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Stalker0's Guide to Anti-Grind
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<blockquote data-quote="Felon" data-source="post: 4760208" data-attributes="member: 8158"><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px">I think you did a fine job. A couple of thing I wnat to comment on:</span></strong></p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px">1) Brutes vs. Soldiers: The guide mentions that soldiers have high defenses and brutes have low defenses. I think it's more like soldiers have high AC's while brutes have low AC's, with their non-AC defenses staying more or less in line with creatures of that type and level. </span></strong></p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px">2) Minions: Man, the only thing to love about minions is the free XP shower. There is an overproliferation of multi-target auto-damaging attacks (rain of steel, armor of agathys, flaming sphere, consecrated ground, etc.) that will auto-kill minions while simultaneously damaging other threats that accompany (typically, brutes, soldiers, and some skirmishers fall into the same front lines as the minions). So, the minion doesn't even cost the player the action it took to kill it--and ithat's supposedly the entire point of minions, to divert actions. As a result, they don't seem to affect grind one way or the other.</span></strong></p></blockquote><p></p>
[QUOTE="Felon, post: 4760208, member: 8158"] [B][SIZE="4"] I think you did a fine job. A couple of thing I wnat to comment on: 1) Brutes vs. Soldiers: The guide mentions that soldiers have high defenses and brutes have low defenses. I think it's more like soldiers have high AC's while brutes have low AC's, with their non-AC defenses staying more or less in line with creatures of that type and level. 2) Minions: Man, the only thing to love about minions is the free XP shower. There is an overproliferation of multi-target auto-damaging attacks (rain of steel, armor of agathys, flaming sphere, consecrated ground, etc.) that will auto-kill minions while simultaneously damaging other threats that accompany (typically, brutes, soldiers, and some skirmishers fall into the same front lines as the minions). So, the minion doesn't even cost the player the action it took to kill it--and ithat's supposedly the entire point of minions, to divert actions. As a result, they don't seem to affect grind one way or the other.[/size][/b] [/QUOTE]
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