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<blockquote data-quote="rowport" data-source="post: 3291468" data-attributes="member: 9729"><p><strong>Ogres</strong></p><p></p><p>Ogres CR3</p><p>Male ogre</p><p>CE Large giant</p><p>Init -1; Senses Darkvision 60 ft., low-light vision; Listen +2, Spot +2</p><p>Languages Giant</p><p></p><p>AC 16, touch 8, flatfooted 16</p><p>(-1 size, -1 Dex, +3 armor, +5 natural)</p><p>hp 29 (4 HD)</p><p>Fort +6, Ref +0, Will +1 </p><p></p><p>Spd 30 ft. (6 squares)</p><p>Melee large greatclub +8 (2d8+7/20/x2)</p><p>Ranged large javelin +1 (1d8+5)</p><p>Base Atk +3; Grp +12</p><p>Combat Gear none</p><p></p><p>Abilities Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7</p><p>Feats Toughness, Weapon Focus (greatclub)</p><p>Skills Climb +5, Listen +2, Spot +2</p><p>Possessions combat gear plus large greatclub, large javelin, large hide armor</p><p></p><p>Description:</p><p>Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor. Ogres speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common.</p><p></p><p>Ogres favor overwhelming odds, sneak attacks, and ambushes over a fair fight. They are intelligent enough to fire ranged weapons first to soften up their foes before closing, but ogre gangs and bands fight as unorganized individuals. Their inherent bent toward chaos combines with their size and strength to make ogres natural barbarians. Indeed, their leaders are almost always barbarians of low to middle level, monstrous brutes whose fury in battle is truly fearsome. A raging ogre barbarian is an inspiration to other ogres.</p></blockquote><p></p>
[QUOTE="rowport, post: 3291468, member: 9729"] [b]Ogres[/b] Ogres CR3 Male ogre CE Large giant Init -1; Senses Darkvision 60 ft., low-light vision; Listen +2, Spot +2 Languages Giant AC 16, touch 8, flatfooted 16 (-1 size, -1 Dex, +3 armor, +5 natural) hp 29 (4 HD) Fort +6, Ref +0, Will +1 Spd 30 ft. (6 squares) Melee large greatclub +8 (2d8+7/20/x2) Ranged large javelin +1 (1d8+5) Base Atk +3; Grp +12 Combat Gear none Abilities Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 Feats Toughness, Weapon Focus (greatclub) Skills Climb +5, Listen +2, Spot +2 Possessions combat gear plus large greatclub, large javelin, large hide armor Description: Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor. Ogres speak Giant, and those specimens who boast Intelligence scores of at least 10 also speak Common. Ogres favor overwhelming odds, sneak attacks, and ambushes over a fair fight. They are intelligent enough to fire ranged weapons first to soften up their foes before closing, but ogre gangs and bands fight as unorganized individuals. Their inherent bent toward chaos combines with their size and strength to make ogres natural barbarians. Indeed, their leaders are almost always barbarians of low to middle level, monstrous brutes whose fury in battle is truly fearsome. A raging ogre barbarian is an inspiration to other ogres. [/QUOTE]
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