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General Tabletop Discussion
*Dungeons & Dragons
Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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<blockquote data-quote="DEFCON 1" data-source="post: 7731949" data-attributes="member: 7006"><p>The immediate impression I get from this UA is that they had a whole handful of various game mechanics they wanted us to give our opinions on whether we liked them or not... all to be used in their various other classes/subclasses coming up. But because they weren't ready to show us the full work-ups of those classes/subclasses... they "created" these three subclasses to use as a flavor clothesline from which to hang all the mechanics from.</p><p></p><p>I mean, the arcane armor just screams Artificer to me. But because they probably don't have the full 20 levels of Artificer to show us for another round of playtesting yet... they create this fake "School of Invention" so that we can see and give opinion on the mechanics before they possibly then incorporate the armor stuff into the Artificer for that classes next playtest.</p><p></p><p>And the Brute? As FlyingChihuahua says, it's completely unnecessary when we already have the Fighter. But if they want us to tell them whether we like giving out a smaller damage bonus die at a lower level just like they already give out a larger bonus die to many of the cleric domains at a higher level... they made up this basic Fighter subclass to have us take a look.</p><p></p><p>The eventual question of course being whether anyone will actually ever comment on the mechanics, rather than just rail against the fluff over and over. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> We might not see it here on the boards... but hopefully they'll get something useful in their surveys.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7731949, member: 7006"] The immediate impression I get from this UA is that they had a whole handful of various game mechanics they wanted us to give our opinions on whether we liked them or not... all to be used in their various other classes/subclasses coming up. But because they weren't ready to show us the full work-ups of those classes/subclasses... they "created" these three subclasses to use as a flavor clothesline from which to hang all the mechanics from. I mean, the arcane armor just screams Artificer to me. But because they probably don't have the full 20 levels of Artificer to show us for another round of playtesting yet... they create this fake "School of Invention" so that we can see and give opinion on the mechanics before they possibly then incorporate the armor stuff into the Artificer for that classes next playtest. And the Brute? As FlyingChihuahua says, it's completely unnecessary when we already have the Fighter. But if they want us to tell them whether we like giving out a smaller damage bonus die at a lower level just like they already give out a larger bonus die to many of the cleric domains at a higher level... they made up this basic Fighter subclass to have us take a look. The eventual question of course being whether anyone will actually ever comment on the mechanics, rather than just rail against the fluff over and over. :) We might not see it here on the boards... but hopefully they'll get something useful in their surveys. [/QUOTE]
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