Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
(SRF) Aspiration's Beginning
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MacConnell" data-source="post: 8798072" data-attributes="member: 6855223"><p>[gm]NOTE:</p><p>Do not think in numeric Human terms for aging. There is some variance between the three species of beings and even some more between the tribes. Use the given name of age for reference. All characters are currently Adolescent, no matter the difference in number of Cycles.[/gm]</p><p>Brenda is the last to arrive, she comes running up to the back of the Boar’s Head, hoping that she has not been left behind. She is carrying her favorite club and a waterskin. She always carries that club. Not wanting to take the families only carving knife and not wanting to tell his parents that he had never made a sling for himself, Brock had arrived with only a waterskin, but it was enough among such friends. While Giodavi did provide rations and water as promised, he either could not or would not part with any cutlery from the kitchen. He did suggest going by the Carpenters’ Guild before leaving to have them quickly make them some rudimentary spears.</p><p></p><p>The fish traps that are placed in the river to regularly provide fish for the townsfolk are moved on a regular basis in a fixed pattern to maximize their productivity, at least that is the theory. There are traps upstream and downstream from the town proper. They are weighted to make them sink and keep them as stationary as possible. There are two people who normally manage the traps upstream and two more for downstream, but they are kept busy enough with the addition of casting or pulling nets from canoes that waiting out some varmint, who is breaking into the traps to be dealt with, is too time consuming, making it a perfect task for idle youths.</p><p></p><p>The water deepens as the river continues north and the traps downstream are the ones being raided. There is a flag of cloth along the bank marking the position. The flag is, of course, moved when the traps are moved. The walk is only about an easy hour, following the bank. Being late into the Harvest Season, the air has little moisture, the mornings are cooler, and the skies clear. Animals and people, alike, often feel more energetic this time of the Cycle. Despite the often vociferous nature of youths, the five adolescents become quieter, taking in more of the scenery the farther they walk.</p><p></p><p>Being as much of The Untamed Wilds are little populated by people and befitting of its name, there are a myriad of various creatures that even a blind, deaf, mute might happen upon during travel, due to their prolific abundance or overt behavior. Songbirds and normal insects, up to the size of the average person's hand or fist, are prolific, though mostly seen at a distance of about 20 strides. Calling birds, orb weaver webs, small lizards, and various small rodents are also noticed, usually at about the same distance. Having only been walking for a few minutes, Brenda, with a bit of luck, spots a fat tree rat on a low enough limb, happily peeling away at a pinecone to get at the seeds inside. Among all party members, someone manages to hit it with a sling stone. Not much for tools is necessary to clean the thing and the five feel proud of themselves for having added some fresh meat to their supply. It would, of course, be prepared later when they reached their destination.</p><p></p><p>Luck, fickle as it can be, was more weighted with Brock, but whether it was good or bad could not yet be determined. Completely stopping all movement almost immediately caused everyone else to halt, Garindell getting his attention and mouthing, “<span style="color: rgb(44, 130, 201)">What</span>?”</p><p></p><p>Brock pointed to the strangest looking rodent any of them had ever seen. It was sitting, almost blending in, at the base of a tree, happily munching apart a pinecone, in similar manner as the tree rat had been doing earlier. This strange rodent was about twice the size of a person’s head but looked to be covered all over with long thorns, like those found on a cactus.</p><p style="text-align: center">[ATTACH=full]263797[/ATTACH]</p><p>[spoiler=Wariness]</p><p><span style="color: rgb(26, 188, 156)">Brock</span>: 8(perception) + 136(d100) = 144</p><p><span style="color: rgb(44, 130, 201)">Garindell</span>: 13 + 80 = 93</p><p><span style="color: rgb(250, 197, 28)">Belaria</span>: 13 + 74 = 87</p><p><span style="color: rgb(97, 189, 109)">Gaio</span>: 12(ritual) + 12 + 74 = 98</p><p><span style="color: rgb(243, 121, 52)">Brenda</span>: 10 + 96 = 106</p><p>[/spoiler]</p><p>[ooc]Any player wishing to have a sharpened stick as a rudimentary spear for his characters must state such in an OOC comment, and it will be added to the character records. Obviously, gear will improve as the game continues.[/ooc]</p><p>[spoiler=Character Data]</p><p><span style="color: rgb(44, 130, 201)">Garindell</span>: full wellness</p><p><span style="color: rgb(26, 188, 156)">Brock</span>: full wellness</p><p><span style="color: rgb(250, 197, 28)">Belaria</span>: full wellness</p><p><span style="color: rgb(97, 189, 109)">Gaio Verde</span>: full wellness</p><p><span style="color: rgb(251, 160, 38)">Brenda</span>: full wellness</p><p>[/spoiler]</p><p>[ooc]Each character receives 5 DP. Brock improves in Ansylin by 2%. State intentions and provide a random roll.[/ooc][gm]NOTE: Core Abilities must reach 10 ranks before Developmental Abilities may be increased.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 8798072, member: 6855223"] [gm]NOTE: Do not think in numeric Human terms for aging. There is some variance between the three species of beings and even some more between the tribes. Use the given name of age for reference. All characters are currently Adolescent, no matter the difference in number of Cycles.[/gm] Brenda is the last to arrive, she comes running up to the back of the Boar’s Head, hoping that she has not been left behind. She is carrying her favorite club and a waterskin. She always carries that club. Not wanting to take the families only carving knife and not wanting to tell his parents that he had never made a sling for himself, Brock had arrived with only a waterskin, but it was enough among such friends. While Giodavi did provide rations and water as promised, he either could not or would not part with any cutlery from the kitchen. He did suggest going by the Carpenters’ Guild before leaving to have them quickly make them some rudimentary spears. The fish traps that are placed in the river to regularly provide fish for the townsfolk are moved on a regular basis in a fixed pattern to maximize their productivity, at least that is the theory. There are traps upstream and downstream from the town proper. They are weighted to make them sink and keep them as stationary as possible. There are two people who normally manage the traps upstream and two more for downstream, but they are kept busy enough with the addition of casting or pulling nets from canoes that waiting out some varmint, who is breaking into the traps to be dealt with, is too time consuming, making it a perfect task for idle youths. The water deepens as the river continues north and the traps downstream are the ones being raided. There is a flag of cloth along the bank marking the position. The flag is, of course, moved when the traps are moved. The walk is only about an easy hour, following the bank. Being late into the Harvest Season, the air has little moisture, the mornings are cooler, and the skies clear. Animals and people, alike, often feel more energetic this time of the Cycle. Despite the often vociferous nature of youths, the five adolescents become quieter, taking in more of the scenery the farther they walk. Being as much of The Untamed Wilds are little populated by people and befitting of its name, there are a myriad of various creatures that even a blind, deaf, mute might happen upon during travel, due to their prolific abundance or overt behavior. Songbirds and normal insects, up to the size of the average person's hand or fist, are prolific, though mostly seen at a distance of about 20 strides. Calling birds, orb weaver webs, small lizards, and various small rodents are also noticed, usually at about the same distance. Having only been walking for a few minutes, Brenda, with a bit of luck, spots a fat tree rat on a low enough limb, happily peeling away at a pinecone to get at the seeds inside. Among all party members, someone manages to hit it with a sling stone. Not much for tools is necessary to clean the thing and the five feel proud of themselves for having added some fresh meat to their supply. It would, of course, be prepared later when they reached their destination. Luck, fickle as it can be, was more weighted with Brock, but whether it was good or bad could not yet be determined. Completely stopping all movement almost immediately caused everyone else to halt, Garindell getting his attention and mouthing, “[COLOR=rgb(44, 130, 201)]What[/COLOR]?” Brock pointed to the strangest looking rodent any of them had ever seen. It was sitting, almost blending in, at the base of a tree, happily munching apart a pinecone, in similar manner as the tree rat had been doing earlier. This strange rodent was about twice the size of a person’s head but looked to be covered all over with long thorns, like those found on a cactus. [CENTER][ATTACH type="full"]263797[/ATTACH][/CENTER] [spoiler=Wariness] [COLOR=rgb(26, 188, 156)]Brock[/COLOR]: 8(perception) + 136(d100) = 144 [COLOR=rgb(44, 130, 201)]Garindell[/COLOR]: 13 + 80 = 93 [COLOR=rgb(250, 197, 28)]Belaria[/COLOR]: 13 + 74 = 87 [COLOR=rgb(97, 189, 109)]Gaio[/COLOR]: 12(ritual) + 12 + 74 = 98 [COLOR=rgb(243, 121, 52)]Brenda[/COLOR]: 10 + 96 = 106 [/spoiler] [ooc]Any player wishing to have a sharpened stick as a rudimentary spear for his characters must state such in an OOC comment, and it will be added to the character records. Obviously, gear will improve as the game continues.[/ooc] [spoiler=Character Data] [COLOR=rgb(44, 130, 201)]Garindell[/COLOR]: full wellness [COLOR=rgb(26, 188, 156)]Brock[/COLOR]: full wellness [COLOR=rgb(250, 197, 28)]Belaria[/COLOR]: full wellness [COLOR=rgb(97, 189, 109)]Gaio Verde[/COLOR]: full wellness [COLOR=rgb(251, 160, 38)]Brenda[/COLOR]: full wellness [/spoiler] [ooc]Each character receives 5 DP. Brock improves in Ansylin by 2%. State intentions and provide a random roll.[/ooc][gm]NOTE: Core Abilities must reach 10 ranks before Developmental Abilities may be increased.[/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
(SRF) Aspiration's Beginning
Top