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[SPOILERS] Enhancing Tomb of Annihilation
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<blockquote data-quote="pukunui" data-source="post: 7494800" data-attributes="member: 54629"><p>So I'm not the only one. That's a bit of a relief.</p><p></p><p> He has got the ability to cast one of his at-will spells as a legendary action, yes. It never occurred to me that that would include <em>animate dead</em>, even though it is one of his at-will spells. And yes, the "Cradle of the Death God" chamber has alcoves full of human and minotaur skeletons along the walls of the balcony at the north end, where the PCs are most likely to be at the start of the combat. In retrospect, that probably would have helped quite a great deal!</p><p></p><p>There isn't really anything in the "final chamber" that he could use <em>arcane lock</em> on. </p><p></p><p>One change that would make him tougher would be to give him <em>dispel magic</em>. Several of the PCs in my group were able to circumvent the lava pit either by flying or using spider climb effects. They'd have been in big trouble if Acererak had been able to get rid of those effects, causing them to fall in the lava!</p><p></p><p>Awesome stuff! Too bad it's come way too late for me. I am considering running ToA as a jungle hex crawl without the death curse for my other group at some point, though, in which case this would be more useful! </p><p></p><p>(When I started the adventure this time, the death curse was active right from the word "go" and so the group skipped over 99% of what was in Port Nyanzaru and also ignored most of the side quests, so it would be fun to be able to go back with another group and just play through that stuff without the ticking clock.)</p></blockquote><p></p>
[QUOTE="pukunui, post: 7494800, member: 54629"] So I'm not the only one. That's a bit of a relief. He has got the ability to cast one of his at-will spells as a legendary action, yes. It never occurred to me that that would include [I]animate dead[/I], even though it is one of his at-will spells. And yes, the "Cradle of the Death God" chamber has alcoves full of human and minotaur skeletons along the walls of the balcony at the north end, where the PCs are most likely to be at the start of the combat. In retrospect, that probably would have helped quite a great deal! There isn't really anything in the "final chamber" that he could use [I]arcane lock[/I] on. One change that would make him tougher would be to give him [I]dispel magic[/I]. Several of the PCs in my group were able to circumvent the lava pit either by flying or using spider climb effects. They'd have been in big trouble if Acererak had been able to get rid of those effects, causing them to fall in the lava! Awesome stuff! Too bad it's come way too late for me. I am considering running ToA as a jungle hex crawl without the death curse for my other group at some point, though, in which case this would be more useful! (When I started the adventure this time, the death curse was active right from the word "go" and so the group skipped over 99% of what was in Port Nyanzaru and also ignored most of the side quests, so it would be fun to be able to go back with another group and just play through that stuff without the ticking clock.) [/QUOTE]
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