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Stalker0's Guide to Anti-Grind
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<blockquote data-quote="Harlekin" data-source="post: 4759841" data-attributes="member: 18615"><p>I'm shaving 25% of the monster's HP and add 1/3 to their damage.</p><p></p><p>An other thing that reduces grind is removing some of the fiddly bits from the monsters. NPC abilities should be few but meaningful. </p><p></p><p>Bad example: Whether a monster gets +1 to hit if it is bloodied is normally not going to matter, as the monster will only get ~4 more attack rolls after being bloodied and the probability of the +1 changing their outcome is 0.2 At the same time, remembering that +1 is a pain in the neck for the GM. Finally, unless the GM goes out of the way to describe how much more precise the monster becomes, now that it's bloodied, the players are not going to notice a difference. </p><p></p><p>Good example: The Monster's damage goes from 1d10+5 to 2d10+5 if bloodied. This will be less fiddly to remember, and be noticeable to the players if it kicks in. </p><p></p><p>Other culprits here are monsters that do extra damage on a crit. IMG, I remove that ability and replace it with a flat +1 to damage.</p></blockquote><p></p>
[QUOTE="Harlekin, post: 4759841, member: 18615"] I'm shaving 25% of the monster's HP and add 1/3 to their damage. An other thing that reduces grind is removing some of the fiddly bits from the monsters. NPC abilities should be few but meaningful. Bad example: Whether a monster gets +1 to hit if it is bloodied is normally not going to matter, as the monster will only get ~4 more attack rolls after being bloodied and the probability of the +1 changing their outcome is 0.2 At the same time, remembering that +1 is a pain in the neck for the GM. Finally, unless the GM goes out of the way to describe how much more precise the monster becomes, now that it's bloodied, the players are not going to notice a difference. Good example: The Monster's damage goes from 1d10+5 to 2d10+5 if bloodied. This will be less fiddly to remember, and be noticeable to the players if it kicks in. Other culprits here are monsters that do extra damage on a crit. IMG, I remove that ability and replace it with a flat +1 to damage. [/QUOTE]
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