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Spores, Brutes, and Inventors: Unearthed Arcana Brings You Three New Subclasses
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7732257" data-attributes="member: 6802951"><p>Regarding allowing wizards to use Sorceror metamagic, I'd probably only allow it for a subclass by incorporating it into a spell at the point of learning it. The level of the spell slot required would be increased by the sorcery point cost of the attached metamagic.</p><p></p><p>So a wizard picking their spells at level 7 could choose to learn Subtle Fireball for example. This would require a 4th level slot to cast at base power, and would always be cast as a Fireball spell augmented by the Subtle spell metamagic.</p><p>If the wizard wanted to be able to cast a normal Fireball, then they would have to learn it, and prepare it separately.</p><p></p><p>I like the Circle of Spores concept. How it actually plays out in practice though, I think I will have to wait and see. The mechanics are a little too intricate to be able to theorycraft, and may be very game-dependent.</p><p></p><p>Brute is a good Champion-alternative in terms of simple fighter. The combat numbers seem to be reasonable, but it doesn't really give much other than combat capabilities. - Which is one of the more major criticisms of most existing Fighter types.</p><p></p><p>Inventor, incorporating the armour and such strikes me more as an artificer subclass than a wizard. Smashing magic together at random at the point of casting seems more a sorcerer thing. A wizard or artificer should probably make that roll when they prepare their spells to represent a new formula or device that they have developed over the long rest.</p><p>Remove the armour aspect, and the general mechanics could be a good basis for an alternative to the Wild Sorceror, in the same way that the Brute is an alternative to the Champion.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7732257, member: 6802951"] Regarding allowing wizards to use Sorceror metamagic, I'd probably only allow it for a subclass by incorporating it into a spell at the point of learning it. The level of the spell slot required would be increased by the sorcery point cost of the attached metamagic. So a wizard picking their spells at level 7 could choose to learn Subtle Fireball for example. This would require a 4th level slot to cast at base power, and would always be cast as a Fireball spell augmented by the Subtle spell metamagic. If the wizard wanted to be able to cast a normal Fireball, then they would have to learn it, and prepare it separately. I like the Circle of Spores concept. How it actually plays out in practice though, I think I will have to wait and see. The mechanics are a little too intricate to be able to theorycraft, and may be very game-dependent. Brute is a good Champion-alternative in terms of simple fighter. The combat numbers seem to be reasonable, but it doesn't really give much other than combat capabilities. - Which is one of the more major criticisms of most existing Fighter types. Inventor, incorporating the armour and such strikes me more as an artificer subclass than a wizard. Smashing magic together at random at the point of casting seems more a sorcerer thing. A wizard or artificer should probably make that roll when they prepare their spells to represent a new formula or device that they have developed over the long rest. Remove the armour aspect, and the general mechanics could be a good basis for an alternative to the Wild Sorceror, in the same way that the Brute is an alternative to the Champion. [/QUOTE]
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