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[SPOILERS] Expedition to the [REDACTED].
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<blockquote data-quote="RangerWickett" data-source="post: 7494256" data-attributes="member: 63"><p>The Bleak Gate is supposed to be sort of like if the whole city was abandoned, and you're exploring it on a clouded night with almost no light. But yeah, the Cauldron Hill complex is lit up, and easy to spot.</p><p></p><p>I believe adventure three was where the 'dark creepers' first showed up, and if I'm remembering correctly that adventure was written for PF first, then converted to 4e. In PF, dark creepers were an enemy of the appropriate CR that were thematically appropriate for being 'shadow creatures.' My own view of the Bleak Gate was that it would not have any sort of 'communities' in it, just monsters - undead, the occasional insane fey that got stuck there. So in the 4e version, those changed to just, like, dudes who worked for Kell or the Obscurati. I wasn't comfortable enough at the time with Pathfinder to tweak the PF stats.</p><p></p><p>If I could do it over from scratch, I'd probably only have one or two 'dark creepers,' and have a scene or two of them doing something noteworthy, to give hints that they're native to the Bleak Gate and working with the Ob in exchange for something, but leave their general purpose and motivations unclear and spooky.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 7494256, member: 63"] The Bleak Gate is supposed to be sort of like if the whole city was abandoned, and you're exploring it on a clouded night with almost no light. But yeah, the Cauldron Hill complex is lit up, and easy to spot. I believe adventure three was where the 'dark creepers' first showed up, and if I'm remembering correctly that adventure was written for PF first, then converted to 4e. In PF, dark creepers were an enemy of the appropriate CR that were thematically appropriate for being 'shadow creatures.' My own view of the Bleak Gate was that it would not have any sort of 'communities' in it, just monsters - undead, the occasional insane fey that got stuck there. So in the 4e version, those changed to just, like, dudes who worked for Kell or the Obscurati. I wasn't comfortable enough at the time with Pathfinder to tweak the PF stats. If I could do it over from scratch, I'd probably only have one or two 'dark creepers,' and have a scene or two of them doing something noteworthy, to give hints that they're native to the Bleak Gate and working with the Ob in exchange for something, but leave their general purpose and motivations unclear and spooky. [/QUOTE]
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[SPOILERS] Expedition to the [REDACTED].
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