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<blockquote data-quote="rowport" data-source="post: 3291472" data-attributes="member: 9729"><p><strong>Dwarves (Shield)</strong></p><p></p><p>Dwarves CR1/2</p><p>Male dwarf warrior 1</p><p>LN Medium humanoid (dwarf)</p><p>Init +0; Senses Darkvision 60 ft.; Listen +2, Spot +2</p><p>Languages Common, Dwarven</p><p></p><p>AC 16, touch 10, flatfooted 16; stability (+4 to resist bull rush or trip), +4 AC vs. giants</p><p>(+4 armor, +2 shield)</p><p>hp 6 (1 HD)</p><p>Resist +2 vs. poison, +2 vs. spells and spell-like effects</p><p>Fort +4, Ref +0, Will -1 </p><p></p><p>Spd 20 ft. (4 squares)</p><p>Melee dwarven waraxe +3 (1d10+1/20/x3)</p><p>Ranged shortbow +1 (1d6/20/x3)</p><p>Base Atk +1; Grp +2</p><p>Atk Options +1 atk vs. orcs and goblinoids</p><p>Combat Gear none</p><p></p><p>Abilities Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6</p><p>SQ stonecunning</p><p>Feats Weapon Focus (dwarven waraxe)</p><p>Skills Appraise +2, Craft (blacksmith) +2, Craft (masonry) +2, Listen +2, Spot +2</p><p>Possessions combat gear plus dwarven waraxe, shortbow, scale mail, heavy shield</p><p></p><p>Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.</p><p></p><p>Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.</p><p></p><p>Description:</p><p>Dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Dwarves average 4 feet tall and weigh as much as adult humans. </p><p></p><p>Dwarves are experts in combat, effectively using their environment and executing well-planned group attacks. They rarely use magic in fights, since they have few wizards or sorcerers (but dwarven clerics throw themselves into battle as heartily as their fellow warriors). If they have time to prepare, they may build deadfalls or other traps involving stone. In addition to the dwarven waraxe and thrown hammer, dwarves also use warhammers, picks, shortbows, heavy crossbows, and maces.</p></blockquote><p></p>
[QUOTE="rowport, post: 3291472, member: 9729"] [b]Dwarves (Shield)[/b] Dwarves CR1/2 Male dwarf warrior 1 LN Medium humanoid (dwarf) Init +0; Senses Darkvision 60 ft.; Listen +2, Spot +2 Languages Common, Dwarven AC 16, touch 10, flatfooted 16; stability (+4 to resist bull rush or trip), +4 AC vs. giants (+4 armor, +2 shield) hp 6 (1 HD) Resist +2 vs. poison, +2 vs. spells and spell-like effects Fort +4, Ref +0, Will -1 Spd 20 ft. (4 squares) Melee dwarven waraxe +3 (1d10+1/20/x3) Ranged shortbow +1 (1d6/20/x3) Base Atk +1; Grp +2 Atk Options +1 atk vs. orcs and goblinoids Combat Gear none Abilities Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 6 SQ stonecunning Feats Weapon Focus (dwarven waraxe) Skills Appraise +2, Craft (blacksmith) +2, Craft (masonry) +2, Listen +2, Spot +2 Possessions combat gear plus dwarven waraxe, shortbow, scale mail, heavy shield Stonecunning: This ability grants a dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a dwarf can use the Search skill to find stonework traps as a rogue can. A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Dwarves have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes. Weapon Familiarity: Dwarves treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons. Description: Dwarves favor earth tones in their clothing and prefer simple and functional garb. The skin can be very dark, but it is always some shade of tan or brown. Hair color can be black, gray, or brown. Dwarves average 4 feet tall and weigh as much as adult humans. Dwarves are experts in combat, effectively using their environment and executing well-planned group attacks. They rarely use magic in fights, since they have few wizards or sorcerers (but dwarven clerics throw themselves into battle as heartily as their fellow warriors). If they have time to prepare, they may build deadfalls or other traps involving stone. In addition to the dwarven waraxe and thrown hammer, dwarves also use warhammers, picks, shortbows, heavy crossbows, and maces. [/QUOTE]
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