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<blockquote data-quote="StreamOfTheSky" data-source="post: 6845950" data-attributes="member: 35909"><p>Stand the Heat is a cleric/druid spell, just remember it has a material cost. I made sure the party knew about it and let them stock up on some components before leaving. (Started them at level 3, so they skipped almost all of chapter 1 except meeting Councilman Menash onwards, the rest I just made "recaps")</p><p></p><p></p><p></p><p>I had Crystin get killed off (which basically means just having something attack her, given her hp and AC) and Haddin ran off in the middle of the night swearing vengeance on the party, to become a recurring villain. There's just way too many NPCs early on. The two of them, Torrent, Tiljann, then another likely NPC add-on early in the next chapter... At least once they reach Seaquen you can dump them all off there, but it sure is a slog before that if they actually retain all of the NPCs.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 6845950, member: 35909"] Stand the Heat is a cleric/druid spell, just remember it has a material cost. I made sure the party knew about it and let them stock up on some components before leaving. (Started them at level 3, so they skipped almost all of chapter 1 except meeting Councilman Menash onwards, the rest I just made "recaps") I had Crystin get killed off (which basically means just having something attack her, given her hp and AC) and Haddin ran off in the middle of the night swearing vengeance on the party, to become a recurring villain. There's just way too many NPCs early on. The two of them, Torrent, Tiljann, then another likely NPC add-on early in the next chapter... At least once they reach Seaquen you can dump them all off there, but it sure is a slog before that if they actually retain all of the NPCs. [/QUOTE]
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