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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Eltab" data-source="post: 7394079" data-attributes="member: 6803337"><p>I don't blame them. With even a glimpse of the Tomb's reputation, I would want to start planning out <em>Operation Overlord: The Invasion of Chult</em>, too.</p><p></p><p>You are going to have to read carefully through the Tomb's description, and ask yourself "What can I as DM use against the PCs?" When I read the adventure, every single room and hallway cried out "Gotcha!" Some places you have to handle from the far end of a 10-foot pole; others you have to hurry right in and brashly do something. The PCs will not know which is which beforehand.</p><p></p><p>To work on your questions:</p><p>1) They PCs don't have line of sight inside until they open the door. Also see the sidebar about how Acererak has messed up teleportation - because he knows it is a way to circumvent so many perils.</p><p>2) Spell slots are a finite resource. The polymorphs will run out. The Tomb is four levels deep, and requires many other spells to protect one's self (let alone one's friends).</p><p>3) There is more to be done in the Tomb than rip the front door off its hinges.</p><p>4) Not really, if they don't know the tiny cracks and vents are there. <em>Gaseous form</em> is not an automatic way to get through doorways sealed shut.</p><p>5) In my experience, waves of undead PC-ally minions get in the way of the heroes figuring out riddle traps &c.; the PCs cannot get into the room. You are also assuming the PCs know what is on the other side of the doors upon first arrival.</p><p></p><p>You "sound" like you are horrible-izing what should be the Ultimate Dungeon Crawl. The Tomb IS a challenge - to both players <em>and DMs</em>! If your PCs aren't to Omu yet, work some lore and rumors into your campaign. Give the players time to cogitate. And when they start to lay plans ... listen in! Afterwards, think about how to use the tools provided in the Tomb to challenge what they intend to do. (You did see where the Tomb has a 'maintenance staff'?) Let them / make them fight every step of the way to achieve their goal.</p><p>Don't give up before the battle even starts.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7394079, member: 6803337"] I don't blame them. With even a glimpse of the Tomb's reputation, I would want to start planning out [I]Operation Overlord: The Invasion of Chult[/I], too. You are going to have to read carefully through the Tomb's description, and ask yourself "What can I as DM use against the PCs?" When I read the adventure, every single room and hallway cried out "Gotcha!" Some places you have to handle from the far end of a 10-foot pole; others you have to hurry right in and brashly do something. The PCs will not know which is which beforehand. To work on your questions: 1) They PCs don't have line of sight inside until they open the door. Also see the sidebar about how Acererak has messed up teleportation - because he knows it is a way to circumvent so many perils. 2) Spell slots are a finite resource. The polymorphs will run out. The Tomb is four levels deep, and requires many other spells to protect one's self (let alone one's friends). 3) There is more to be done in the Tomb than rip the front door off its hinges. 4) Not really, if they don't know the tiny cracks and vents are there. [I]Gaseous form[/I] is not an automatic way to get through doorways sealed shut. 5) In my experience, waves of undead PC-ally minions get in the way of the heroes figuring out riddle traps &c.; the PCs cannot get into the room. You are also assuming the PCs know what is on the other side of the doors upon first arrival. You "sound" like you are horrible-izing what should be the Ultimate Dungeon Crawl. The Tomb IS a challenge - to both players [I]and DMs[/I]! If your PCs aren't to Omu yet, work some lore and rumors into your campaign. Give the players time to cogitate. And when they start to lay plans ... listen in! Afterwards, think about how to use the tools provided in the Tomb to challenge what they intend to do. (You did see where the Tomb has a 'maintenance staff'?) Let them / make them fight every step of the way to achieve their goal. Don't give up before the battle even starts. [/QUOTE]
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