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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Quickleaf" data-source="post: 7392101" data-attributes="member: 20323"><p>[MENTION=6933326]wizardlvl80[/MENTION] When it comes to numerous allies – Artus Cimber, Order of Gauntlet, some grungs, aarakocra, etc. – consider the motives of those NPCs more carefully. It's not just the yuan-ti & Red Wizards who can betray you in this adventure...</p><p></p><p><strong>Artus Cimber</strong> should frequently be making checks to resist the evil influence of the sentient <em>Ring of Winter</em> (see sentient magic item rules in DMG). Basically any time him (CG) and ring (CE) conflict, there's a 50% chance the ring possesses Artus. He *is* a powerful ally, but only *when* he's acting as an ally. Chris Perkins even portrayed a possessed Artus Cimber in recent streaming play!</p><p></p><p>The <strong>Order of the Gauntlet</strong>, as I read them in ToA, are brave foreigners - many clerics and paladins - come to combat the undead scourge, but have found themselves woefully underprepared for Chult’s culture & jungles, as well as the sheer intensity and size of the undead attacks. Gradually, their ideals are being worn down as death, disease, and madness take their toll. If they learn that the Death Curse will result in the <u>end of all liches</u> (well, except Acererak), some misguided members might be swayed into fighting so the Death Curse continues on its course. Niles Breakbone is their woefully inept commander of Camp Vengeance, and even if (for example) the PCs overthrew or circumvented him, it's likely their Order of the Gauntlet allies will hold PCs (and <em>other</em> PC allies) to the same strict Lawful Good standards of conduct. That's bound to lead to friction with most PCs, with Artus, and certainly any grung allies.</p><p></p><p><strong>Grungs</strong> are obviously tentative allies, as they habitually take human slaves & poison them long-term to make them complacent. Maybe other grungs, besides mad King Groak have plans for Nangnang? Maybe one has the Death Curse and secretly been offered the cure by Acererack if they sabotage PCs?</p><p></p><p><strong>Aarakocra</strong> are indeed superb allies to have...aboveground. The tomb will chew up their 13 hp fast and hard.</p><p></p><p>EDIT: I also agree that ToA isn't meant to be "run out of the box." This isn't an adventure for new DMs nor for casual DMs. It's actually a toolkit to create your own adventure with a fair deal of the "heavy lifting" of design already done for you. They really could have stated that somewhere. I recognized it because I followed several blogs discussing the adventure & perused it at my FLGS before picking it up. But others may not have realized what they were in for.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7392101, member: 20323"] [MENTION=6933326]wizardlvl80[/MENTION] When it comes to numerous allies – Artus Cimber, Order of Gauntlet, some grungs, aarakocra, etc. – consider the motives of those NPCs more carefully. It's not just the yuan-ti & Red Wizards who can betray you in this adventure... [B]Artus Cimber[/B] should frequently be making checks to resist the evil influence of the sentient [I]Ring of Winter[/I] (see sentient magic item rules in DMG). Basically any time him (CG) and ring (CE) conflict, there's a 50% chance the ring possesses Artus. He *is* a powerful ally, but only *when* he's acting as an ally. Chris Perkins even portrayed a possessed Artus Cimber in recent streaming play! The [B]Order of the Gauntlet[/B], as I read them in ToA, are brave foreigners - many clerics and paladins - come to combat the undead scourge, but have found themselves woefully underprepared for Chult’s culture & jungles, as well as the sheer intensity and size of the undead attacks. Gradually, their ideals are being worn down as death, disease, and madness take their toll. If they learn that the Death Curse will result in the [U]end of all liches[/U] (well, except Acererak), some misguided members might be swayed into fighting so the Death Curse continues on its course. Niles Breakbone is their woefully inept commander of Camp Vengeance, and even if (for example) the PCs overthrew or circumvented him, it's likely their Order of the Gauntlet allies will hold PCs (and [I]other[/I] PC allies) to the same strict Lawful Good standards of conduct. That's bound to lead to friction with most PCs, with Artus, and certainly any grung allies. [B]Grungs[/B] are obviously tentative allies, as they habitually take human slaves & poison them long-term to make them complacent. Maybe other grungs, besides mad King Groak have plans for Nangnang? Maybe one has the Death Curse and secretly been offered the cure by Acererack if they sabotage PCs? [B]Aarakocra[/B] are indeed superb allies to have...aboveground. The tomb will chew up their 13 hp fast and hard. EDIT: I also agree that ToA isn't meant to be "run out of the box." This isn't an adventure for new DMs nor for casual DMs. It's actually a toolkit to create your own adventure with a fair deal of the "heavy lifting" of design already done for you. They really could have stated that somewhere. I recognized it because I followed several blogs discussing the adventure & perused it at my FLGS before picking it up. But others may not have realized what they were in for. [/QUOTE]
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