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Stalker0's Acheron Power Recharge System (New Version 1.1!!)
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<blockquote data-quote="keterys" data-source="post: 4458383" data-attributes="member: 43019"><p>Interesting - I'd consider branching it into two styles: one random, one not. I'm not at all interested in adding a random system to my game, but I find this concept interesting otherwise.</p><p></p><p>Anyhow, things I'd probably want to change: </p><p>* resetting to 1 recharge with an extended rest - no need to have _another_ possible reason to encourage people to rest</p><p>* penalty for getting a daily - should just be a higher DC instead of a penalty</p><p>* aid another point transfer - no need to encourage people to alpha strike one individual instead of just having fun with their own abilities</p><p>* recharge action - while cinematic, feels too limiting. Something like a 'minor or move action on a turn in which you have used no encounter or daily powers or moved from your square' would at least cover my 'and you can do this while still having fun'</p></blockquote><p></p>
[QUOTE="keterys, post: 4458383, member: 43019"] Interesting - I'd consider branching it into two styles: one random, one not. I'm not at all interested in adding a random system to my game, but I find this concept interesting otherwise. Anyhow, things I'd probably want to change: * resetting to 1 recharge with an extended rest - no need to have _another_ possible reason to encourage people to rest * penalty for getting a daily - should just be a higher DC instead of a penalty * aid another point transfer - no need to encourage people to alpha strike one individual instead of just having fun with their own abilities * recharge action - while cinematic, feels too limiting. Something like a 'minor or move action on a turn in which you have used no encounter or daily powers or moved from your square' would at least cover my 'and you can do this while still having fun' [/QUOTE]
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Stalker0's Acheron Power Recharge System (New Version 1.1!!)
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