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(Spoilers) My experience with Reavers of Harkenwold - Updated
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5737375" data-attributes="member: 98255"><p><strong>Replacement encounters for D2 and D3</strong></p><p></p><p>I didn't want to skip out on the experience provided by those two encounters, so I added my own. Being in a barrow mound, I figured the best thing to use would be undead. Since I also decided that this tomb was also very old, that ruled out anything fleshy. Even skeletons would be pushing it, but I found room for a few in here. To go for the creepy feel, and to take advantage of being in tight quarters, I went with incorporeal undead - Wraiths, Phantom Warriors, and Spectres.</p><p></p><p>The first encounter started pretty much right inside the doorway, with creepy whispers, seeming to come from nowhere. The players knew something was up, but not what. Keep 'em guessing.</p><p></p><p>I made the room labelled 'cold swords' an armoury for the dead warriors - something put there by their descendants to keep them safe in the afterlife, and something to use come Ragnarok or whatever. I had the room be a secret chamber, and the players found it, but they didn't get to explore it. While half the group was opening the armoury, the other half was interested in descending the shaft toward the room marked 'visions.'</p><p></p><p>This triggered the encounter. It was mostly designed to take advantage of the fact that the PCs descending the rope were vulnerable, and also to leverage the ability of wraiths to phase, and their ability to prone. I know - that was kind of mean. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>This encounter was with 8 Wisp Wraiths, and one Spectre (I don't think I changed anything from the DDI versions). The spectre used its close blast proning attack against characters climbing down the rope, while the 8 Wisp Wraiths made harrying attacks, then descended on the unfortunates at the bottom. After that, the spectre went back up to pick on any who stayed behind.</p><p></p><p>It ended up that only one character fell, and he was in trouble for a brief time, but the others climbing down came to his aid in short order, and they made quick work of the wisps. The spectre stayed at the top and picked on a couple of the strikers who'd stayed behind in hopes of scoring some loot from the 'cold swords' room. The sorcerer managed to inflict enough damage that it retreated after becoming bloodied. I had a plan for this anyway.</p><p></p><p>The second encounter came when the group was exploring the chamber labelled 'spite.' The spectre made a return here to further harry the group, and was backed up by two Phantom Warriors, and half a dozen Skeleton Soldiers. This encounter felt pretty good to me - the insubstantial phantom warriors were able to absorb a lot of damage, while the skeletons' defences were high enough that they were hard-ish for the group to hit and accurate enough that they rarely missed, without being so deadly as to cause a problem. The spectre made a few more harrying attacks before retreating through the floor when his hit points went into the single digits. Fortunately, phasing allowed him to shift into the floor to avoid any attacks at this point. He was really starting to earn the group's ire!</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5737375, member: 98255"] [b]Replacement encounters for D2 and D3[/b] I didn't want to skip out on the experience provided by those two encounters, so I added my own. Being in a barrow mound, I figured the best thing to use would be undead. Since I also decided that this tomb was also very old, that ruled out anything fleshy. Even skeletons would be pushing it, but I found room for a few in here. To go for the creepy feel, and to take advantage of being in tight quarters, I went with incorporeal undead - Wraiths, Phantom Warriors, and Spectres. The first encounter started pretty much right inside the doorway, with creepy whispers, seeming to come from nowhere. The players knew something was up, but not what. Keep 'em guessing. I made the room labelled 'cold swords' an armoury for the dead warriors - something put there by their descendants to keep them safe in the afterlife, and something to use come Ragnarok or whatever. I had the room be a secret chamber, and the players found it, but they didn't get to explore it. While half the group was opening the armoury, the other half was interested in descending the shaft toward the room marked 'visions.' This triggered the encounter. It was mostly designed to take advantage of the fact that the PCs descending the rope were vulnerable, and also to leverage the ability of wraiths to phase, and their ability to prone. I know - that was kind of mean. ;) This encounter was with 8 Wisp Wraiths, and one Spectre (I don't think I changed anything from the DDI versions). The spectre used its close blast proning attack against characters climbing down the rope, while the 8 Wisp Wraiths made harrying attacks, then descended on the unfortunates at the bottom. After that, the spectre went back up to pick on any who stayed behind. It ended up that only one character fell, and he was in trouble for a brief time, but the others climbing down came to his aid in short order, and they made quick work of the wisps. The spectre stayed at the top and picked on a couple of the strikers who'd stayed behind in hopes of scoring some loot from the 'cold swords' room. The sorcerer managed to inflict enough damage that it retreated after becoming bloodied. I had a plan for this anyway. The second encounter came when the group was exploring the chamber labelled 'spite.' The spectre made a return here to further harry the group, and was backed up by two Phantom Warriors, and half a dozen Skeleton Soldiers. This encounter felt pretty good to me - the insubstantial phantom warriors were able to absorb a lot of damage, while the skeletons' defences were high enough that they were hard-ish for the group to hit and accurate enough that they rarely missed, without being so deadly as to cause a problem. The spectre made a few more harrying attacks before retreating through the floor when his hit points went into the single digits. Fortunately, phasing allowed him to shift into the floor to avoid any attacks at this point. He was really starting to earn the group's ire! [/QUOTE]
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(Spoilers) My experience with Reavers of Harkenwold - Updated
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