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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Quickleaf" data-source="post: 7396018" data-attributes="member: 20323"><p>My players are bound for Mezro, soon to reach it in the next 1-2 sessions. I've picked up <a href="http://www.dmsguild.com/product/220852/Ruins-of-Mezro" target="_blank">Ruins of Mezro</a>, and while it's a good starting point, like ToA it leaves large swathes for the DM to fill in. For example, the College of Wizards is clearly a dungeon but lacks map/area descriptions, so I'm adapting the Shifting Tower from <a href="http://www.drivethrurpg.com/product/106625/Dungeon-Crawl-Classics-73-Emirikol-Was-Framed" target="_blank">DCC#73 Emirikol Was Framed</a>. Another part painted in broad strokes is the appearance of Ras T'fima as a random encounter...</p><p></p><p>Does anyone have thoughts about using Ras T'fima in a more prominent way? How would you RP him? How would he interact with Artus (who may be with the PCs)? What stats would you give him?</p><p></p><p>In <em>Ruins of Mezro</em> [MENTION=6682161]Will Doyle[/MENTION], @Ruty Rutenberg, and [MENTION=7434]James[/MENTION] Introcaso write Ras T'fima as a <strong>death knight</strong> who is sworn to redeem himself to Ubtao by protect the holy city from defilers. He also apparently commands ghouls that were once part of Ras Nsi's army.</p><p></p><p>The character of Ras T'fima is from <em>Ring of Winter</em> and he seems quite different from this "death knight" version. In <em>Ring of Winter</em> he is a portly disgraced <em>bara</em> mage who Ubtao gifted with weather control powers. However, he lost Ubtao's favor (and therefor his <em>bara</em> powers). To keep his political station as a <em>bara</em> he relied on gem magic to prolong his life & the <em>Ring of Winter</em> which allowed him to simulate his old weather control powers. He did this not out of lust for power but because he championed the cause of "rural" Mezroans outside the city walls who were magically cut off from city’s resources/protection. Once he gets the magical wall to come down for equality reasons, he fights vigorously against invading batiri goblins to defend Mezro and uses "gem magic" for both casting lightning bolts and healing wounded.</p><p></p><p>Ras T'fima lacks the key characteristics of a death knight – he isn't chaotic evil (maybe more Lawful Neutral?), nor is he martially inclined (he's alternately called "mage" and "sorcerer"), and he never had any dealings with the undead (that was always Ras Nsi's thing). Which makes Will, Ruty, and James' choice to make him a death knight perplexing. Perhaps they choose a death knight as it draws on paladin spells which can be both offensive and curative, and <em>barae</em> are sometimes dubbed "super-paladins"?</p><p></p><p>I'm contemplating ways to incorporate Ras T'fima that feel more true to his multi-dimensional character from <em>Ring of Winter</em>... </p><p></p><p>Mezro has vanished from Chult. Ras T'fima would know this. There's no reason for him to be protecting false ruins. So maybe he is protecting secret knowledge about gateways to the true Mezro?</p><p></p><p>Ras T'fima crusaded for Mezro to be inclusive, not segregated. Would he view the demiplanar "banishing" done to save Mezro as also falling back into the old way of "segregated" thinking? That King Osaw is abandoning the rest of Chult when it needs them most? Yet he feels duty-bound to maintain his vigil even as he grows bitter about it?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7396018, member: 20323"] My players are bound for Mezro, soon to reach it in the next 1-2 sessions. I've picked up [url=http://www.dmsguild.com/product/220852/Ruins-of-Mezro]Ruins of Mezro[/url], and while it's a good starting point, like ToA it leaves large swathes for the DM to fill in. For example, the College of Wizards is clearly a dungeon but lacks map/area descriptions, so I'm adapting the Shifting Tower from [url=http://www.drivethrurpg.com/product/106625/Dungeon-Crawl-Classics-73-Emirikol-Was-Framed]DCC#73 Emirikol Was Framed[/url]. Another part painted in broad strokes is the appearance of Ras T'fima as a random encounter... Does anyone have thoughts about using Ras T'fima in a more prominent way? How would you RP him? How would he interact with Artus (who may be with the PCs)? What stats would you give him? In [I]Ruins of Mezro[/I] [MENTION=6682161]Will Doyle[/MENTION], @Ruty Rutenberg, and [MENTION=7434]James[/MENTION] Introcaso write Ras T'fima as a [B]death knight[/B] who is sworn to redeem himself to Ubtao by protect the holy city from defilers. He also apparently commands ghouls that were once part of Ras Nsi's army. The character of Ras T'fima is from [I]Ring of Winter[/I] and he seems quite different from this "death knight" version. In [I]Ring of Winter[/I] he is a portly disgraced [I]bara[/I] mage who Ubtao gifted with weather control powers. However, he lost Ubtao's favor (and therefor his [I]bara[/I] powers). To keep his political station as a [I]bara[/I] he relied on gem magic to prolong his life & the [I]Ring of Winter[/I] which allowed him to simulate his old weather control powers. He did this not out of lust for power but because he championed the cause of "rural" Mezroans outside the city walls who were magically cut off from city’s resources/protection. Once he gets the magical wall to come down for equality reasons, he fights vigorously against invading batiri goblins to defend Mezro and uses "gem magic" for both casting lightning bolts and healing wounded. Ras T'fima lacks the key characteristics of a death knight – he isn't chaotic evil (maybe more Lawful Neutral?), nor is he martially inclined (he's alternately called "mage" and "sorcerer"), and he never had any dealings with the undead (that was always Ras Nsi's thing). Which makes Will, Ruty, and James' choice to make him a death knight perplexing. Perhaps they choose a death knight as it draws on paladin spells which can be both offensive and curative, and [I]barae[/I] are sometimes dubbed "super-paladins"? I'm contemplating ways to incorporate Ras T'fima that feel more true to his multi-dimensional character from [I]Ring of Winter[/I]... Mezro has vanished from Chult. Ras T'fima would know this. There's no reason for him to be protecting false ruins. So maybe he is protecting secret knowledge about gateways to the true Mezro? Ras T'fima crusaded for Mezro to be inclusive, not segregated. Would he view the demiplanar "banishing" done to save Mezro as also falling back into the old way of "segregated" thinking? That King Osaw is abandoning the rest of Chult when it needs them most? Yet he feels duty-bound to maintain his vigil even as he grows bitter about it? [/QUOTE]
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