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<blockquote data-quote="BlackJaw" data-source="post: 124015" data-attributes="member: 888"><p>This is long hard work in some places.</p><p></p><p>I'm going through the combat section of the Player's handbook and going point by point through it trying to identify any issues or ambiguiousness that might creep into the rules and set it strait.</p><p></p><p>In the Partial action section I specified that casting Haste on a pilot doesn't allow him to fly the vessel faster or more manuverable.</p><p></p><p>In the Saving Throws section note that Reflex saves are made by a vessel's pilot, and that special class features or feats of that pilot apply, Like Lightninig reflexes, and Evasion.</p><p></p><p>Under the section on magic actions I specified the restrictions that take place on spellcasting in vessel combat (you can't cast a fireball from the deck of a starship because there is no clear path between you and the enemy vessel. there is a wall or window there) also specified that line of sight works through cockpit windows etc (although unless your just targeting the enemy vessel, you also need to be able to see the ocupant(s) of the other vessel.</p><p></p><p>I've specified which character conditions from the DMG would keep a pilot from keeping control of a vessel. "A vessel is considered without a pilot if its current pilot is Cowering, Dazed, Dead, Dying, Grappled, Held, Helpless, Incapacitated, Incorporeal, Paralyzed, Petrified, Pinned, Stable, Stunned, or Unconscious"</p><p></p><p>etc.</p><p></p><p>It's taking a while but what I will have when I'm done is this:</p><p></p><p>1) The basic combat mechanic, as a full little couple page section. This will cover the basics. (more or less done)</p><p>2) A more in depth discusion of how that mechanic applies to all the increadibly diverse number of possiblities inherent in the d20 system. I'm currently on Injurey and Death. pg 127. I've got abotu 14 pages right now. I still need to do movement and special attacks/actions. Can a Space Kraken grapple a deep space scout? I'd say yes (and this is part of the reason I said vessels need STR scores!)</p></blockquote><p></p>
[QUOTE="BlackJaw, post: 124015, member: 888"] This is long hard work in some places. I'm going through the combat section of the Player's handbook and going point by point through it trying to identify any issues or ambiguiousness that might creep into the rules and set it strait. In the Partial action section I specified that casting Haste on a pilot doesn't allow him to fly the vessel faster or more manuverable. In the Saving Throws section note that Reflex saves are made by a vessel's pilot, and that special class features or feats of that pilot apply, Like Lightninig reflexes, and Evasion. Under the section on magic actions I specified the restrictions that take place on spellcasting in vessel combat (you can't cast a fireball from the deck of a starship because there is no clear path between you and the enemy vessel. there is a wall or window there) also specified that line of sight works through cockpit windows etc (although unless your just targeting the enemy vessel, you also need to be able to see the ocupant(s) of the other vessel. I've specified which character conditions from the DMG would keep a pilot from keeping control of a vessel. "A vessel is considered without a pilot if its current pilot is Cowering, Dazed, Dead, Dying, Grappled, Held, Helpless, Incapacitated, Incorporeal, Paralyzed, Petrified, Pinned, Stable, Stunned, or Unconscious" etc. It's taking a while but what I will have when I'm done is this: 1) The basic combat mechanic, as a full little couple page section. This will cover the basics. (more or less done) 2) A more in depth discusion of how that mechanic applies to all the increadibly diverse number of possiblities inherent in the d20 system. I'm currently on Injurey and Death. pg 127. I've got abotu 14 pages right now. I still need to do movement and special attacks/actions. Can a Space Kraken grapple a deep space scout? I'd say yes (and this is part of the reason I said vessels need STR scores!) [/QUOTE]
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