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Stalker0's Guide to Anti-Grind
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<blockquote data-quote="Stalker0" data-source="post: 4761210" data-attributes="member: 5889"><p>I have no problems with pdfs for my work, feel free!</p><p></p><p>In general, I do not recommend encounters more than 1 level than the party based on monsters alone (I've done 2 at the outside for big fights), and the vast majority of mine are right at the party's level. However, I will often use terrain and other factors to bump up the challenge. With terrain, once the monsters are defeated, normally the fight is over. You get added effects with no hitpoints to grind through.</p><p></p><p>Now that doesn't mean I never use high level monsters vs my players, but I only do it one monster at a time and I factor in that it will be tough for my party to beat. For example, one time I threw my 10th level party against a 14th level kuo-tua as a test (that's high level and a solider, two sins against my guide!).</p><p></p><p>However, to compensate for the big challenge, I gave him some 8th level sahuagin priests as slaves. The kuo-tua was a tough cookie, but the second they beat him the sahuagin ran (their slaves after all, no reason to defend a dead master). So for the party's perspective, the fight was 5 on 1, with some huge bonus damage from the slaves.</p><p></p><p>That fight actually ended pretty quickly, but the party felt epic and great at defeating such a monster, with no experience of grind. But if I had put 2 of them in their, it would have likely been a different story as the party ran out of resources very quickly beating the first one.</p><p></p><p>Its the same with elites, I would never recommend a high level elite or solo against the party, the magnification of more defenses and lots more hitpoints just ramps up the grind meter.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4761210, member: 5889"] I have no problems with pdfs for my work, feel free! In general, I do not recommend encounters more than 1 level than the party based on monsters alone (I've done 2 at the outside for big fights), and the vast majority of mine are right at the party's level. However, I will often use terrain and other factors to bump up the challenge. With terrain, once the monsters are defeated, normally the fight is over. You get added effects with no hitpoints to grind through. Now that doesn't mean I never use high level monsters vs my players, but I only do it one monster at a time and I factor in that it will be tough for my party to beat. For example, one time I threw my 10th level party against a 14th level kuo-tua as a test (that's high level and a solider, two sins against my guide!). However, to compensate for the big challenge, I gave him some 8th level sahuagin priests as slaves. The kuo-tua was a tough cookie, but the second they beat him the sahuagin ran (their slaves after all, no reason to defend a dead master). So for the party's perspective, the fight was 5 on 1, with some huge bonus damage from the slaves. That fight actually ended pretty quickly, but the party felt epic and great at defeating such a monster, with no experience of grind. But if I had put 2 of them in their, it would have likely been a different story as the party ran out of resources very quickly beating the first one. Its the same with elites, I would never recommend a high level elite or solo against the party, the magnification of more defenses and lots more hitpoints just ramps up the grind meter. [/QUOTE]
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