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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="Stormdale" data-source="post: 7473470" data-attributes="member: 3555"><p>We had 2 game nights of intense battle there. My solution with most 5E maps, go back to the AD&D standard of 1 square= 10 ft. </p><p></p><p>However, in the end we lost 1 pc in that temple- a barbarian jumped down into the pit while the rest of the party tried to offer fire support form above- not a good tactic, he got surrounded and cut own in very short order! </p><p></p><p>They nearly lost nearly lost another pc trying to repeat the trick on their second assault but creative use of banishment to banish the isolated & outnumbered pc to extra dimensional safety saved them and eventually the party managed to extract themselves from a very dangerous situation. It was poor tactics and lack of proper scouting that was nearly the party's downfall but once they realised they were in over their heads my party fled. </p><p></p><p>Third time round they finally got their acts together and tactics sorted. If your guys are the sort to stand toe-to-toe all the time then yes, you could face problems.</p><p></p><p>Other advice</p><p>I recently finished a truncated final temple and had an epic fight vs the Sewn sisters and Antropy, the arrival of the Big A after that was a disappointment (from my PoV) and I should have ignored it.</p><p></p><p>It was a combat where I needed to pull my punches to give pcs a chance and so IMO is a waste of their and my time- of course it was partly their fault for combining the Antropy and Sewn Sisters into one very epic multi-week battle that really went down to the wire and stretched the resourcefulness and skills of all my players (and their characters). </p><p></p><p>We'd have been better finishing on a triumphant note having defeated the antropy, destroying the soulmonger and then fleeing to safety (I had destruction of the antropy as creating a minor volcanic eruption destroying the dungeon and part of the city). </p><p></p><p>So my advice leave the Big A out of it and only as a background strings puller rather than someone the party have to fight as a creature with his sklls/spells should wipe the floor with most parties if played smartly. </p><p></p><p>Still it may lead us to a new adventure using the 2E return to The Tomb of Horrors, we will see when we pick up the campaign next February...</p></blockquote><p></p>
[QUOTE="Stormdale, post: 7473470, member: 3555"] We had 2 game nights of intense battle there. My solution with most 5E maps, go back to the AD&D standard of 1 square= 10 ft. However, in the end we lost 1 pc in that temple- a barbarian jumped down into the pit while the rest of the party tried to offer fire support form above- not a good tactic, he got surrounded and cut own in very short order! They nearly lost nearly lost another pc trying to repeat the trick on their second assault but creative use of banishment to banish the isolated & outnumbered pc to extra dimensional safety saved them and eventually the party managed to extract themselves from a very dangerous situation. It was poor tactics and lack of proper scouting that was nearly the party's downfall but once they realised they were in over their heads my party fled. Third time round they finally got their acts together and tactics sorted. If your guys are the sort to stand toe-to-toe all the time then yes, you could face problems. Other advice I recently finished a truncated final temple and had an epic fight vs the Sewn sisters and Antropy, the arrival of the Big A after that was a disappointment (from my PoV) and I should have ignored it. It was a combat where I needed to pull my punches to give pcs a chance and so IMO is a waste of their and my time- of course it was partly their fault for combining the Antropy and Sewn Sisters into one very epic multi-week battle that really went down to the wire and stretched the resourcefulness and skills of all my players (and their characters). We'd have been better finishing on a triumphant note having defeated the antropy, destroying the soulmonger and then fleeing to safety (I had destruction of the antropy as creating a minor volcanic eruption destroying the dungeon and part of the city). So my advice leave the Big A out of it and only as a background strings puller rather than someone the party have to fight as a creature with his sklls/spells should wipe the floor with most parties if played smartly. Still it may lead us to a new adventure using the 2E return to The Tomb of Horrors, we will see when we pick up the campaign next February... [/QUOTE]
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[SPOILERS] Enhancing Tomb of Annihilation
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