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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="ArwensDaughter" data-source="post: 7449627" data-attributes="member: 6804968"><p>My group has been in Hrakhamar for the last two sessions. They are levels 5-6, so I beefed things up some. Here are some of the changes I made, and some issues I discovered:</p><p></p><p>There are significant issues with the map scaling and the number of monsters in several of the areas. The biggest issue is the Giant Striders stables. The Giant Striders are Large creatures. There are supposed to be 12 of them in the stables. The stables aren't anywhere close to large enough. (in fact, most of the "stable" area is 5 ft wide "tunnels" that are too narrow for one!). </p><p></p><p>I added magma mephits along the magma "river" that would attack anyone crossing the "river" My party can take down 3 CR 5 monsters outdoors without breaking a sweat, but 2 magma mephits per character nearly TPK'd them! What a difference terrain makes!</p><p></p><p>I generated a list of fire elemental related creatures that I could add to the various rooms, depending on the party composition of the session, and how other battles had gone. They included:</p><p>Fire Elemental (haven't used)</p><p>Medium Fire Elemental (a homebrew monster on DnDBeyond) (used in the southern forge room)</p><p>Salamander (haven't used)</p><p>Fire Snakes (added to the sleeping room with the Warriors of Imix)</p><p>Fire Elemental Myrmidon (as a possibility for the Shrine, although the shrine cave needs to be expanded)</p><p>Cinderslag Elementals (from the Taldorei campaign guide) planned for area 8 (smoke mephits)</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 7449627, member: 6804968"] My group has been in Hrakhamar for the last two sessions. They are levels 5-6, so I beefed things up some. Here are some of the changes I made, and some issues I discovered: There are significant issues with the map scaling and the number of monsters in several of the areas. The biggest issue is the Giant Striders stables. The Giant Striders are Large creatures. There are supposed to be 12 of them in the stables. The stables aren't anywhere close to large enough. (in fact, most of the "stable" area is 5 ft wide "tunnels" that are too narrow for one!). I added magma mephits along the magma "river" that would attack anyone crossing the "river" My party can take down 3 CR 5 monsters outdoors without breaking a sweat, but 2 magma mephits per character nearly TPK'd them! What a difference terrain makes! I generated a list of fire elemental related creatures that I could add to the various rooms, depending on the party composition of the session, and how other battles had gone. They included: Fire Elemental (haven't used) Medium Fire Elemental (a homebrew monster on DnDBeyond) (used in the southern forge room) Salamander (haven't used) Fire Snakes (added to the sleeping room with the Warriors of Imix) Fire Elemental Myrmidon (as a possibility for the Shrine, although the shrine cave needs to be expanded) Cinderslag Elementals (from the Taldorei campaign guide) planned for area 8 (smoke mephits) [/QUOTE]
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[SPOILERS] Enhancing Tomb of Annihilation
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