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[Spoilers!] Questions from a first read
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<blockquote data-quote="Andrew Moreton" data-source="post: 8090593" data-attributes="member: 6920268"><p> <ul> <li data-xf-list-type="ul">The icons aquired on Axis Island and earlier are duplicates of the ones used in the ritual and if your players still have them in book 13 they can be used. I have gone with the Ancients ritual being more complicated than the modern one, possibly they did it in stages so the tree/pillars may have been a redundant part of an earlier version of the ritual</li> <li data-xf-list-type="ul">All of them are why flight is limited. I put it down to Avilona being broken the dying bird from part 12. However that could have either lead to the other problems or the other problems could have lead to Avilona being broken. If my players had pushed hard enough my explanation was that the Avilona Bird was dead or dying but the ritual locked the amount of energy received so flight was still possible but the strain lead to the broken pillar and then when Kasavarina went into the Ziggurat that reset the configuration and less air energy came through and no flight</li> <li data-xf-list-type="ul">For me the presence of the Lanterns is one of the main things that smooths the changes and makes the Ob's take over of the other countries so easy (along with their inplace agents) so the lighthouses spread not just the planar energies but push the ob's ideaology/agenda. This makes the speed of the goverment change make more sense and if you link the resistance of the monarch of Risur to the Ob ideaology helps explain why Risur is the one nation that is not converted to the Ob way. I presume that discussion of the mind control aspects was missed from the convocation as Nic did not want all the delagates to know about it</li> <li data-xf-list-type="ul"> Salamanders were wanted for the adventure, so Jiesse was linked and noone really thought about it. My explanation is that the Ziggurats are a left over earlier stage of the process that lead to the axis island ritual and as such their correspondance is not perfect to the planar alignment as previosuly they were created before the Axis Island ritual and so when the planar reconfiguration occurred it effectively randomised the Ziggurat connections </li> <li data-xf-list-type="ul">I have logn explantions for this one. The world before the Axis Island ritual was not a planet in a solar system it was an isolated magical world I use the Lozenge symbology from Glorantha. A magical construct so no sun was it's deafult and hence its climate was fine the magical energies of creation kept it going until the Ancients changes its nature as part of their ritual to save the world from the legion etc. So when the sun is not restored during the second axis island ritual its absence leads to the slow cooling, of course that cooling may have another explantion perhaps the new fire plane is weak at heating the world, certainly if you actually turned off the sun in a real solar system the cooling would be faster and more dramtic (freezin the atmosphere dramatic) also no real sun, no gravity so no solar system, clearly this sun is more of a mythic construct than an astronomical body. I think if my players completed the ritual with Illocus I may have the sun come back but the world still get colder.</li> <li data-xf-list-type="ul">If the pc's kill him with no convenient portal nearby let him stay dead and use a different Gidhim later. I think New which naturally strengthens spiritual undead is weak on the annihlation of spirits so Sijhen being largely a spirit survives the blast of Nem and badly injured makes it home, this highlights a possible flaw in the ancients protection that spiritual beings could inflitrate the system and complicates choices when they rebuild the system</li> <li data-xf-list-type="ul">She is a scheming politician with few principles so se survives the massacre for some reason(she is protected against ghosts, she talks fast, she has an escape teleportation set up etc) and then convinces Nic she will support him AND he needs her. She is his best shot at getting rid of the king and undermining Risuri resistance, entirely possible that the other Ob agents have orders to kill her once Aodhan is dead, and they expect the kingship not to matter post ritual. In fact her treacherous murder of the King could be useful the loyall Governor Stasnfield avanges the king and kills her becomes king and allies with the Ob.</li> <li data-xf-list-type="ul">On the other side of each Ziggurat is a small pocket of the plane it links to this is where the Gidhim hid their invasion force which attacked the Ancients after the ritual , the Ancients sealed off these pockets with the tablets in the Ziggurats and this is why Sijhen is trapped there. Once in the Gyre there are more trapped gidhim but I think these were lesser Gidhin and also Apet makes planar travel very hard so it is likely that they just got stuck with no way out, they could not return home and the route to the main world was blocjed</li> <li data-xf-list-type="ul">Once a world is pulled into the Gyre , a remenant of it forms inside the Gyre (all the worlds in the gyre) and they are slowly drawn into the inner Gyre funnel which destroys them. Until this final destruction the potentiality of the world still exists and if it is somehow extracted from the Gyre it returns to its full nature. So rescue the Flint analog Av in the Gyre and all of Av comes back , same for all the other worlds. I added several worlds with the remains of civilisations so that the players could be guilted into restoring them like Iretha Ket.</li> <li data-xf-list-type="ul">I agree that is is the work of the Voice of Rot that destroys the world when Reida is destroyed another possibility is that it does not destroy the world just it's history so you get a dead world which may suit the Voice more. However when the Voice is killed his ritual magic link is destroyed and Reida's destruction no longer hurts the world. Note that the Voice destroys Reida not the Gyre so perhaps he is using Mini-Reida in the Gyre to amplify and spread his necrotic effects across the time and space of the world. My players did not ask they just took the Voice of Rot at his word to destroy the world and so planned on killing him, Anyway one of them wants his swamp</li> </ul><p>Have fun.</p><p>I am nearly finished and this will be one of only 2 published adventure campaigns I may rerun in the future (the other being the Enemy Within) so I think this is a great adventure and you will have a lot of fun</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 8090593, member: 6920268"] [LIST] [*]The icons aquired on Axis Island and earlier are duplicates of the ones used in the ritual and if your players still have them in book 13 they can be used. I have gone with the Ancients ritual being more complicated than the modern one, possibly they did it in stages so the tree/pillars may have been a redundant part of an earlier version of the ritual [*]All of them are why flight is limited. I put it down to Avilona being broken the dying bird from part 12. However that could have either lead to the other problems or the other problems could have lead to Avilona being broken. If my players had pushed hard enough my explanation was that the Avilona Bird was dead or dying but the ritual locked the amount of energy received so flight was still possible but the strain lead to the broken pillar and then when Kasavarina went into the Ziggurat that reset the configuration and less air energy came through and no flight [*]For me the presence of the Lanterns is one of the main things that smooths the changes and makes the Ob's take over of the other countries so easy (along with their inplace agents) so the lighthouses spread not just the planar energies but push the ob's ideaology/agenda. This makes the speed of the goverment change make more sense and if you link the resistance of the monarch of Risur to the Ob ideaology helps explain why Risur is the one nation that is not converted to the Ob way. I presume that discussion of the mind control aspects was missed from the convocation as Nic did not want all the delagates to know about it [*] Salamanders were wanted for the adventure, so Jiesse was linked and noone really thought about it. My explanation is that the Ziggurats are a left over earlier stage of the process that lead to the axis island ritual and as such their correspondance is not perfect to the planar alignment as previosuly they were created before the Axis Island ritual and so when the planar reconfiguration occurred it effectively randomised the Ziggurat connections [*]I have logn explantions for this one. The world before the Axis Island ritual was not a planet in a solar system it was an isolated magical world I use the Lozenge symbology from Glorantha. A magical construct so no sun was it's deafult and hence its climate was fine the magical energies of creation kept it going until the Ancients changes its nature as part of their ritual to save the world from the legion etc. So when the sun is not restored during the second axis island ritual its absence leads to the slow cooling, of course that cooling may have another explantion perhaps the new fire plane is weak at heating the world, certainly if you actually turned off the sun in a real solar system the cooling would be faster and more dramtic (freezin the atmosphere dramatic) also no real sun, no gravity so no solar system, clearly this sun is more of a mythic construct than an astronomical body. I think if my players completed the ritual with Illocus I may have the sun come back but the world still get colder. [*]If the pc's kill him with no convenient portal nearby let him stay dead and use a different Gidhim later. I think New which naturally strengthens spiritual undead is weak on the annihlation of spirits so Sijhen being largely a spirit survives the blast of Nem and badly injured makes it home, this highlights a possible flaw in the ancients protection that spiritual beings could inflitrate the system and complicates choices when they rebuild the system [*]She is a scheming politician with few principles so se survives the massacre for some reason(she is protected against ghosts, she talks fast, she has an escape teleportation set up etc) and then convinces Nic she will support him AND he needs her. She is his best shot at getting rid of the king and undermining Risuri resistance, entirely possible that the other Ob agents have orders to kill her once Aodhan is dead, and they expect the kingship not to matter post ritual. In fact her treacherous murder of the King could be useful the loyall Governor Stasnfield avanges the king and kills her becomes king and allies with the Ob. [*]On the other side of each Ziggurat is a small pocket of the plane it links to this is where the Gidhim hid their invasion force which attacked the Ancients after the ritual , the Ancients sealed off these pockets with the tablets in the Ziggurats and this is why Sijhen is trapped there. Once in the Gyre there are more trapped gidhim but I think these were lesser Gidhin and also Apet makes planar travel very hard so it is likely that they just got stuck with no way out, they could not return home and the route to the main world was blocjed [*]Once a world is pulled into the Gyre , a remenant of it forms inside the Gyre (all the worlds in the gyre) and they are slowly drawn into the inner Gyre funnel which destroys them. Until this final destruction the potentiality of the world still exists and if it is somehow extracted from the Gyre it returns to its full nature. So rescue the Flint analog Av in the Gyre and all of Av comes back , same for all the other worlds. I added several worlds with the remains of civilisations so that the players could be guilted into restoring them like Iretha Ket. [*]I agree that is is the work of the Voice of Rot that destroys the world when Reida is destroyed another possibility is that it does not destroy the world just it's history so you get a dead world which may suit the Voice more. However when the Voice is killed his ritual magic link is destroyed and Reida's destruction no longer hurts the world. Note that the Voice destroys Reida not the Gyre so perhaps he is using Mini-Reida in the Gyre to amplify and spread his necrotic effects across the time and space of the world. My players did not ask they just took the Voice of Rot at his word to destroy the world and so planned on killing him, Anyway one of them wants his swamp [/LIST] Have fun. I am nearly finished and this will be one of only 2 published adventure campaigns I may rerun in the future (the other being the Enemy Within) so I think this is a great adventure and you will have a lot of fun [/QUOTE]
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