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General Tabletop Discussion
D&D Older Editions
Stalker0's Alternate 4e Paladin: The Crusader
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<blockquote data-quote="RangerWickett" data-source="post: 4770811" data-attributes="member: 63"><p>I like it.</p><p></p><p>If you were to get rid of marks entirely, I think you could just let defender powers work on any one foe who messes with an ally. You grant more versatility to the defender, at the cost of no longer applying a -2 penalty to enemy attacks.</p><p></p><p><strong>Fighter.</strong> Enemies adjacent to the fighter provoke an opportunity attack from the fighter whenever they shift, and whenever they use an attack that doesn't target the fighter. Whenever a fighter hits with an opportunity attack triggered by movement, the movement is stopped.</p><p></p><p>The fighter loses the Combat Superiority (+Wis on opportunity attacks) ability.</p><p></p><p> </p><p><strong>Swordmage.</strong> Shielding. As an immediate interrupt when an enemy you can see hits an ally, you can prevent X damage to that ally from that attack.</p><p></p><p>Assault. As an immediate reaction when an enemy you can see hits an ally, you can teleport up to X squares and make an opportunity attack against the enemy.</p><p></p><p>Ensnaring?</p><p></p><p> </p><p><strong>Warden.</strong> I'd need to have my book in front of me to remember how their powers work.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4770811, member: 63"] I like it. If you were to get rid of marks entirely, I think you could just let defender powers work on any one foe who messes with an ally. You grant more versatility to the defender, at the cost of no longer applying a -2 penalty to enemy attacks. [b]Fighter.[/b] Enemies adjacent to the fighter provoke an opportunity attack from the fighter whenever they shift, and whenever they use an attack that doesn't target the fighter. Whenever a fighter hits with an opportunity attack triggered by movement, the movement is stopped. The fighter loses the Combat Superiority (+Wis on opportunity attacks) ability. [b]Swordmage.[/b] Shielding. As an immediate interrupt when an enemy you can see hits an ally, you can prevent X damage to that ally from that attack. Assault. As an immediate reaction when an enemy you can see hits an ally, you can teleport up to X squares and make an opportunity attack against the enemy. Ensnaring? [b]Warden.[/b] I'd need to have my book in front of me to remember how their powers work. [/QUOTE]
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