Omuans were abandoned by Ubtao for their greed and hubris (and slave-taking of extreme proportions). There's a platter with feasting images...the King of Feathers breathes wasps...t-rexes probably are hungry a lot... "and so shall all you eat turn to hungering wasps in your mouth..." Maybe this gladiator or officiating priest was cursed (either by Acererak or Queen Napaka / her sorcerers) because of his insatiable appetite? That might make for the starting point of a legend - one known perhaps by Mother Sibonsensi in Port Nyanzaru's Hall of Gold (goddess of wealth warning against boundless ambition/greed makes sense), by Princess Mwaxanaré of course, and deducible by shrewd players examining the treasures in the arena. I'd want one or two more clues, but that would be a good start. [/QUOTE]
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