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Stalker0's Acheron Power Recharge System (New Version 1.1!!)
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<blockquote data-quote="Stalker0" data-source="post: 4456534" data-attributes="member: 5889"><p>As you repeated, the reason for the randomness was it was requested. There is no problem whatsoever with simply going with a straight swap if that's what you prefer, though the trade off would be more like 3 points for an encounter, 6 points for a daily, etc. Some groups will like the excitement of random rolls, others will not. Fortunately the baseline is flexible enough that you can change the model without too much trouble.</p><p></p><p>However, keep in mind that a cautious player can take out the randomness even in this system. If he uses the recharge action and spends 2 recharge points, he automatically gets an encounter power back. If he just flat out spends 4 points, then he will auto succeed on the roll. </p><p></p><p></p><p></p><p>I did not want to mess with the core system mechanics. First of all, I did not want players trading regular resources for new ones. If I made it where powers were regained when action points where spent, then likely either they would always use their action points for powers, or never use them. Instead, I created a point with a different value than an action point. This also allows me the versatility for phase II, which is to balance weak powers with recharge point bonuses.</p><p></p><p></p><p></p><p>I did look at the d6 idea for a while, but decided against it. First, as you stated, the probability changes. Spending 1 point to roll a d6 is weaker than rolling a d20 with a +5. </p><p></p><p>Second, players generally have the d20 out and rolling because they are making attacks with it, etc. So if they decide to spend recharge points they can just keep rolling the die as opposed to swapping out with a d6 (and I am continually amazed how long it takes people to choose a different die).</p><p></p><p>Third, the d20 offers me more granularity in the future. I can create feats that give +1 or +2 to recharge rolls, powers that do the same etc. With a d6, it would be a +1 or nothing, and that increase on a +1 may be too strong to put in a feat or power.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4456534, member: 5889"] As you repeated, the reason for the randomness was it was requested. There is no problem whatsoever with simply going with a straight swap if that's what you prefer, though the trade off would be more like 3 points for an encounter, 6 points for a daily, etc. Some groups will like the excitement of random rolls, others will not. Fortunately the baseline is flexible enough that you can change the model without too much trouble. However, keep in mind that a cautious player can take out the randomness even in this system. If he uses the recharge action and spends 2 recharge points, he automatically gets an encounter power back. If he just flat out spends 4 points, then he will auto succeed on the roll. I did not want to mess with the core system mechanics. First of all, I did not want players trading regular resources for new ones. If I made it where powers were regained when action points where spent, then likely either they would always use their action points for powers, or never use them. Instead, I created a point with a different value than an action point. This also allows me the versatility for phase II, which is to balance weak powers with recharge point bonuses. I did look at the d6 idea for a while, but decided against it. First, as you stated, the probability changes. Spending 1 point to roll a d6 is weaker than rolling a d20 with a +5. Second, players generally have the d20 out and rolling because they are making attacks with it, etc. So if they decide to spend recharge points they can just keep rolling the die as opposed to swapping out with a d6 (and I am continually amazed how long it takes people to choose a different die). Third, the d20 offers me more granularity in the future. I can create feats that give +1 or +2 to recharge rolls, powers that do the same etc. With a d6, it would be a +1 or nothing, and that increase on a +1 may be too strong to put in a feat or power. [/QUOTE]
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