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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Renan Stigliani" data-source="post: 7394024" data-attributes="member: 6948286"><p>I don't those are hard issues AT ALL:</p><p></p><p>1. How do they have line of sight? There are stone doors blocking sight. Also, on chapter 5 > Exploring the Tomb > Spell Restrictions (sorry, I have it on DDB so I don't have page number) it lists for Arcane Gate and for Teleport spells "Any creature that tries to enter or leave the tomb using this spell appears in area 57." - Just follow the same rule for Misty Step. Also, misty step has a target of self. Will the caster want to enter alone?</p><p>2. Polymorph is a concentration spell, they would need to cast it multiple times. If one enters alone, he still can't simply open the doors since he doesn’t have the cubes</p><p>3. Again, 1 at a time, consuming a 4th level spell slot. Only for one hour. Also, Acererak had hundreds of years to built the Tomb. I'd assume all of the tomb has protection against non-magical weapon damage. Time to craft a huge magical pickaxe! If they do so I'd want several strength checks to se how much they mine. It would attract attention from the Gargoyles and from the Yuan-Ti.</p><p>4. That would waste 1 spell slot per each person entering. To bring allies, they would have to finder upper level caster or do that during several days. The ones inside don't have water or food. </p><p>5. Acererak placed a spell on the Tomb that force all unthinking undead to serve him (that's how he controls the undead inside). If the skeletons and zombies fail a WIS Save DC 18 they turn against the PCs</p><p></p><p>Also, it's important to remember that we're talking of Acererak of the many planes, the demilich, tomb architect, trap master. He've been through smarter kids before, and have prepared accordingly</p></blockquote><p></p>
[QUOTE="Renan Stigliani, post: 7394024, member: 6948286"] I don't those are hard issues AT ALL: 1. How do they have line of sight? There are stone doors blocking sight. Also, on chapter 5 > Exploring the Tomb > Spell Restrictions (sorry, I have it on DDB so I don't have page number) it lists for Arcane Gate and for Teleport spells "Any creature that tries to enter or leave the tomb using this spell appears in area 57." - Just follow the same rule for Misty Step. Also, misty step has a target of self. Will the caster want to enter alone? 2. Polymorph is a concentration spell, they would need to cast it multiple times. If one enters alone, he still can't simply open the doors since he doesn’t have the cubes 3. Again, 1 at a time, consuming a 4th level spell slot. Only for one hour. Also, Acererak had hundreds of years to built the Tomb. I'd assume all of the tomb has protection against non-magical weapon damage. Time to craft a huge magical pickaxe! If they do so I'd want several strength checks to se how much they mine. It would attract attention from the Gargoyles and from the Yuan-Ti. 4. That would waste 1 spell slot per each person entering. To bring allies, they would have to finder upper level caster or do that during several days. The ones inside don't have water or food. 5. Acererak placed a spell on the Tomb that force all unthinking undead to serve him (that's how he controls the undead inside). If the skeletons and zombies fail a WIS Save DC 18 they turn against the PCs Also, it's important to remember that we're talking of Acererak of the many planes, the demilich, tomb architect, trap master. He've been through smarter kids before, and have prepared accordingly [/QUOTE]
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