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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="pukunui" data-source="post: 7494422" data-attributes="member: 54629"><p>My party faced Acererak last night. I felt like he was a little too easy to defeat - and therefore a little anti-climactic - but my players assured me it didn't feel that way to them. They said they felt like they'd very narrowly avoided a TPK. And yet, from my perspective, while he did manage to (temporarily) kill two of the PCs, I still felt like he spent most of the fight just desperately trying to survive the 5-against-1 onlsaught.</p><p></p><p>I gave him max hit points and may have allowed him to take an extra reaction once or twice (not necessarily on purpose) during the fight, but I think the extra bennies from the trickster god spirits made all the difference. Acererak really struggled to do any lasting damage to the PCs with his spells what with the constantly regenerating 50 temp hp. (Four out of the five PCs had spirits inhabiting them.)</p><p></p><p>The <em>sphere of annihilation</em> seemed really ineffective too. Yes, it could reach anywhere in the chamber at any time with its 90-foot movement speed, but the Dex save is too low, and it does no damage on a success, so it just wasn't doing much. I'll admit to being somewhat disappointed that none of the PCs got devoured by it.</p><p></p><p></p><p></p><p>In retrospect, Omu proved to be the deadliest part of the adventure. The tomb did not live up to its hype. Nor did Acererak. But my players seem to have a different view - with all of us feeling like we were on the back foot the entire time - and I guess that's all that matters, right?</p><p></p><p>The PCs are now 11th level, and we'll be moving on to <em>Against the Giants</em>.</p></blockquote><p></p>
[QUOTE="pukunui, post: 7494422, member: 54629"] My party faced Acererak last night. I felt like he was a little too easy to defeat - and therefore a little anti-climactic - but my players assured me it didn't feel that way to them. They said they felt like they'd very narrowly avoided a TPK. And yet, from my perspective, while he did manage to (temporarily) kill two of the PCs, I still felt like he spent most of the fight just desperately trying to survive the 5-against-1 onlsaught. I gave him max hit points and may have allowed him to take an extra reaction once or twice (not necessarily on purpose) during the fight, but I think the extra bennies from the trickster god spirits made all the difference. Acererak really struggled to do any lasting damage to the PCs with his spells what with the constantly regenerating 50 temp hp. (Four out of the five PCs had spirits inhabiting them.) The [I]sphere of annihilation[/I] seemed really ineffective too. Yes, it could reach anywhere in the chamber at any time with its 90-foot movement speed, but the Dex save is too low, and it does no damage on a success, so it just wasn't doing much. I'll admit to being somewhat disappointed that none of the PCs got devoured by it. In retrospect, Omu proved to be the deadliest part of the adventure. The tomb did not live up to its hype. Nor did Acererak. But my players seem to have a different view - with all of us feeling like we were on the back foot the entire time - and I guess that's all that matters, right? The PCs are now 11th level, and we'll be moving on to [I]Against the Giants[/I]. [/QUOTE]
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[SPOILERS] Enhancing Tomb of Annihilation
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