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Squires: What if your armor carried itself around?
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<blockquote data-quote="Asmor" data-source="post: 3589959" data-attributes="member: 1154"><p>So just a quick idea I had... It's inspired by anime, in case it's not obvious, and I'm sure that about half of you just decided you hate this on that aspect alone. That's cool, though, different strokes for different folks.</p><p></p><p>Anyways, here's the idea. Intelligent suits of armor called Squires. Ones for a human stand about as tall as a halfling. On command (and, of course, assuming the squire wants to), the squire can expand and instantly suit someone up.</p><p></p><p>In essence, the concept of Squires is like a cross between Pokémon and Sailor Moon.</p><p></p><p>In order to create a squire, first start with a magical suit of armor. When it's in its "squire form," it has stats as an animated object of one size smaller than its intended wearer. For example, a squire for medium creatures is statted as a small animated object. In addition, the squire gains +1 hit die for each +1 bonus (or equivelent) of its enchantment. For example, a +2 Full Plate of Light Fortification gains 3 bonus HD. Also apply the enhancement bonus to armor (but NOT the armor's base armor bonus) and any special abilities to the animated object.</p><p></p><p>Optionally, squires may have magical weapons associated with them as well. They wield these on their own in squire form. Add bonus HD for the enhancement of the sword just as with the armor. Yes, this means that it'll be easier to get more powerful animated objects... But they're still pretty crappy.</p><p></p><p>Finally, one more optional component... Every squire is animated by an intelligent elemental, either Earth, Air, Water or Fire. Water beats fire, fire beats air, air beats earth and earth beats water. If two squires, or two people clad in squires, do battle, determine if one beats the other. The strong element's armor enhancement bonus is considered 1 greater against attacks of the weaker element. Similarly, the enhancement bonus on the stronger element's weapon is considered 1 higher against the weaker element.</p><p></p><p>For example, a fire squire with +2 light fortification armor and a +2 flaming longsword does battle with an air squire. The fire squire's armor is treated as +3 light fort and its weapon as a +3 flaming longsword.</p><p></p><p>So.... There you have it. Notably lacking is any flavor text or rules for acquiring them. In my own implementation of these (in my mind, for now), they're really more of a roleplaying thing. Depending on preference, they could be pretty common where most people have their own personal squire or they could be rare and only nobles or high ranking military officials would have them. You could even expand them a bit and make it more like Pokemon, where you can go out into the world to find more and keep a small arsenal of them in order to have the right squire for the right situation. FIghting a red dragon? Probably wanna bust out that water squire with the icy mace.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3589959, member: 1154"] So just a quick idea I had... It's inspired by anime, in case it's not obvious, and I'm sure that about half of you just decided you hate this on that aspect alone. That's cool, though, different strokes for different folks. Anyways, here's the idea. Intelligent suits of armor called Squires. Ones for a human stand about as tall as a halfling. On command (and, of course, assuming the squire wants to), the squire can expand and instantly suit someone up. In essence, the concept of Squires is like a cross between Pokémon and Sailor Moon. In order to create a squire, first start with a magical suit of armor. When it's in its "squire form," it has stats as an animated object of one size smaller than its intended wearer. For example, a squire for medium creatures is statted as a small animated object. In addition, the squire gains +1 hit die for each +1 bonus (or equivelent) of its enchantment. For example, a +2 Full Plate of Light Fortification gains 3 bonus HD. Also apply the enhancement bonus to armor (but NOT the armor's base armor bonus) and any special abilities to the animated object. Optionally, squires may have magical weapons associated with them as well. They wield these on their own in squire form. Add bonus HD for the enhancement of the sword just as with the armor. Yes, this means that it'll be easier to get more powerful animated objects... But they're still pretty crappy. Finally, one more optional component... Every squire is animated by an intelligent elemental, either Earth, Air, Water or Fire. Water beats fire, fire beats air, air beats earth and earth beats water. If two squires, or two people clad in squires, do battle, determine if one beats the other. The strong element's armor enhancement bonus is considered 1 greater against attacks of the weaker element. Similarly, the enhancement bonus on the stronger element's weapon is considered 1 higher against the weaker element. For example, a fire squire with +2 light fortification armor and a +2 flaming longsword does battle with an air squire. The fire squire's armor is treated as +3 light fort and its weapon as a +3 flaming longsword. So.... There you have it. Notably lacking is any flavor text or rules for acquiring them. In my own implementation of these (in my mind, for now), they're really more of a roleplaying thing. Depending on preference, they could be pretty common where most people have their own personal squire or they could be rare and only nobles or high ranking military officials would have them. You could even expand them a bit and make it more like Pokemon, where you can go out into the world to find more and keep a small arsenal of them in order to have the right squire for the right situation. FIghting a red dragon? Probably wanna bust out that water squire with the icy mace. [/QUOTE]
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